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Memory Deal Bolsters Xbox 2 HD Removal Rumors

friedknut writes "According to a CNET News article: 'Flash memory maker M-Systems announced on Wednesday that it has signed a contract to provide storage products for future versions of the Xbox, bolstering speculation that Microsoft may ditch the game console's hard drive', since the flash-based memory devices will 'be of significantly higher capacity than the 8MB Xbox memory units Microsoft currently sells to save game and user data.' But of course, Microsoft representatives declined to comment on the company's plan for next-generation Xbox hardware."

37 of 276 comments (clear)

  1. Wow. by JanusFury · · Score: 4, Insightful

    If this is true, this is an absolutely brilliant idea. A few hundred megs of storage memory and you've basically eliminated the need for memory cards for the average game player, and without having to spend ~$40 or more on a hard disk for each console (of course, I'm sure MS got volume discounts.) That, and switching to some sort of flash system would cut down on noise, heat output, energy usage, and failure rate. This is a really good idea.

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    1. Re:Wow. by MoonFog · · Score: 4, Insightful

      Not only that:
      "The hard drive became a liability in relation to those units that were hacked," Doherty said.

      Seems like they are willing to go further to stop the modding of the x-boxes. IIRC, Microsoft didn't make any money on the x-box itself, but wanted to make that up selling enough games. I have a couple of friends which have switched the standard hard drive in an x-box with one having 120gb disk space (I understand it's even possible to have more). This will perhaps make this kind of hack more difficult. Though I am fairly sure the x-box 2 will also be modded fairly easy.

    2. Re:Wow. by -brazil- · · Score: 5, Insightful
      and without having to spend ~$40 or more on a hard disk for each console

      ...and instead having to spend rather more thant that on "a few hundred megs" of flash memory, the console will become more expensive and slower, while of the advantages you mention only the failure rate seems significant to me.

      --

      The illegal we do immediately. The unconstitutional takes a little longer.
      --Henry Kissinger

    3. Re:Wow. by h0tblack · · Score: 5, Insightful

      With the original Xbox Microsoft ended up with an extremely open and hackable console mainly because of their single-minded drive to get into the console market. It was a sensible decision, use hardware and software that you'r already familiar with, throw a load of cash at it, get a good market share.
      We're now coming upto stage2 of the plan. Now microsoft have proved themselves as a serious player in the console market and gained some experience, they can look forward to the future. They're creating something that will be more of a traditional closed-architecture console in many ways and far far less of a pc-in-a-box. They'll have more control over the platform, less hackability and although through the original Xbox they've got a lot of users and developers on-side, they may have to prove themselves over again.

    4. Re:Wow. by *weasel · · Score: 3, Insightful

      huge savegames [o(5MB)] can stay, because a half gig of flash memory (or more) is sufficient for that. Downloadable content and custom soundtracks are almost certainly out though. (unless they throw ~4GB or so in there, which doesn't seem likely)

      swap space isn't quite as plausible with flash memory due the relatively low rewrite lifespan (compared to disk). of course, not many developers actually took advantage of the HD for preload swap as it was. But it does call into question whether backwards compatbility with games that do use the disk for swap will 'burn' the flash storage in the neXtBox extra fast.

      As for anti-piracy... I'm sure they just consider that a tangential benefit at best. They're not blind -- the GC, PS2 or DC didn't have hard drives and they were all hacked in short order.

      Almost certainly they were just trying to figure out how to remove the hard drive to save money on unit pricing. At least a big flash module keeps backwards compatibility plausible.

      --
      // "Can't clowns and pirates just -try- to get along?"
    5. Re:Wow. by *weasel · · Score: 4, Insightful

      The reason is that Flash and a HD would be redundant. If you're paying for the HD, why include a couple hundred meg of Flash? Flash's unsuitable as swap and you wouldn't get a performance improvement there - so what would justify the additional cost?

      Furthermore, Microsoft has basically stated there will be no hard drive, unless Sony puts a HD in the PS3.

      PVR does sound like a killer dual-functionality that would move 10s of millions of units, as DVD playback did for the PS2. However, if Sony doesn't try to do PVR in the PS3, then that functionality wouldn't be required to beat be competitive. So again, it's all a matter of necessary cost.

      IMO, if MS does a PVR/neXtBox - it'll be a seperate product, akin to Sony's PSX. That way they won't lose marketshare by having a unit too expensive for those who just want 'a console'. As a bonus, if they release it after the vanilla console, they may be able to sell this second unit to those who desperately want PVR, and wouldn't mind a second neXtBox for LAN gaming.

      BTW: M$ is only as funny as $ony. And neither is very funny.

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      // "Can't clowns and pirates just -try- to get along?"
    6. Re:Wow. by leifm · · Score: 3, Insightful

      I have to believe that the removal of the HD is more a per unit cost thing than a hacking prevention thing. I'd also think the HD is the component that has the highest rate of failure. The percentage of XBOX owners that even think of cracking open the case is probably in the low single digits (if that).

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      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    7. Re:Wow. by leifm · · Score: 3, Insightful

      I maintain that XBOX one is an excercise in getting a feel for the market and brand awareness. XBOX2 is where Sony should be afraid, because MS will be out to win. And if Kaz Hirai's keynote speeches (at least the ones I've seen) are indicitive of Sony's attitude, they're getting too cocky for their own good.

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      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    8. Re:Wow. by sbma44 · · Score: 2, Insightful

      how expensive would it be for them to put together a ramdisk of a few hundred megs using obsolete technology? Keep in mind that memory is cheap and better-suited to caching than a hard drive. I suspect MS is ditching the hard drive as an anti-piracy measure and upping the RAM significantly from its current 64MB.

    9. Re:Wow. by BuckaBooBob · · Score: 3, Insightful

      "gained some experience... less hackability.."

      Experience in the console market doesn't seem to lead to less hackable consoles... I don't see a console on the market that hasn't been hacked to shreds... So looking at Sony/Sega/Nintendo with their wealth of experience on the console market (Heck between all 2 they owned the Console markets almost as long as Microsoft has had a strangle hold on the desktop market) yet their consoles have been hacked to shreds...

      Sony on the other hand seems to foster this behavior and sega seems to have dropped from the market.. Leaving Nintendo with the "Least Hackable" Console out there...

      Basically for the most part when you have a Company "Fostering" the console hacking arena making a console less hackable might not be the best Marketing strategy... Its all a numbers game... When they produce figures on the number of consoles sold the more the better as it gives game developers their potential market for their game when they sign a Exclusive deal with the console maker and in general bolster support for the console itself by the customer base.

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      Who needs WiFi when we can have Packet Over Sheep! http://datacomm.org/PoS-InternetDraft.txt
    10. Re:Wow. by NanoGator · · Score: 2, Insightful

      "If this is true, this is an absolutely brilliant idea."

      Not so brilliant for Microsoft. Memory cards have made quite a lot a money for Sony.

      --
      "Derp de derp."
  2. This will change nothing by RoundTop-VJAS · · Score: 5, Insightful

    The XBox 2 will still have a hard drive in it. The reason for this is that one of the reasons that the xbox has been a success is the ability to rip your music onto it and play it in your favorite games.

    This feature demands a hard drive as flash memory, while getting cheaper, does not have the amount of memory avaliable for 100+ songs for as cheap as a hard drive.

    That said, I think we will see larger memory cards as saves get bigger, also I hope to see them drop in price.

    Above all else, remember that no console has removed major hardware functionality yet.
    NES->SNES->N64->GC was all upgrades, each having more features than before
    GB->GBP->GBC->GBA->GBA-SP Same deal
    PS1->PS2
    Dreamcast-> damn you for going under. We loved you.

    I look forward to the xbox 2, and while I may not be a person to preorder it, or even get it within 6 months of release, it is on my list of things to get.

    --
    RoundTop

    1. Re:This will change nothing by Westley · · Score: 4, Insightful

      Actually, I can see there being two models of XBox 2 - one with a hard disk (and a *big* one at that), and one without. Developers will be told not to *rely* on the disk, but to include optional extras which use it (much like GBA/GC connectivity).

      The big difference between the model with the hard disk and the model without is whether or not you use it as your media centre, not the add-ons in games - the "with hard disk" one could be a PVR, music centre, etc. Basically, I would expect MS to release a version of the XBox 2 which included XP Media Centre (or some variant thereof). Such a device would be great for those who wanted an all in one box, but would be too expensive for those who only wanted games.

      Only speculation, but it makes sense to me...

    2. Re:This will change nothing by martingunnarsson · · Score: 2, Insightful

      It should be more like...

      MS -> MD (-> MDCD) -> Dreamcast

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      Martin
    3. Re:This will change nothing by LostCluster · · Score: 4, Insightful

      Let's say this another way. When you break backwards compatiblity on a console, you have to change the name and start over.

      Some XBox games no doubt assume the HD is present because that's what the design specs allowed them to do at the time, and therefore use it in a way that'd crash the game if the HD wasn't there. Unless games were severely limited in how much HD swap space they could have, then the flash solution is going to end up being about as big as the HD... or they're going to have to admit that the XBox2 can't play XBox games. Once backward compatiblity breaks, console designers usually smash it with other changes, and the whole game library has to start over.

      So, unless we see flash memory that's going to act a lot like an HD, XBox2 is going to look nothing like the XBox.

    4. Re:This will change nothing by Westley · · Score: 2, Insightful

      So normal PS2s aren't selling in Japan any more, now that the PSX is available?

      People don't want to spend more money on a console which has the same game-playing ability but also has features (such as PVR) which either they're not interested in or already have in another form.

  3. You have to wonder by foidulus · · Score: 4, Insightful

    If the beast of redmond was infuriated by the linux xbox project. Putting a hd there gave the linux distro much more power(ability to store large amounts of data, a fast swap etc), this way they can still get the convience of having all your saved games on one(hopefully quick) memory device, while eliminating the need for a hard drive. Linux will still find it's way to the box^2 of the beast, it just might not be as useful next time around, provided that ms doesn't do anything stupid...though I guess if it has USB that kinda defeats my whole post. Ah fuck it! Free Weird Al!

  4. Mother-of-all-flash memory by felonious · · Score: 4, Insightful

    I doubt the move towards not having a hardrive is related to making it cheaper to produce...Maybe partly but IMO it's geared towards the mod chips, evox bios's and such which make it all too easy to copy games. Without having the hardrive it's kind of hard to copy the games but there's always ftp via lan connection. Of course I have no direct knowledge of this but I did read about it on the internet once...

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  5. Some benefits by Bega · · Score: 5, Insightful

    Seems like a good idea to me. Xbox having a hard drive, was a good concept, altough it had its pros and cons. The biggest con of it is the need to buy an external 8MB memory card if you would've wanted to move your saves to your friend's console (which made me wonder why not over ethernet..?). And on top of that, most games don't support the memory cards at all. And no, the music ripping feature wasn't really that great - not too many games supported the feature anyway.
    Flash is probably a better (and perhaps more secure?) format for use, if they go on like Nintendo and invent their own formats on existing 'hardware' (Cube discs). I hope that the write times aren't the same as with console memory cards nowadays if you need to store big amounts of data.

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  6. That's a broken metaphor. by Inoshiro · · Score: 4, Insightful

    They may not be upgrades, because they're often designed to a superset of features -- not to add features to a set bullet point list.

    For example, the GameBoy Player is designed to be a GBA via GCN. It doesn't support Super Gameboy borders at all, neither does the real GBA or GBA SP, or GBC. Despite the fact that the borders are a legit part of the Super Gameboy standard (and on quick a few games, such as DW1&2 and Donkey Kong).

    Manufacturers will put whatever features they want into video game systems. It's just that most of those features continue to make sense for years, which is why they're added as a bullet point to the next superset system.

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    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  7. The hard drive will stay by Openstandards.net · · Score: 5, Insightful

    Massively Multiplayer Online Role Playing Games (MMOLRPG) demand hard drive space, so the HD will stay. Sony PS/2 tried it without the hard drive for EverQuest Online (Frontiers), and realized it was a problem because they couldn't significantly upgrade the clients with the self imposed 3M limit. Thus, FXII requires a USB hard drive in order to play. Those that play the games on PCs know that patches can include a lot of changes, which can require a significant download to upgrade the clients. Plus, the clients effectively cache maps and other things, creating large files to permit efficient game play. The hard drive will stay.

    1. Re:The hard drive will stay by forgotmypassword · · Score: 2, Insightful
      Having played EQOA from release and permanently quiting around Christmas, I must say that I disagree with that.

      EQOA uses a 3M (memory card) binary patch. It contains no graphics, no sounds, nothing but compressed binary. Because of this the developers really planned ahead. The play discs are full of unused graphics and stuff. In fact Ogres were on the first disc. The entire second expansion could have been made using the first disc.

      EQOA is regularly updated, some of the updates being very big feature wise, like:
      • Fishing
      • All of the trade skills
      • The Auction System
      • The group finding system (I don't know if they have done this yet)


      EQOA devs also make patches as server side as possible. Geometry fixes and new spells are all server side. Most of the play data and menus comes from the server. In the Beta for the EQOA expansion, you could actually log onto the regular servers with the Beta disc and you would get the old unexpanded interface and character selection.

      Now it is true that there are limitations on the patching. One thing in particular that they can never fix are graphical bugs like slow down in certain areas.

      As much as I have issues with EQOA, so much so that I just can't stand to play it anymore after enjoying it for nearly a year, I must say that they have done a brilliant job at patching.
  8. Not to be smart or anything... but by Anonymous Coward · · Score: 2, Insightful

    This looks more like a deal for next gen memorey card... I highly down Microsoft will remove the hdd fromt he xbox2... These are the people who make the usb keychains so it's much more logical to assume the analyst is talking out his arse and making a bold and totaly wrong assumption (and ya know what they say about them) at the use of the flasmem... My money rest on the dealis for a next gen memorey card proballhy wiht 32 or 64mb of mem instead of 8

  9. Sony based decision by OPTiX_iNC · · Score: 3, Insightful

    Obviously Sony isn't going to include a harddrive in the PS3, that was the only reason M$ even thought about including a HD in the X-Box 2. M$ is letting Sony build the X-Box2; M$ will inclued more ram if Sony does, etc.

  10. Re:My only problem with XBox (1) by unclebulgaria · · Score: 2, Insightful

    I've heard this varied with the version of the Xbox. Supposedly 1.0 had some noise problems, my 1.1 is very quiet though.

  11. Exploit a vulnerability in the app by tepples · · Score: 3, Insightful

    Perhaps the BIOS won't directly, but some game for the newbox might have a buffer overflow that allows code in a savegame to take control of the hardware, just as with 007: Agent Under Fire and MechAssault for Xbox.

  12. Hard Drive not needed by scum-e-bag · · Score: 4, Insightful
    An xbox hard drive has three purposes. For two of them it isn't necessary, well the important ones from an MS perspective anyway.

    1. Savegames. Flash memory would be more than sufficient. There are already hitachi CF cards with 4 GB capacity and don't be surprized to see 32GB CF cards in a year or so.
    2. Downloaded content from xbox live. Great feature.
    3. Storing ripped music for use as a soundtrack. Those with LAN could use a windows share for this. I don't think this is a popular enough feature or easily implimented by the average consumer to mandate its inclusion in XBox2. An external harddrive peripheral could fill this need.

    MS have come out and said they can't make XBox 1 profitable. There is a good chance they are going to try to reduce theirhardware costs with XB2 so that they can actually realise some good profits out of the XB console series. The harddrive is a large expense that could be considered expendable with without too much pain.

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    Does it go on forever?
  13. The HDD is an important point for compatibility by Rolman · · Score: 4, Insightful

    As some others pointed out, the HDD is very important should MS want to keep compatibility with their current console.

    However, backwards compatibility with the Xbox seems increasingly unlikely, because there are several issues and compromises:

    - New CPU and incompatible ISA
    - New GPU (again, with incompatible ISA, and don't start the stupid "DirectX API" thing here, I'm talking low-level pixel/vertex shader code and Nvidia's proprietary, probably heavily patented/copyrighted extensions)
    - Keeping backwards compatibility could mean compatibility with some current Xbox hacks, like buffer overflows in some games and some BIOS stuff that could allow pirates to.dump "0 day" ROMs/ISOs immediately after the thing hits the market.
    - The HDD has not proved to be a market advantage, in fact, it negatively affected Xbox sales in some markets (big, ugly, heavy, noisy consoles don't sell in Japan, vertical PS2 anyone?).

    Yes, MS could put the resources forward to solve each and every issue, but after not earning a penny in one entire console generation, I think it'd be a wise decision not to include backwards compatibility.

    Now, the benefits of throwing it out:

    - Smaller, leaner, cheaper to make console
    - Efficient, durable, reliable architecture
    - Harder to hack

    Basically, MS' strategy seems closer to what Nintendo did right with their current Gamecube console and the hard fact it's the only company capable of making a solid profit with minimum losses (in fact only ONE loss situation in their history). This is smarter than simply throwing money to push everyone else out of business.

    If this means MS is taking a honest and technically efficient approach on their next console, I'm all for it. The current Xbox has some great games but it's never been interesting enough, neither from a technical standpoint nor as a game console.

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    - Otaku no naka no otaku, otaking da!!!
    1. Re:The HDD is an important point for compatibility by Rolman · · Score: 4, Insightful

      Oh and I forgot to say this, but some argue: "OMG! Halo/My-favorite-game won't work w/o HDD".

      Those guys are either too naive or don't seem to have followed the videogame industry long enough, here's some food for thought:

      How would you like a $29.99 2-in-1 disc, containing a "remake" of Halo and Halo2, with "improved textures", 7.1 audio, ONE new level, ONE new vehicle and ONE new weapon? I bet you're already drooling =) Backwards compatibility? What's that?

      Don't ever think MS or any other videogame publisher would refuse an opportunity to sell you the same game twice. (Resident Evil, Famicom Mini anyone?)

      --
      - Otaku no naka no otaku, otaking da!!!
    2. Re:The HDD is an important point for compatibility by Anonymous Coward · · Score: 1, Insightful

      - New CPU and incompatible ISA

      By the time this thing comes out (if it does), the PPC CPU will be easily able to emulate the x86 stack machine that's in the Xbox.

      - New GPU (again, with incompatible ISA, and don't start the stupid "DirectX API" thing here, I'm talking low-level pixel/vertex shader code and Nvidia's proprietary, probably heavily patented/copyrighted extensions)

      Bullshit. Xbox TRC says you're not allowed to touch the metal. (Plus MS owns a lot of patents that they swiped from SGI. I wouldn't be suprised if any of them cover shaders.) You have to use XAPI and DirectX for everything. Clever emulation software will intercept these API calls and run them in native code. Easier said than done, but it is possible. Perhaps the only snag to the problem might be the games released with the LTG(?) libs, which is where the linker does funky stuff with inlining the libraries or something. (Can give a fair speed boost!)

  14. Flash RAM? Can NOT replace HDD. by haggar · · Score: 4, Insightful

    Flash RAM can support up to about 10.000 write-cycles or less! This makes it unsuitable as a means to replace a hard-drive. NVRAM (Non-Volatile RAM) is a much better solution, but it's more expensive. Also, it will retain your data no longer than 10 years (this is probably not a problem for Xbox users).

    Flash RAM's application is to store firmware code that is not meant to change frequently. I imagine that the type of data one stores on a HDD changes frequently, sometimes very frequently.

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    Sigged!
  15. Re:Anal-yst by Slack3r78 · · Score: 2, Insightful

    Not really. PPC is extremely good at emulating x86, and the video chipset shouldn't particularly be affected so long as it's using a compatible API - likely since it's essentially DirectX.

  16. No HDD = no compatibility = no point to Xbox 1 by Namarrgon · · Score: 4, Insightful
    - New CPU and incompatible ISA

    MS just bought a Wintel emulator that runs on a PowerPC.

    - New GPU (again, with incompatible ISA, and don't start the stupid "DirectX API" thing here, I'm talking low-level pixel/vertex shader code and Nvidia's proprietary, probably heavily patented/copyrighted extensions)

    ATi have said this can likely be overcome, with shader recompilation most likely.

    - Keeping backwards compatibility could mean compatibility with some current Xbox hacks, like buffer overflows in some games and some BIOS stuff that could allow pirates to.dump "0 day" ROMs/ISOs immediately after the thing hits the market.

    No chance. We're running under an emulator, remember? Anything that tries to step out of the sandbox gets killed immediately.

    - The HDD has not proved to be a market advantage, in fact, it negatively affected Xbox sales in some markets (big, ugly, heavy, noisy consoles don't sell in Japan, vertical PS2 anyone?).

    For every person that dislikes the extra size that comes from the HD, there's another that likes downloading content from Live, two that are grateful they don't have to buy extra flash cards, and a few more that like game features that use it (like faster loading, massive game saves, custom music tracks, game expansions [e.g as with DOA3] etc etc]. I would be willing to bet it'd be a net disadvantage, from polling the comments here. A better start to reducing size/noise/heat would be to take out the built-in PSU.

    The current Xbox has some great games but it's never been interesting enough, neither from a technical standpoint nor as a game console.

    Funny, I usually hear that the other way around :-)

    Basically, as people have pointed out, no HD effectively means no backwards compatibility. And no backwards compatibility means everything they spent on establishing the original Xbox is wasted.

    What's the one thing they'll be left with, after Xbox1's life is over? Brand awareness? Well, mixed feelings at best from the console community. Confidence in MS's ability to succeed in the market? Likewise. Popular, exclusive gaming franchises? Not many at all. Experience? Well yeah, but that's a very expensive training exercise.

    What they will have is a library of popular software (remember that the Xbox did very well in selling multiple games to each owner). Windows has succeeded mostly because of backwards compatibility - they can't afford to throw away their one big advantage, especially having seen how it helped the PS2. And they can't afford to port (and enhance) every game that people might want, nor would everyone be delighted to buy them a second time.

    Maybe they'll have to sell a separate $70 "Compatibility expansion kit", with a HD & the emulator (and maybe a couple of new features too), but if they don't offer backwards compatibility at all, they might as well write off the last few years/billions completely.

    --
    Why would anyone engrave "Elbereth"?
  17. It's all about cost.. by Mean_Nishka · · Score: 3, Insightful
    I can understand why MS would want to strip out the hard disk.. Any time you add a delicate moving part to something a kid would use that's portable enough to transport, there are bound to be problems.

    I can't tell you how many people I know purchased a brand new computer only to find out the hard disk got knocked around a little too hard during transport.. Add to that the need to purchase the cheapest hard drive available and it all adds up to costly support time. Let's not forget that Microsoft is primarily a software company.

    Despite our lusting desire to have a high capacity hard drive on our next game console, most people will never utilize those features. Yeesh, I haven't even played a DVD on my xbox yet. In the end Microsoft will probably reduce their repair expenses considerably by switching to a solid state device.

  18. Seems Obvious by Erwos · · Score: 3, Insightful

    Microsoft doesn't need a hard drive on the X-Box2. Why not? Because you've got one on your computer, and, presumably, it should not be hard to network said computer with the X-Box2 and use THAT hard drive. Think how much easier it would be to share saved games ("Yeah, Bob, it's in /pub, go grab it.")

    It doesn't seem like a bad solution, especially if it allows them to chop down on the end cost of the console. Maybe they could include 802.11b/g connectivity? That'd make it easier to network in general, AND would let you do multiple X-Box parties without having to have everyone in the same room.

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
  19. Re:Backwards compatability, not a problem with no by Blakey+Rat · · Score: 3, Insightful

    RAM is volatile. Where do the Morrowind saves go when you turn off the console? Do you have to re-download the MechAssault maps from Live every time you reload the game?

    RAMDisk is a solution for backwards compatibility *only* for those games that didn't take advantage of the drive in the first place. Which are mostly ports from other consoles. Games like Morrowind, Knights of the Old Republic, upcoming games like Sudeki and Fable, will all be useless with no drive.

  20. Oh please by Anonymous Coward · · Score: 1, Insightful

    nuff said? More like a lot of speculation.
    Virtual PC was bought so that legacy apps could run on newer servers running Win2k3 and the future server based version Longhorn. It will also be used where if you have a big enough server you can run multiple OS's each running their own service. MS's plan is that within 3 years you can easily run 20 different servers on one box. It has NOTHING to go with gaming or the Xbox.

    Even with a honking big PowerPC chip or two it will NOT be fast enough to emulate a 700MHz x86 chip and the custom Nvidia chip in the current Xbox at Full speed via software. Sorry to burst your bubble. The only way that's possible is if they were to embed a compatibility chip to compensate for the original nvidia card. Its all theoretically possible, but I don't see people being willing to pay $500 for their gaming machine.