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On Reaction-Based Massively Multiplayer Gaming

Thanks to GamerDad for its editorial discussing why massively multiplayer games that require player dexterity are so much more intriguing. The author explains that "...the reason I don't play a lot of the conventional massive player games is because there's no skill involved in them", and goes on to detail: "In most of the MMORPGs, battles have almost predetermined conclusions based on the level and abilities of those player avatars involved in the fight and the creatures they're fighting against." He concludes by recommending his current skill-based MMOG of choice: "That's where PlanetSide has struck a chord with me. It takes the player interaction I enjoy in these games and combines it with a skill-based game." Do players want "the ability to use their brains and their hands to succeed" in MMORPGs, not just progress based on the "amount of time they played the game"?

2 of 82 comments (clear)

  1. I liked Planetside too until... by Anonymous Coward · · Score: 5, Interesting

    ... I played it and found out the game was tedious, the patches terrible, the player base filled with morons, bugs and exploits aplenty, very high monthly fee and the released game felt like a beta.

    To add insult to injury, they come out with their first paid expansion while endlessly balancing and rebalancing the game, forcing people to pony up more money for a beta.

    No freaking thanks.

  2. Re:RPGs can take no skill by Gridpoet · · Score: 5, Interesting

    i've played nearly every MMORPG on the market and i can tell you that RPG's are more than just "brain dead" games. In everquest me and a friend of mine would routinley kill mobs that other people couldnt kill 4 levels higher than us. RPG's are as much about thought out strategy as any other games, just on a slower time scale. Games like EVE-online are a perfect example...skill levels are VERY important, but this weekend i(only been playing for 1 month) was in a Tournimant inside my corperation in-game and was able to almost kill a veteran player who has played for 8-9 months and has almost all his combat skills maxed, just by using strategy.

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