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On Reaction-Based Massively Multiplayer Gaming

Thanks to GamerDad for its editorial discussing why massively multiplayer games that require player dexterity are so much more intriguing. The author explains that "...the reason I don't play a lot of the conventional massive player games is because there's no skill involved in them", and goes on to detail: "In most of the MMORPGs, battles have almost predetermined conclusions based on the level and abilities of those player avatars involved in the fight and the creatures they're fighting against." He concludes by recommending his current skill-based MMOG of choice: "That's where PlanetSide has struck a chord with me. It takes the player interaction I enjoy in these games and combines it with a skill-based game." Do players want "the ability to use their brains and their hands to succeed" in MMORPGs, not just progress based on the "amount of time they played the game"?

2 of 82 comments (clear)

  1. Neocron by skinfitz · · Score: 2, Informative

    Neocron is very dexterity and skill based - especially the Player vs Player aspect.

  2. Re:Sony Station? by Neppy · · Score: 2, Informative

    I believe the game you are referring to is Infantry. I remember playing it when it was free as well, and it was quite fun. Cosmic Rift and Tanarus were also free at the time and it made a nice collection of aged but playable games. However they started charging for a station pass or something of the like, and that was pretty much the end for me, and I'd assume the end for most of the community around those games.