On Reaction-Based Massively Multiplayer Gaming
Thanks to GamerDad for its editorial discussing why massively multiplayer games that require player dexterity are so much more intriguing. The author explains that "...the reason I don't play a lot of the conventional massive player games is because there's no skill involved in them", and goes on to detail: "In most of the MMORPGs, battles have almost predetermined conclusions based on the level and abilities of those player avatars involved in the fight and the creatures they're fighting against." He concludes by recommending his current skill-based MMOG of choice: "That's where PlanetSide has struck a chord with me. It takes the player interaction I enjoy in these games and combines it with a skill-based game." Do players want "the ability to use their brains and their hands to succeed" in MMORPGs, not just progress based on the "amount of time they played the game"?
... I played it and found out the game was tedious, the patches terrible, the player base filled with morons, bugs and exploits aplenty, very high monthly fee and the released game felt like a beta.
To add insult to injury, they come out with their first paid expansion while endlessly balancing and rebalancing the game, forcing people to pony up more money for a beta.
No freaking thanks.
I agree wholeheartedly about all the stupid MMOs that require no skill whatsoever. I have been saying it for years. Who the hell is stupid enough to pay for a program where you click on a picture, it dissapears and then a number goes up. Rinse and Repeat. Oh yeah, it's a chat room too.
Of course, planetside, while much better than games like Everquest and Asheron's call, is still crap. Why? Planetside has two large armies that are fighting against each other for land and power. But neither side ever wins. Neither side ever can win. The game is in permanent stalemate. Without goals or purpose the fps game is meaningless. It's just a ton of people running around fragging each other. Because there are no goals or victory condition the game is pointless.
This is why I have found solace in Puzzle Pirates. It's completely skill based, puzzle game skill. Not only that, but there are clear goals. Getting lots of poe to get shops to get poe to get boats to get rum to get canonballs to destroy the boats of other crews. The economics are extremely complex and if managed improperly crews and flags can go bankrupt inside a week.
The thing that makes puzzle pirates so awesome is that there is a "7th puzzle" the social puzzle. Stinky fanboys can't succeed at puzzle pirates no matter how good their puzzling skills. Crews are closely knit social groups, and if you have no social skill none of the larger flags/crews will take you in. There are plenty of nice normal people who are good at the puzzles that nobody has any reason to let you in if you're an asshole. I set up a teamspeak server for our flag and now I talk in real time to my pirate friends every night I decide to play. The pirate theme is awesome too.
Oh yeah, puzzle pirates is cheaper than just about every other MMO there is. And there's a free trial too.
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It's a fact that RPG is solely based on leveling up and slapping on the right equipment on your characters. You don't need fast reflex or quick hand-eye coordination. All you need is patience and be motivated to keep playing.
I know I'll get modded down big time for this... but the only major reason why RPG is still an existing genre is because they are the only genre that can guarantee 80+hrs of original gameplay.
I have a number of relatives and friends that can play RPGs all day long. None of them can handle a fps for example, they simply get destroyed. Vice versa I have never seen anyone who mastered a fps... and can't handle an RPG. I don't call it a coincidence.
One of the reasons this 4 year old game is still popular is that the combat system rewards (but doesn't necessarily require) manual skill.
Actually, AC seems to have the best in-game physics (you can actually dodge missiles) and landscape (you can run to pretty much any part of the world you can see, and you can see far from the top of a mountain). Too bad about the graphics...
Literalism isn't a form of humor, it's you being irritating.
Granted, I only played for the free week that they offered at one point, so I never did a whole lot. But if I had the money, I would have subscribed (I just can't see paying $50 and then a per-month fee... just a per-month fee and I'd be there). Why? Because it had variety.
One afternoon I'd be zooming along in my stealth ATV, single-handedly taking over enemy positions that were left undefended during a big battel elsewhere on the planet. The next night, I'd meet up with a squad that I randomly bumped into and joined so that we could do some scout-work in preperation for the next big fight. The day after, we'd all join up in a huge base fight and sweep through an entire continent.
And it was fun! No AO/E&B "Okay, do the same thing over and over until you level" crap... the other side would constantly be doing new things, and so would we. Any game that can give me the joy or strafing the enemy base in a transport bomber before jumping out, -and- sniping the enemy from a distance, -and- playing anti-aircraft defense in a jumping mini-mech, -and- parking my stealth ATV next to an enemy sniper, getting off, putting my gun to his head, and shooting him three-four times, slowly, while he looked around trying to find my invisible ass, is a fun game.
If I ever find myself in some money, I may just pick it and the expansion up and start playing again. Pity I'm so poor.
Even Planetside feels a bit plasticy when it comes to the whole 'dexterity' thing - because of the techniques it uses to counter lag, you never really avoid bullets, you just have to move into a position where you're not in another player's massive 'cone of fire'.
I'd always thought that a MMORPG that gives a player captain-level control over a giant ship (naval, space, whatever) would be a nice middle ground between the first-person MMORPGs and the MMORTS games - the fact that the ship is so massive and has so much inertia can make up for the lag - then the action really boils down to short-term tactics, which is what most FPS games come down to in the end anyway.
Anyway, thoughts like this are a dime a bzillion, so I'll just go shush now.
They say that skill is involved in high-level encounters. That's great and all, but what do you have to do to get to those high-level encounters in the first place? Hint: It has little to nothing to do with skill.
Basically what I'm trying to say is that if getting to the point of the game where actual skill is involved requires months of treadmilling, that's not a good thing. It also means that skill is only required in the small percentage of people who play the game for hours at a time, which makes the whole thing moot.
Rob
Now I've noticed some people remarking about Planetside, having played it in Beta or after release. I've heard them ragging on PS (Planetside) and I am a mite tired of it.
Now I've been playing PS since European release in late May and I can tell you this game is changing. The performance (FPS wise) is so much better now. The memory leaks and most bugs are gone. The features and tweaks come every month and in fact the game is doing just fine (as most of the Leet geeks have gone back to their CS or UT caves to play). Intentional griefers are far between and becoming rarer. Sure there are still problems, but no worse than any other MMOG.
Planetside is in fact the first and only game to hold my interest for more than a few weeks and why? Because of the teamwork and teamplay. To really planetside is all about not going out thinking of kills, or being leet or getting loads of XP to increase your rank. PS is fun when you play with other people (Teamspeak is also quite useful here). I am apart of one of the top European Vanu Sovereignty Outfits (The Immortal Serial Killers aka ISK) and I have yet to find finer buddies in any game.
Finally the reason I got into PS in the first place is exactly for almost the same reason as the author notes, the game manages to balance rewarding players spending alot of time in, but also allows the newest character to wack the leetest uber killer from one of the two other empires.
theICEBear
-C328 with the Immortal Serial Killers on Werner (PS)
A person is smart, people are deeply stupid
but not one that I respect. All the posts I've read imply that there is strategy and skill in playing your typical MMO, but they're actually talking about min/maxing. Min/maxing is the 'strategy' of gaining optimal value for your experience, knowing which skills to buy, what weapons to have, etc. The skill is knowing how the game functions and building the best possible character to match. The related skill is knowing how to 'game' the system. Figuring out how the AI works, managing the health and stats of your party, etc.
There's a final skill to these guys that ties the other two together: Deluding yourself into thinking that anything else is going on.
Perhaps the first person who figures out what it takes to kill the uber-monster and coordinates the players to do it is applying skill, but the ones who go with him? They might as well be AI party members.
I want those MMORPG's to be more than they are, I really do. I'm an old school pen and paper player, and the idea of having those amazing worlds displayed on my screen in full 3d wonder makes my heart leap with joy. But the gameplay is everything I disliked about pen and paper honed to a razor sharp edge. Everyone is a munchkin, the game IS about the leveling, and everyone talks in a modern game specific slang (uber, agro, mog), occasionally peppered with the odd "hail".
With Planetside, I feel like something new has been added to the table. The twitch component makes me feel like I'm doing something to earn my experience, regardless of the fact that the game itself is relatively shallow at this point.
Here's hoping the next batch will take the best of both worlds and make something truly extraordinary.