Using Games To Predict Terrorist Actions?
Thanks to Popular Science for its feature article discussing the opportunities for using game-based simulations to predict the actions of "allies, enemies and even terrorists." The article explains: "The need for sim Qaeda agents is taking modelers down strange paths. The team at Moves [creator of the America's Army recruiting game] is trying to model the behavior and thinking of terrorists by creating a series of computer characters to populate a model code-named Iago, after Shakespeare's arch villain." However, Will Wright, creator of The Sims, injects a note of caution with regard to the general concept, pointing out: "As you scale up to larger and larger systems, you can probably model large trends... But what the Iraqi resistance will do over the next month is based on thousands of tiny local factors that seem to always be in flux and to be too granular to be modeled."
...in the form of a geopolitical futures market?
It strikes me as interesting, trying to predict the actions of homicidal fanatics through whatever mechanism, be it something like this, which is essentially an extended human brainstorming, or through methodical, automated risk analysis.
It could be interesting to bring completely unrelated individuals' ideas into play, to see what someone pretty random with violence on their mind might go for (I mean, I'm sure that _someone_ uninformed would have come up with the idea of ramming planes into an office tower) but I would always be aware of a few caveats:
- Most people who would play something like this think differently (basic cultural mindset and all that) than a mad bomber from a middle eastern country (or Iowa for that matter)
- There's a danger of coming up with a lot of purely hypothetical red herrings--as anyone who works in security and who has ever held a brainstorming session to determine potential avenues of attack can tell you (no, it's not realistic that the Martians will attack with death ray spaceships, although it is conceivable)
- The more factors are considered in putting together a "risk" big picture (such as having a ton of online gamer geeks come up with ideas to blow up as many civilians as possible in one go), the greater is the human propensity to see said big picture as "authoritative".
That said, if it's just used as a tool to model potential avenues of attack, not a bad way of going about it.
Cole's Law: Thinly sliced cabbage
That reminds me the excellent "Fundation" series by Isaac Asimov. In that book, there was a man that created a new research line called "psico-history". That research allow him to say what would happen in the future by using statistics over a large group of people, and the predictions only worked on large groups, not on individuals. Someting like "a group will always work in some ways, but an individual will work randomly".
It seems that we are seeing the born of psico-history, using games.
Reality doesn't scale down to the simulation level very well when you need an extreme degree of accuracy.
"Terrorists only have to be lucky once. We have to be lucky every time." -can't remember who said it.
populate a model code-named Iago, after Shakespeare's arch villain
in my fonts, `I' looks like `l'. I thought lago would be a very slow implementation of logo. I like the shakespeare's villain idea much better.