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Metroid II, Prime Get New Speed Run Records

PrinceBrightstar writes "Both the Metroid Prime pure speed run and the Metroid II 100% completion speed record have been shattered by Zoidi and Brightstar (myself) respectively. The Metroid Prime (GameCube) pure speed record is now 1hr 17mins, and the Metroid II (GameBoy) 100% is now set at 1hr 12mins, with further decreases planned - these records were recorded into video form and no emulators were used." We've previously covered Metroid Prime 'speed runs', which are an extension of classic Quake speed runs.

10 of 66 comments (clear)

  1. Re:Idiot by feidaykin · · Score: 4, Interesting
    Indeed, it is for the GB, not the NES. Here's proof.

    Perhaps this record breaker guy was far too busy actually playing the game to notice it was on the GB, heh.

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

  2. Silly Question by Guppy06 · · Score: 4, Interesting

    "the Metroid II (NES) 100% is now set at 1hr 12mins,"

    Aside from "Medroid II is a GB game," how do you know you have 100%? Super Metroid was the first game to bother keeping track of your completion rate and I have yet to find complete maps of the game anywhere (even the ones published in Nintendo Power left stuff out). You can't even go by the number of e-tanks you have since there are more in the game than you can use.

    Also, while on the subject, am I the only person who has trouble believing people who claim to get a 100% completion rate in Super Metroid in less than 1:30?

    1. Re:Silly Question by PrinceBrightstar · · Score: 3, Interesting

      http://planetquake.com/sda/other/supermetroid.html 100% at one hour exactly. watch and weep.

    2. Re:Silly Question by metroid+composite · · Score: 3, Interesting
      100% with 1:30 is a bit of a joke I seem to remember. I may be wrong, but I believe getting below an hour with any percentage is more difficult (and I got 0:43 a couple years ago before newer tricks were found; though yes, getting below 1:00 seems impossible for a while).

      And Metroid Fusion 1% run is doable and really not that bad compared to Super Metroid 15%. The reason: all the normal upgrades (Varia, Gravity, etc) do NOT count towards your percentage. You'd be able to do 0% except one missile pod is sitting in your way and you have to roll through it.

      By converse, Metroid Prime low percentage runs realistically get padded by 12 items or so (because you have to collect the Chozo Artifacts which really shouldn't add to your percentage).

      Oh, and just for the fun of it, you can get to the very last save in Metroid II picking up only the bombs (so 1%...well you start with 30 missiles and the morph ball, thus 5 might be a more accurate description). I haven't managed to bomb jump up through the goo into the next room yet, but in theory I think it can be done. You'll need the Ice Beam to kill the metroids in the next section, of course (2%). Now, for the Queen, the trick is to bomb her stomach, but you lose energy when you do that, and you only have the 30 starting missiles. It's possible that you literally don't have the resources to kill her; I don't know her HP I'm afraid.

  3. Question? by Anonymous Coward · · Score: 5, Interesting

    It seems that the run was broken into segments which were based on save points.

    Did the person actually run through the game in the time he said he did? Or did he just repeat each segment for the best time possible and then add all the shortest segments up for the time stated?

    -J

  4. Re:Submitter is a loser by PrinceBrightstar · · Score: 4, Interesting

    I was expecting this. Actually I was looking for some way to overcome a depression that i'm in, and this has helped to boost my spirit a bit so I'm not thinking about doing the wrong stuff anymore.

  5. Minimum percentage runs by MMaestro · · Score: 4, Interesting

    Will there ever be a speed run record for people who play through getting the bare minimum items? At least in the Metroid games, you don't need to get all the items especially considering with 100% you'd end up with over 100 missles and 1000 energy..

  6. 14%? Alright; spill the beans by metroid+composite · · Score: 4, Interesting
    I know that either 3Missiles/2Supers or 2Missiles/3Supers are needed to beat the Mother Brain and the zebetites, then let's look at the rest:

    6% -- Morph Ball (can't get out of the area without it)
    7% -- Bombs (needed to leave Crateria) that area of Brinstar)
    8% -- Power Bombs (needed to enter the Wrecked Ship, and to beat Metroids without the Ice Beam)
    9% -- Gravity Suit (needed to activate the Speed Booster underwater)
    10% -- Speed Booster (needed to access Draygon)
    11% -- Charge Beam (needed to kill Ridley/Mother Brain unless you stock up on more missiles/Supers)
    14% -- Three Energy Tanks (needed to survive Mother Brain's ultimate attack)
    15% -- Varia Suit (cuts Mother Brain's ultimate attack in half while Gravity does nothing, unlike all other damage in the game. This is easy to fake in a video mind you, since Gravity and Varia/Gravity look identical)

    This is the knowledge of 2001. Has anything changed? If there was a way to bypass the zebetite columns presumably this would cut down the percentage by more than 1%. If you could survive Mother Brain's ultimate attack by crystal flashing maybe...? That'd take out the Varia and three energy tanks, but add in two Power Bombs and at least two Super Missiles. I can't honestly see leaving out the Charge Beam, and all other items lock you completely out of an area before you can progress.

    So...spill the beans. What new crack in the game has been found and exploited?

  7. What's the non-100% record? by metroid+composite · · Score: 4, Interesting
    Personally, I found 100% runs to be kind of pointless, especially on Metroid 2 where they don't even tell you the percentage, and glitches allow you to get more items that theoretically weren't supposed to be in the game. Even in Super Metroid, though, you basically avoid getting items for most of the game, then sweep back through at the very end when you can reach all the spots and subsequently crush the Mother Brain like a bug. Why do the final sweep at the end? It just serves to make the last few bosses pathetic and thus boring, and merely reduces your choices of route (since you have to go this direction anyway to get the missile, the other shortcut is useless).

    So...I'm wondering what the non-100% run for Metroid 2 is. Have they gotten it below an hour yet? I don't remember hearing about it, but I wouldn't be surprised....