Memory Deal Bolsters Xbox 2 HD Removal Rumors
friedknut writes "According to a CNET News article: 'Flash memory maker M-Systems announced on Wednesday that it has signed a contract to provide storage products for future versions of the Xbox, bolstering speculation that Microsoft may ditch the game console's hard drive', since the flash-based memory devices will 'be of significantly higher capacity than the 8MB Xbox memory units Microsoft currently sells to save game and user data.' But of course, Microsoft representatives declined to comment on the company's plan for next-generation Xbox hardware."
If this is true, this is an absolutely brilliant idea. A few hundred megs of storage memory and you've basically eliminated the need for memory cards for the average game player, and without having to spend ~$40 or more on a hard disk for each console (of course, I'm sure MS got volume discounts.) That, and switching to some sort of flash system would cut down on noise, heat output, energy usage, and failure rate. This is a really good idea.
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The XBox 2 will still have a hard drive in it. The reason for this is that one of the reasons that the xbox has been a success is the ability to rip your music onto it and play it in your favorite games.
This feature demands a hard drive as flash memory, while getting cheaper, does not have the amount of memory avaliable for 100+ songs for as cheap as a hard drive.
That said, I think we will see larger memory cards as saves get bigger, also I hope to see them drop in price.
Above all else, remember that no console has removed major hardware functionality yet.
NES->SNES->N64->GC was all upgrades, each having more features than before
GB->GBP->GBC->GBA->GBA-SP Same deal
PS1->PS2
Dreamcast-> damn you for going under. We loved you.
I look forward to the xbox 2, and while I may not be a person to preorder it, or even get it within 6 months of release, it is on my list of things to get.
RoundTop
If the beast of redmond was infuriated by the linux xbox project. Putting a hd there gave the linux distro much more power(ability to store large amounts of data, a fast swap etc), this way they can still get the convience of having all your saved games on one(hopefully quick) memory device, while eliminating the need for a hard drive. Linux will still find it's way to the box^2 of the beast, it just might not be as useful next time around, provided that ms doesn't do anything stupid...though I guess if it has USB that kinda defeats my whole post. Ah fuck it! Free Weird Al!
I doubt the move towards not having a hardrive is related to making it cheaper to produce...Maybe partly but IMO it's geared towards the mod chips, evox bios's and such which make it all too easy to copy games. Without having the hardrive it's kind of hard to copy the games but there's always ftp via lan connection. Of course I have no direct knowledge of this but I did read about it on the internet once...
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Seems like a good idea to me. Xbox having a hard drive, was a good concept, altough it had its pros and cons. The biggest con of it is the need to buy an external 8MB memory card if you would've wanted to move your saves to your friend's console (which made me wonder why not over ethernet..?). And on top of that, most games don't support the memory cards at all. And no, the music ripping feature wasn't really that great - not too many games supported the feature anyway.
Flash is probably a better (and perhaps more secure?) format for use, if they go on like Nintendo and invent their own formats on existing 'hardware' (Cube discs). I hope that the write times aren't the same as with console memory cards nowadays if you need to store big amounts of data.
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They may not be upgrades, because they're often designed to a superset of features -- not to add features to a set bullet point list.
For example, the GameBoy Player is designed to be a GBA via GCN. It doesn't support Super Gameboy borders at all, neither does the real GBA or GBA SP, or GBC. Despite the fact that the borders are a legit part of the Super Gameboy standard (and on quick a few games, such as DW1&2 and Donkey Kong).
Manufacturers will put whatever features they want into video game systems. It's just that most of those features continue to make sense for years, which is why they're added as a bullet point to the next superset system.
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Massively Multiplayer Online Role Playing Games (MMOLRPG) demand hard drive space, so the HD will stay. Sony PS/2 tried it without the hard drive for EverQuest Online (Frontiers), and realized it was a problem because they couldn't significantly upgrade the clients with the self imposed 3M limit. Thus, FXII requires a USB hard drive in order to play. Those that play the games on PCs know that patches can include a lot of changes, which can require a significant download to upgrade the clients. Plus, the clients effectively cache maps and other things, creating large files to permit efficient game play. The hard drive will stay.
Open Standards Portal
This looks more like a deal for next gen memorey card... I highly down Microsoft will remove the hdd fromt he xbox2... These are the people who make the usb keychains so it's much more logical to assume the analyst is talking out his arse and making a bold and totaly wrong assumption (and ya know what they say about them) at the use of the flasmem... My money rest on the dealis for a next gen memorey card proballhy wiht 32 or 64mb of mem instead of 8
Obviously Sony isn't going to include a harddrive in the PS3, that was the only reason M$ even thought about including a HD in the X-Box 2. M$ is letting Sony build the X-Box2; M$ will inclued more ram if Sony does, etc.
I've heard this varied with the version of the Xbox. Supposedly 1.0 had some noise problems, my 1.1 is very quiet though.
Perhaps the BIOS won't directly, but some game for the newbox might have a buffer overflow that allows code in a savegame to take control of the hardware, just as with 007: Agent Under Fire and MechAssault for Xbox.
MS have come out and said they can't make XBox 1 profitable. There is a good chance they are going to try to reduce theirhardware costs with XB2 so that they can actually realise some good profits out of the XB console series. The harddrive is a large expense that could be considered expendable with without too much pain.
Does it go on forever?
As some others pointed out, the HDD is very important should MS want to keep compatibility with their current console.
However, backwards compatibility with the Xbox seems increasingly unlikely, because there are several issues and compromises:
- New CPU and incompatible ISA
- New GPU (again, with incompatible ISA, and don't start the stupid "DirectX API" thing here, I'm talking low-level pixel/vertex shader code and Nvidia's proprietary, probably heavily patented/copyrighted extensions)
- Keeping backwards compatibility could mean compatibility with some current Xbox hacks, like buffer overflows in some games and some BIOS stuff that could allow pirates to.dump "0 day" ROMs/ISOs immediately after the thing hits the market.
- The HDD has not proved to be a market advantage, in fact, it negatively affected Xbox sales in some markets (big, ugly, heavy, noisy consoles don't sell in Japan, vertical PS2 anyone?).
Yes, MS could put the resources forward to solve each and every issue, but after not earning a penny in one entire console generation, I think it'd be a wise decision not to include backwards compatibility.
Now, the benefits of throwing it out:
- Smaller, leaner, cheaper to make console
- Efficient, durable, reliable architecture
- Harder to hack
Basically, MS' strategy seems closer to what Nintendo did right with their current Gamecube console and the hard fact it's the only company capable of making a solid profit with minimum losses (in fact only ONE loss situation in their history). This is smarter than simply throwing money to push everyone else out of business.
If this means MS is taking a honest and technically efficient approach on their next console, I'm all for it. The current Xbox has some great games but it's never been interesting enough, neither from a technical standpoint nor as a game console.
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Flash RAM can support up to about 10.000 write-cycles or less! This makes it unsuitable as a means to replace a hard-drive. NVRAM (Non-Volatile RAM) is a much better solution, but it's more expensive. Also, it will retain your data no longer than 10 years (this is probably not a problem for Xbox users).
Flash RAM's application is to store firmware code that is not meant to change frequently. I imagine that the type of data one stores on a HDD changes frequently, sometimes very frequently.
Sigged!
Not really. PPC is extremely good at emulating x86, and the video chipset shouldn't particularly be affected so long as it's using a compatible API - likely since it's essentially DirectX.
MS just bought a Wintel emulator that runs on a PowerPC.
- New GPU (again, with incompatible ISA, and don't start the stupid "DirectX API" thing here, I'm talking low-level pixel/vertex shader code and Nvidia's proprietary, probably heavily patented/copyrighted extensions)
ATi have said this can likely be overcome, with shader recompilation most likely.
- Keeping backwards compatibility could mean compatibility with some current Xbox hacks, like buffer overflows in some games and some BIOS stuff that could allow pirates to.dump "0 day" ROMs/ISOs immediately after the thing hits the market.No chance. We're running under an emulator, remember? Anything that tries to step out of the sandbox gets killed immediately.
- The HDD has not proved to be a market advantage, in fact, it negatively affected Xbox sales in some markets (big, ugly, heavy, noisy consoles don't sell in Japan, vertical PS2 anyone?).
For every person that dislikes the extra size that comes from the HD, there's another that likes downloading content from Live, two that are grateful they don't have to buy extra flash cards, and a few more that like game features that use it (like faster loading, massive game saves, custom music tracks, game expansions [e.g as with DOA3] etc etc]. I would be willing to bet it'd be a net disadvantage, from polling the comments here. A better start to reducing size/noise/heat would be to take out the built-in PSU.The current Xbox has some great games but it's never been interesting enough, neither from a technical standpoint nor as a game console.
Funny, I usually hear that the other way around :-)
Basically, as people have pointed out, no HD effectively means no backwards compatibility. And no backwards compatibility means everything they spent on establishing the original Xbox is wasted.
What's the one thing they'll be left with, after Xbox1's life is over? Brand awareness? Well, mixed feelings at best from the console community. Confidence in MS's ability to succeed in the market? Likewise. Popular, exclusive gaming franchises? Not many at all. Experience? Well yeah, but that's a very expensive training exercise.
What they will have is a library of popular software (remember that the Xbox did very well in selling multiple games to each owner). Windows has succeeded mostly because of backwards compatibility - they can't afford to throw away their one big advantage, especially having seen how it helped the PS2. And they can't afford to port (and enhance) every game that people might want, nor would everyone be delighted to buy them a second time.
Maybe they'll have to sell a separate $70 "Compatibility expansion kit", with a HD & the emulator (and maybe a couple of new features too), but if they don't offer backwards compatibility at all, they might as well write off the last few years/billions completely.
Why would anyone engrave "Elbereth"?
I can't tell you how many people I know purchased a brand new computer only to find out the hard disk got knocked around a little too hard during transport.. Add to that the need to purchase the cheapest hard drive available and it all adds up to costly support time. Let's not forget that Microsoft is primarily a software company.
Despite our lusting desire to have a high capacity hard drive on our next game console, most people will never utilize those features. Yeesh, I haven't even played a DVD on my xbox yet. In the end Microsoft will probably reduce their repair expenses considerably by switching to a solid state device.
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Microsoft doesn't need a hard drive on the X-Box2. Why not? Because you've got one on your computer, and, presumably, it should not be hard to network said computer with the X-Box2 and use THAT hard drive. Think how much easier it would be to share saved games ("Yeah, Bob, it's in /pub, go grab it.")
It doesn't seem like a bad solution, especially if it allows them to chop down on the end cost of the console. Maybe they could include 802.11b/g connectivity? That'd make it easier to network in general, AND would let you do multiple X-Box parties without having to have everyone in the same room.
-Erwos
Plausible conjecture should not be misrepresented as proof positive.
RAM is volatile. Where do the Morrowind saves go when you turn off the console? Do you have to re-download the MechAssault maps from Live every time you reload the game?
RAMDisk is a solution for backwards compatibility *only* for those games that didn't take advantage of the drive in the first place. Which are mostly ports from other consoles. Games like Morrowind, Knights of the Old Republic, upcoming games like Sudeki and Fable, will all be useless with no drive.
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nuff said? More like a lot of speculation.
Virtual PC was bought so that legacy apps could run on newer servers running Win2k3 and the future server based version Longhorn. It will also be used where if you have a big enough server you can run multiple OS's each running their own service. MS's plan is that within 3 years you can easily run 20 different servers on one box. It has NOTHING to go with gaming or the Xbox.
Even with a honking big PowerPC chip or two it will NOT be fast enough to emulate a 700MHz x86 chip and the custom Nvidia chip in the current Xbox at Full speed via software. Sorry to burst your bubble. The only way that's possible is if they were to embed a compatibility chip to compensate for the original nvidia card. Its all theoretically possible, but I don't see people being willing to pay $500 for their gaming machine.