Using Games To Predict Terrorist Actions?
Thanks to Popular Science for its feature article discussing the opportunities for using game-based simulations to predict the actions of "allies, enemies and even terrorists." The article explains: "The need for sim Qaeda agents is taking modelers down strange paths. The team at Moves [creator of the America's Army recruiting game] is trying to model the behavior and thinking of terrorists by creating a series of computer characters to populate a model code-named Iago, after Shakespeare's arch villain." However, Will Wright, creator of The Sims, injects a note of caution with regard to the general concept, pointing out: "As you scale up to larger and larger systems, you can probably model large trends... But what the Iraqi resistance will do over the next month is based on thousands of tiny local factors that seem to always be in flux and to be too granular to be modeled."
...in the form of a geopolitical futures market?
It strikes me as interesting, trying to predict the actions of homicidal fanatics through whatever mechanism, be it something like this, which is essentially an extended human brainstorming, or through methodical, automated risk analysis.
It could be interesting to bring completely unrelated individuals' ideas into play, to see what someone pretty random with violence on their mind might go for (I mean, I'm sure that _someone_ uninformed would have come up with the idea of ramming planes into an office tower) but I would always be aware of a few caveats:
- Most people who would play something like this think differently (basic cultural mindset and all that) than a mad bomber from a middle eastern country (or Iowa for that matter)
- There's a danger of coming up with a lot of purely hypothetical red herrings--as anyone who works in security and who has ever held a brainstorming session to determine potential avenues of attack can tell you (no, it's not realistic that the Martians will attack with death ray spaceships, although it is conceivable)
- The more factors are considered in putting together a "risk" big picture (such as having a ton of online gamer geeks come up with ideas to blow up as many civilians as possible in one go), the greater is the human propensity to see said big picture as "authoritative".
That said, if it's just used as a tool to model potential avenues of attack, not a bad way of going about it.
Cole's Law: Thinly sliced cabbage
That reminds me the excellent "Fundation" series by Isaac Asimov. In that book, there was a man that created a new research line called "psico-history". That research allow him to say what would happen in the future by using statistics over a large group of people, and the predictions only worked on large groups, not on individuals. Someting like "a group will always work in some ways, but an individual will work randomly".
It seems that we are seeing the born of psico-history, using games.
Reality doesn't scale down to the simulation level very well when you need an extreme degree of accuracy.
"Terrorists only have to be lucky once. We have to be lucky every time." -can't remember who said it.
populate a model code-named Iago, after Shakespeare's arch villain
in my fonts, `I' looks like `l'. I thought lago would be a very slow implementation of logo. I like the shakespeare's villain idea much better.
I can't agree.
I'm disturbed about how *close* to a police state the United States is getting -- I think that the line beyond which I am not happy has been crossed.
What is being done in Iraq is not pretty, and is on par with other hostile occupations (and is rather different from situations where a leader is simply ousted, which puts the lie to Bush's current claim "we just wanted to get rid of Hussein".)
However, despite me wanting it to move more towards individual freedoms,the United States is most definitely not a police state, and is in fact freer than most countries in the world.
May we never see th
So, the U.S. uses complex simulations to predict terror attacks. Hypothetically, in response, terrorists use complex computers to predict US counter-attacks.
Eventually, the two sides solely use their computers, instead of actually attacking.
It gets a bit fuzzy when Matthew Broderick steps in and the computer learns the only positive outcome is not to fight at all.
God Bless America. Why? Did it sneeze?
psycho- is how it's spelled. psi upsilon chi (omicron|omega) is the root, from Ancient Greek
and it's Foundation
and birth, not born
otherwise, good English.
now, as to "psychohistory": it seems that someone beat you to the punch. The problem with predicting human behavior is that humans and human society are very complex systems. Read up on your complexity theory and chaos theory.
In the book, this guy built a model of earth and used it to predict earthquakes. It worked fine for a while, but it started failing more and more often. The book never gets around to exactly what happens with the model because it gets destroyed in an earthquake...
Which is about all we need. A terrorist who happens to have a sense of poetic justice and blows up the very machine intended to predict his next target.
I'd be a little worried playing this game. What if you were really good and you happened to simulate some attack a little before it happened in much the same way you did it in the game. Next thing you know you'd be a suspected terrorist.