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Electronic Arts Shuts Down Origin Systems?

An anonymous reader writes "Waterthread.org has picked up the following on the studio that brought us the popular Ultima and Wing Commander series: 'Game company Electronic Arts is expected to tell its Austin employees this week that the company will be shutting down Origin Systems, its Austin operations, according to sources. Employees will be offered an opportunity to relocate to California or accept a severance package. Company officials could not be reached for comment. Austin is the #3 location in the U.S. for game development with more than 50 companies making major contributions to the game industry, including game development, publishing, tools and middleware and chips and hardware." The Wing Commander CIC has also posted a epitaph for Origin."

22 of 343 comments (clear)

  1. Damn... by Anonymous Coward · · Score: 5, Interesting
    Looks like Pirt Snikwah won after all.

    RIP to the best of the old-school studios, from a former OSI employee and servant of the Crown.

    Everybody else just made crappy games. We created worlds.

  2. Oh my by pHatidic · · Score: 5, Funny

    Wow this has got to be true. After all, if you can't trust vague and unsubstantiated rumors what can you trust?!

  3. Who cares? by Anonymous Coward · · Score: 5, Insightful

    OSI is just a name these days anyway. Very few of the people who currently work there are the ones who were responsiblef or all the great Ultima games.

    Although it still sucks that some people will be losing there job. The PC gaming biz is grim these days.

  4. Re:EA kills another great developer by grumpygrodyguy · · Score: 5, Informative

    Some Origin oldies but goodies.

    --
    The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  5. Im suprised it took so long... by LordKazan · · Score: 5, Insightful

    When EA bought up Origin I groaned because I knew it was the death of a good company, just like with THQ bought up Volition (not that Interplay was much better in that case).

    After EA bought up Origion Wing Commander went into it's declining stages ending up with the catasrophe that was Privateer 2 on Erin's part and the nuclear holocaust that was the movie (On Chris' part). Thus died one of the finest and most groundbreaking gaming series in history.

    I never paid much attention to Ultima but I knew it was a matter of time till EA did the same thing to it, I just read an article about after the success of EverQuest EA starting forcing Origin to make Ultima more Everquest-ish and less Ultima-like and thus removing and in forcing those changes it involved making Ultima un-Ultima-like thereby alienating Ultimas fans.

    WAY TO GO ELECTRONIC ARTS - You have sucessfully killed two of the longest run and best gaming series there ever were. May you continue to spoon feed people things like Madden ever year with miminal changes and another $50 price tag.

    ---------------------

    To the Origin Guys: Look to the community, we are with you, many would help you start anew to become what you once were. Weh ave confident in you guys.

    --
    If you cannot keep politics out of your moderation remove yourself from the Mod Lottery.. NOW!
  6. Re:This will NOT kill Ultima Online. by DAldredge · · Score: 5, Informative

    First let me say that I currently play Ultima Online. UO appears to be a project that is being slowly phased out, I base this of the following:

    1: The next publish (what UO calls updates) is mostly (90%) about the ability to move characters between shards (seperate UO worlds)
    2: The event moderaters have been removed and will ,more than likely, not be back.
    3: It is almost impossible to BUY THE GAME in stores anymore. Next to no brick and morter stores carry it and EA does next to no advertizing for it. So how does it attract new customers?

  7. It is true by Donut · · Score: 5, Informative

    I have a friend that works there. It is true. Here are the details that I know about:

    1. They are not done with UOX. It is in Beta. Origin Beta or real Beta, who knows. They think they can move development to california for the Earth and Beyond people to finish?!?!?!

    2. There were 230 people working there.

    3. The studio management may have known, but I know they were still hiring and relocating people to Austin several weeks ago.

    4. This was the worst kept secret in Austin. Everyone knew last week. Except the employees.

    5. UO support moving to california.

    6. Origin owned that building.

    I have been gone from there for almost 6 years, but I spent 10 there. It is a little sad, but not unexpected. EA tried to shut it down back in '99, but pulled back from the brink for some reason. Feel sorry for their new employees, especially the new GM.

    -Donut, Origin Alumni 1990-1999
    Ultima VI, Ultima VII, Strike Commander, Serpent Isle, Pacific Strike, Longbow, Longbow2, A-10.

  8. Watch out (re: link in parent post) by Anonymous Coward · · Score: 5, Informative

    This site tries to install some very weird shit under IE6.

  9. Re:Not a surprise. by Donut · · Score: 5, Informative

    They own that building outright. Moved there in 1995. Bought it from Netware. Brent Thale suggested it to Robert Garriot as a joke, when we were out-growing the building up north.

  10. Re:OK. And... by corbettw · · Score: 5, Insightful

    Have you considered that the upper management have determined that, if they don't move and consolidate, they won't be able to afford to keep the Austin office open, at all? Maybe it's better that some employees move than they all lose their jobs.

    I'm not saying this is definitely the case, but while corporate management may be heartless, it usually isn't malicious. You make it sound like they're moving people just to have something to do.

    --
    God invented whiskey so the Irish would not rule the world.
  11. Here we go again... by Stone+Rhino · · Score: 5, Insightful
    I'm sure I'm ridiculously redundant, but we might as welll put this all in one place.

    EA has bought its way to the top. Bullfrog, Westwood, Maxis, Origin have all fallen before the giant. Eliminating whole divisions--even highly successful ones--is nothing new. Just ask the people from Dynamix who got chopped shortly after Tribes 2 became a hit.

    Infogrames, er, Atari, is no better. They went a from a small publishing house to one of the titans of the games industry by buying everything they could. Adopting the name "Atari," plastering it over their corporate monolith as a relatively cheap facade (the company was only a few million dollars) is, to me, the most cynical thing I've seen from a gaming company in a long time. Yet, there is no media outrage, not even a notice that they're a completely different company that adopted the same name.

    Creativity is dead. There are no more juicy steaks of games, no more Command and Conquers or Homeworlds, the games that bring gaming into a whole new dimension, at least from the major houses. Instead, we get reheated leftovers or ground chuck, tossed on a bun and served up McDonalds style. Yet another game in the same series, yet another Sims expansion back--Is this the future of gaming that you want? This is the future of gaming as in the hands of EA and "Atari." EA did not produce a new, original game in 2003--only rehashes and expansions.

    Support an independent developer with fresh ideas, or support an open-source game. Look to the endless parade of closed studios and stifled creativity, sequels following the same pattern, only with few shiny new features. Is this the way you want your games? Or do you want something fresh and new?

    --


    Remember, there were no nuclear weapons before women were allowed to vote.
  12. Ahh Ultima by Veramocor · · Score: 5, Funny

    Ahh Ultima, the source of my online screen name Veramocor. I will miss thee. +1 karma to anyone who can tell me what the word Veramocor does in U4 and what it does in U5. (nota bene: I have no power to actually give out karma)

    Though there are some great ultima projects being worked on such as the lazarus project

    --
    Veramocor
    1. Re:Ahh Ultima by Anonymous Coward · · Score: 5, Informative

      If I recall correctly,

      U4: word of passage that allows entry into the abyss
      U5: allows entry into dungeon Doom in the center of the underworld

  13. Origin's games by dtio · · Score: 5, Informative

    Basically they have been cashing the Ultima and Wing Commander cows for years, complete list from IGN:

    publisher

    3DO, CyberMage, Super Wing Commander

    Amiga
    Ultima I: The First Age of Darkness,Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny,Ultima VI: The False Prophet,Wing Commander

    Apple IIe/c/c+
    Ogre,Omega,Ultima,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny

    Atari 400/800/XL/XE
    Autoduel,Ultima I: The First Age of Darkness,Ultima III: Exodus,Ultima IV: Quest of the Avatar

    Atari ST
    Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny,Ultima VI: The False Prophet

    Commodore 64
    Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny,Ultima VI: The False Prophet,Ultima: The First Age of Darkness

    MSX
    Ultima I: The First Age of Darkness (Pony Canyon),Ultima III: Exodus,Ultima IV: Quest of the Avatar

    Macintosh
    Super Wing Commander,Ultima III: Exodus,Wing Commander III: Heart of the Tiger

    PC
    Abuse,CyberMage: Darklight Awakening,Privateer 2: The Darkening,Shadowcaster,Ulitma IX: Ascension,Ultima I: The First Age of Darkness,Ultima I: The First Age of Darkness (Pony Canyon),Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima IX: Ascension,Ultima Underworld II: Labyrinth of Worlds,Ultima Underworld: The Stygian Abyss,Ultima V: Warriors of Destiny,Ultima VI: The False Prophet,Ultima VII Part II: Serpent Isle,Ultima VII: The Black Gate,Ultima VII: The Forge of Virtue,Ultima VIII: Pagan,Ultima Worlds of Adventure 2: Martian Dreams,Wing Commander,Wing Commander II: Vengeance of the Kilrathi,Wing Commander III: Heart of the Tiger,Wing Commander: Privateer,Worlds of Ultima: Martian Dreams,Worlds of Ultima: Savage Empire

    PlayStation
    Crusader: No Remorse,Wing Commander III: Heart of the Tiger,Wing Commander IV: The Price of Freedom

    Saturn
    Crusader: No Remorse

    Sega CD
    Wing Commander

    Super NES
    Wing Commander: Secret Missions

    developer

    3DO
    CyberMage,Wing Commander III: Heart of the Tiger

    Amiga
    Ultima I: The First Age of Darkness,Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny,Ultima VI: The False Prophet
    Wing Commander,Wing Commander III: Heart of the Tiger

    Apple IIe/c/c+
    Ogre,Omega,Ultima,Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny

    Atari 400/800/XL/XE
    Autoduel,Ultima I: The First Age of Darkness,Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima: The First Age of Darkness

    Atari ST
    Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny,Ultima VI: The False Prophet

    Commodore 64
    Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima V: Warriors of Destiny,Ultima VI: The False Prophet,Ultima: The First Age of Darkness

    Game Boy
    Ultima: Runes of Virtue,Ultima: Runes of Virtue II

    MSX
    Ultima I: The First Age of Darkness (Pony Canyon),Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar

    Macintosh
    Super Wing Commander,System Shock,Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Wing Commander III: Heart of the Tiger

    NES
    Ultima: Exodus,Ultima: Quest of the Avatar,Ultima: Warriors of Destiny

    PC
    Crusader: No Regret,Crusader: No Remorse,CyberMage: Darklight Awakening,Strike Commander,Ultima Collection,Ultima I: The First Age of Darkness,Ultima I: The First Age of Darkness (Pony Canyon),Ultima II: Revenge of the Enchantress,Ultima III: Exodus,Ultima IV: Quest of the Avatar,Ultima IX: Ascension,Ultima Online,Ultima Online: Age of Shadows,Ultima Online: Lord Bl

  14. Origin WAS great, but what have they done lately? by mayns · · Score: 5, Insightful

    Other than watching over UO and developing UO2/X what has origin done lately? I used to buy every one of their releases (as long as my system could handle it) but that was 7-10 years ago. I remember games like strike commander really pushing people's systems. And wasn't Origin the first company to go Cd-rom only for their titles? I remember that being a big deal. As far as i was concerned, Origin was the gold standard for dev houses in their era, along with Bullfrog. But I cannot think of one 3D-accelerated Origin title off of the top of my head (UO doesn't count, it started out 2d). Why are we mourning now for a dev house that hasn't put out a major release since I got a processor with three digits of mHz?

  15. www.wcnews.com /.ed by ggvaidya · · Score: 5, Informative
    The website's starting to go slow, so I'm posting the text of the epitaph from http://www.wcnews.com/:

    Goodbye, Origin

    For twenty two years Origin Systems set the tone for the computer gaming. Ultima, Wing Commander and dozens of others set the gold standard for which the rest of the industry could only hope to catch up. This era has finally come to an end as Electronic Arts readies an announcement that it will shut down the Austin-based Origin studio.

    This is not the end for Ultima or Wing Commander. Ultima Online will now be run from California, and development of Ultima X will continue on the west coast. Hopes that another Wing Commander game would be developed in Austin were dashed long ago; the longtime belief that a California-based EA team would develop the next Wing Commander title may, ironically, be bolstered by this news.

    What it is, however, is a tremendous moral loss on all fronts. Origin Systems will always be the ultimate symbol of gaming's greatest days, and its dissolution to a faceless corporate entity is, sadly, equally symbolic of the world today. Origin entertained, challenged and inspired our generation in a way that seems impossible today. Though the individuals who developed our games long ago moved on to greater careers, the very existence of the company itself continued to stand for something special; something amazing.

    The CIC will continue to dedicate itself to Origin's legacy - we will redouble our efforts to archive anything and everything related to the company. We will strike to make the world remember what Origin meant. I wanted to end with a quote - something plithy and literary to express the meaning of such an ending. I came up with only this:

    With your carrier destroyed, you drift endlessly through the void.
  16. Instead... by natrius · · Score: 5, Funny

    Instead of shutting Origin down, can't they just rename it Destination or something?

  17. Here's some linkage: by Tarrek · · Score: 5, Informative

    Source 1

    Source 2

    Here ya'll go! Free Ultima Online to mourn the loss of OSI with.

  18. origin. looking glass. why? by the_REAL_sam · · Score: 5, Insightful

    I honestly can't say i've been all that impressed with the games EA has released. The worst was dungeon keeper.

    Maybe they're making their living on the kind of games I've generally considered "beneath me" - sports, car racing games and the like. But that leaves me wondering why they'd buy out a company that makes games in a totally seperate genre. What genre? Hardcore geek - Intelligent - True cyberpunk - Worth the money because the game is absorbing. Examples that I've played: System Shock 1 and 2, Asheron's Call, anything by blizzard, Deus Ex.

    Did anyone ever play system shock 1? It was made by looking glass studios back in the early 80's. EA bought them. I just replayed that game a few months back. (took weeks of hacking just to get it to run on a modern machine) It's 20 years old, made on low budget, and it's STILL better than anything I ever played from EA.

    It sounds to me like EA needs to parse out its game planning into seperate departments, because there's alot of talent that they've wasted in the process of assimilation. If they're aquiring good geek companies and making crappy geek games, they're losing something major.

    My first guess is that they've got a non-geek calling the shots in what should be their insular geek games department. And that ain't good, because the mindset that makes Indy500 entertaining is not sufficient to keep a true geek satisfied.

    If I don't like it, I don't play it. So in a way it's not a problem for me, but it saddens me that EA has taken so many good programmers off of interesting game projects, and cubbyholed them into EA style games.. all the while forgetting that it wasn't just programming that made the parent companies good. It was vision.

    I can't help but hope that somebody at EA reads this, and somehow fixes the problem. It would be nice to be able to say: "I remember back when EA games weren't any good. It took them a while, but they finally got their act together."

    --
    "Forgive us our trespasses, as we forgive those who trespass against us." -Jesus Christ The Lord's Prayer
  19. Re:EA kills another great developer by DrMrLordX · · Score: 5, Insightful

    Richard Garriot and Raph Koster were not their main talents. OSI's problem was that many of their main talents were their programmers, testers, and artists that they would frequently run off in various silly ways. I got to know a few of them on a strictly casual basis, and while I have always been "on the outside", I heard enough to remind myself of why I was glad to not be working at OSI.

    In hindsight, though, OSI has been in decline since the U8 days. EA may have preserved OSI's existance by buying them out, but their managerial influence certainly did not seem to help the company. Everything else that went wrong in the company is, to me, largely irellevant compared to, or caused directly/indirectly by, the EA buyout.

    Sadly, OSI's future probably rested on the success of Ultima IX. UO was good for them financially(or so I am told), but it obviously was not enough to make the dev house survive independant of the consolidated EA house. I still remember seeing Myst-like screenshots of the original U9 concept years ago(1995) before any serious work on UO had begun. I also remembered reading that the old U9 project was suspended to put work into developing UO, and that when focus returned to U9, the entire old project was tossed, forcing them to start anew(and then start over again and again as design concepts changes. Avatar Raider anyone?).

    It would seem to me that, had they never made UO in the first place, or had they finished Ultima 9 first, the house might still be alive today. Maybe.

  20. Re:Ah well... by Bob+Davis,+Retired · · Score: 5, Insightful

    To me, the end of Origin was Ultima 9. The game was released in a non-running state, and after some halfhearted patching, was playable but not even close to finished. When the word from above was that there would be no more patches, I knew that Origin was dead. It may have taken a few years for the corpse to stop twitching, but now we can dig a grave, pitch a few fistfuls of dirt on top of Lord British, and put Sosaria to rest.

    Ultima 7 & SI are still two of the greatest and most fun games ever invented in my book, though. Too bad U8 was downhill and U9 wasn't even done. I hope Mr. Garriot can afford to keep his house with the secret room and the 5000 watt stereo - it would be a shame for him to have to get creative and make a good game again.

  21. Re:Damn it's true... by Jonah+Hex · · Score: 5, Informative
    Some words from the UO Yahoo Group, slightly editted to cut out the crap /. didn't like... my thoughts follow...

    Date: Mon, 23 Feb 2004 12:06:18 -0800
    From: "Joshua Rowan" <joshua@stratics.com>
    Subject: Rumors of Origin Systems Shutting Down

    ---
    Rumors of Origin Systems Shutting Down
    ---
    Posted Monday, February 23, 2004, 12:50 PM EST by Joshua Rowan:

    Hail UO and UXO Fans,

    We are receiving information this morning indicating that something very serious may be hitting the news in the next few days (maybe as soon as today). So far, it is all unsubstantiated rumors, but with enough evidence behind them that we believe the information to be very close to the truth. For that reason, I am posting this to our news so that everyone can prepare for it in case it does come to pass.....

    With that said, the rumor is that Electronic Arts Corporate may be shutting down Origin Systems Inc (OSI, also known as EA Texas) and moving both the Ultima Online and the Ultima X: Odyssey projects to the California location. The hope is that as many current staffers (including dev teams) as possible will be relocated as well, but at this point we have no details on that. To say the least, our thoughts and hearts go out to the people that may be affected by this.

    So far, there has been no official comment from anyone at Electronic
    Arts or Origin Systems about this, but the second we do get it we will
    share it with all of you.

    Joshua Rowan
    UO Stratics Managing Editor
    http://uo.stratics.com

    Date: Mon, 23 Feb 2004 14:51:01 -0800
    From: "Joshua Rowan" <joshua@stratics.com>
    Subject: More Details about Latest CA Rumors

    More Details about Latest CA Rumors
    ---
    Posted Monday, February 23, 2004, 3:40 PM EST by Joshua Rowan:

    A bit more news to share with all of you about the latest rumors of UO
    and UXO being relocated to California and the Origin Systems Development Studio being shut down as a result.

    First, ( http://waterthread.org/forum/index.php?showtopic=1 774 )
    Waterthread.org has posted some details based on a ( http://www.shermanventures.com/austinxl.html ) AustinXL News Mailing
    List that they belong to. As they explain, the following was posted to
    the newsletter today:

    QUOTE
    Electronic Art's Austin Unit Origin Systems to Shut Down

    Game company Electronic Art's is expected to tell it's Austin employees this week that the company will be shutting down Origin Systems, its Austin operations, according to sources. Employees will be offered an opportunity to relocate to California or accept a severance package.
    Company officials could not be reached for comment. Austin is the # 3
    location in the U.S. for game development with more than 50 companies
    making major contributions to the game industry, including game
    development, publishing, tools and middleware and chips and hardware.

    In a related story about another Electronic Arts studio, Maxis
    (developers of The Sims line of games), Gamespot reported the following just last week, indicating that a consolidation of EA-owned studios may be becoming a trend. Here is what (
    http://www.gamespot.com/all/news/news_6089213.h tml ) Gamespot's Article states: EA brings the Sims developers to its corporate headquarters.

    Today, sources at Electronic Arts confirmed what has been rumored for
    the past week: EA is folding Maxis into its central corporate offices.
    Currently, Maxis operates out of a now-cramped building in Walnut Creek, California. Their new digs will be in EA's Redwood Shores headquarters, some 30 miles to the east.

    "Maxis was running out of space at Walnut Creek," an EA spokesperson
    told GameSpot this morning. The current management team at Maxis, Luc
    Barthelet, Lucy Bradshaw, and Sinjin Bain, will relocate to Redwood
    Shores, as will most of Maxis' 300 staffers.