Slashdot Mirror


On Reaction-Based Massively Multiplayer Gaming

Thanks to GamerDad for its editorial discussing why massively multiplayer games that require player dexterity are so much more intriguing. The author explains that "...the reason I don't play a lot of the conventional massive player games is because there's no skill involved in them", and goes on to detail: "In most of the MMORPGs, battles have almost predetermined conclusions based on the level and abilities of those player avatars involved in the fight and the creatures they're fighting against." He concludes by recommending his current skill-based MMOG of choice: "That's where PlanetSide has struck a chord with me. It takes the player interaction I enjoy in these games and combines it with a skill-based game." Do players want "the ability to use their brains and their hands to succeed" in MMORPGs, not just progress based on the "amount of time they played the game"?

7 of 82 comments (clear)

  1. I liked Planetside too until... by Anonymous Coward · · Score: 5, Interesting

    ... I played it and found out the game was tedious, the patches terrible, the player base filled with morons, bugs and exploits aplenty, very high monthly fee and the released game felt like a beta.

    To add insult to injury, they come out with their first paid expansion while endlessly balancing and rebalancing the game, forcing people to pony up more money for a beta.

    No freaking thanks.

  2. Re:RPGs can take no skill by Murphy's+Paradox · · Score: 5, Insightful

    I can play RPGs with the best of them, I even program for a MUD called Unwritten Legends after being a player for a few years. I've played at least a month or two in all the big name MMORPGs out there.

    In addition, I love FPS games as well. Max Payne 2 took, uhm, 10-15 hours for me to beat. I've been playing UT2k4 online near nightly and can frag with the best of them.

    Oh, and incase you have some odd idea about game genres being seperated even further, I enjoy myself Civ3 and Warcraft3 and other RTS games.

    I would be a proof by example that there is no set division between genres and skills. RPGs exist because people get bored with fragging others in the same level with the same weapons over and over again. No, the current genre is not really Role Playing, it's more an interactive storyline. MUDs allow more RPing, but either way... they appeal to people who want to gain something for their time and skill.

    If I play UT2k4 for 5 hours, I get nothing tangible, and only maybe a little bit better at it. If I play City of Heroes for 5 hours, I get tangible proof of my play, as well as have a good time. If I go with NWN, I get to experience a story with my accomplishments.

    Of course, if you just want to frag, thats cool... I get that way too, but don't think that it's mutually exclusive to other genres.

    --
    Murphy's Paradox... the more you plan for success, the more avenues there are for failure.
  3. I disagree by DeadboltX · · Score: 5, Insightful

    From the average quake players perspective I can see how one might think a game like everquest or daoc requires no "skill", but you are wrong. Your personal definition of skill is skewed if you think that hand-eye coordination is the only kind of skill there is. The cleric has to watch the health of all the people in his group, then heal them accordingly, it is not always a slow process where you have plenty of time to react, sometimes it is a split second to react and most of the people playing mmorpgs would not react fast enough.. that is the difference between a "good" player and a average joe. If there was no room for a "good" player vs a bad one then I would agree that mmorpgs take no skill. But if someone can go beyond average, and even beyond good to where they are renowned as the best cleric on the server, then how can you possibly say there is no skill involved? This is not even taking into concideration the strategy needed to take a large raid force into an area and clear it out, anyone who had done a fear raid back in the day knows what I am talking about. Only very coordinated groups could "break" and hold fear.

  4. No by d3kk · · Score: 5, Insightful
    It bothers me to see these types of articles. People like this guy critique Everquest and other similar games for having no skill involved in gameplay. Sure, during the first ten or fifteen levels you're still learning the basics, and as a result, the combat isn't incredibly engaging, but once you're fighting monsters who actually pose a challenge, there's plenty of strategical decisions that need to be made. I remember my guild fighting the Avatar of War (I think, It's been awhile) in Everquest back when there was still a level 60 cap, and being in awe at the amount of planning and strategy that was used to defeat it. Tanks needed to be switched in and out of battle, the group of clerics needed to have a specific strategy set before hand to avoid gaining too much aggro and being killed, and other classes had their specific duties as well.

    While I haven't played Planeside, from what I've heard, it sounds terrible. I'd much rather have to come up with a strategy for 60 people to kill an "unkillable" monster, than run around by myself fragging people. While the low-level game of Everquest might not necessarily involve much skill, it's completely ignorant to say that's the case for the entire game. There's no question what we did was more involving than shooting someone in the head over and over in an FPS.

  5. Re:RPGs can take no skill by Gridpoet · · Score: 5, Interesting

    i've played nearly every MMORPG on the market and i can tell you that RPG's are more than just "brain dead" games. In everquest me and a friend of mine would routinley kill mobs that other people couldnt kill 4 levels higher than us. RPG's are as much about thought out strategy as any other games, just on a slower time scale. Games like EVE-online are a perfect example...skill levels are VERY important, but this weekend i(only been playing for 1 month) was in a Tournimant inside my corperation in-game and was able to almost kill a veteran player who has played for 8-9 months and has almost all his combat skills maxed, just by using strategy.

    --

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    This is MY galaxy...go find your OWN!

  6. Something else that makes skill-based games fun by djdanlib · · Score: 5, Insightful

    A big factor in my favorite skill-based games is the duration of your minimum session. The tedious leveling process of most games lengthens that minimum session from your average "I've got a couple minutes to kill" into the "Whoops, is that the sun coming up" timespan. This really narrows down the number of ADD/ADHD people (ahem) who would be interested.

    For example:
    * Super Smash Bros. Melee - five minutes, and a match is over. I've seen fifteen in rare circumstances. Skills make the butt-kicking your opponent deserves in a revenge match much easier.
    * Pacman, Galaga, Space Invaders, Breakout, etc - Classic, because you could just put a quarter in and play for a few minutes. No leveling, just gameplay. Skill could gain you some extra points or even more lives/whatever.
    * Mario Bros, Donkey Kong - Good for a few quick minutes of fun. Quick reversals and timing make you "good."
    * Outrun, Pole Position, etc - Drive for a few minutes, and it's done. Pure brain-numbing racing fun.
    * UT, Counterstrike, Q3A - Play a few minutes of fragging and go. Although, having a good 3D card can sometimes provide the illusion of skill due to higher responsiveness and vision quality.

    In summary:

    A critical element of games is the length you have to play them before you can safely get up and leave. These games are usually skill-based, since a few minutes can't possibly give you any fancy EXP-based advantages.

  7. Planetside can be a great game. by Voltiare · · Score: 5, Insightful

    Like *any* MMO, the real joy comes not really from the game, but the people you play with. A good group of people will always make a game that much more enjoable. The key to planetside is being in an "outfit"(re:guild), that suits your playstyle. There *are* outfits out there that focus heavily on teamwork and coordination on a scale that is quite litteraly not possible in any other MMO type. Of course, these kinds of outfits feel few and far between, but they are out there. And they sure make Planetside a blast to play. :)