On Reaction-Based Massively Multiplayer Gaming
Thanks to GamerDad for its editorial discussing why massively multiplayer games that require player dexterity are so much more intriguing. The author explains that "...the reason I don't play a lot of the conventional massive player games is because there's no skill involved in them", and goes on to detail: "In most of the MMORPGs, battles have almost predetermined conclusions based on the level and abilities of those player avatars involved in the fight and the creatures they're fighting against." He concludes by recommending his current skill-based MMOG of choice: "That's where PlanetSide has struck a chord with me. It takes the player interaction I enjoy in these games and combines it with a skill-based game." Do players want "the ability to use their brains and their hands to succeed" in MMORPGs, not just progress based on the "amount of time they played the game"?
The skill of war is to not get caught shuffling your Aces where you want them.
Yeah. My friend wanted to teach me this stupid game which was turn based. I told him it took no skill and he should play Quake instead. I think his name was Kasperov or something.
-- Political fascism requires a Fuhrer.
How awesome is that. I'm signature number 2.
How could I say to men: "Speak louder, shout! For I am deaf!"? -Ludwig van Beethoven