Metroid II, Prime Get New Speed Run Records
PrinceBrightstar writes "Both the Metroid Prime pure speed run and the Metroid II 100% completion speed record have been shattered by Zoidi and Brightstar (myself) respectively. The Metroid Prime (GameCube) pure speed record is now 1hr 17mins, and the Metroid II (GameBoy) 100% is now set at 1hr 12mins, with further decreases planned - these records were recorded into video form and no emulators were used." We've previously covered Metroid Prime 'speed runs', which are an extension of classic Quake speed runs.
Perhaps this record breaker guy was far too busy actually playing the game to notice it was on the GB, heh.
"To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking
Metroid (NES) completed in 17:18 by ...
Zelda (NES) completed in 31:29 by Mi...
Castlevania (NES) completed in 12:23...
Rockman (NES) completed in 21:53 by ...
"the Metroid II (NES) 100% is now set at 1hr 12mins,"
Aside from "Medroid II is a GB game," how do you know you have 100%? Super Metroid was the first game to bother keeping track of your completion rate and I have yet to find complete maps of the game anywhere (even the ones published in Nintendo Power left stuff out). You can't even go by the number of e-tanks you have since there are more in the game than you can use.
Also, while on the subject, am I the only person who has trouble believing people who claim to get a 100% completion rate in Super Metroid in less than 1:30?
It seems that the run was broken into segments which were based on save points.
Did the person actually run through the game in the time he said he did? Or did he just repeat each segment for the best time possible and then add all the shortest segments up for the time stated?
-J
I was expecting this. Actually I was looking for some way to overcome a depression that i'm in, and this has helped to boost my spirit a bit so I'm not thinking about doing the wrong stuff anymore.
Will there ever be a speed run record for people who play through getting the bare minimum items? At least in the Metroid games, you don't need to get all the items especially considering with 100% you'd end up with over 100 missles and 1000 energy..
6% -- Morph Ball (can't get out of the area without it)
7% -- Bombs (needed to leave Crateria) that area of Brinstar)
8% -- Power Bombs (needed to enter the Wrecked Ship, and to beat Metroids without the Ice Beam)
9% -- Gravity Suit (needed to activate the Speed Booster underwater)
10% -- Speed Booster (needed to access Draygon)
11% -- Charge Beam (needed to kill Ridley/Mother Brain unless you stock up on more missiles/Supers)
14% -- Three Energy Tanks (needed to survive Mother Brain's ultimate attack)
15% -- Varia Suit (cuts Mother Brain's ultimate attack in half while Gravity does nothing, unlike all other damage in the game. This is easy to fake in a video mind you, since Gravity and Varia/Gravity look identical)
This is the knowledge of 2001. Has anything changed? If there was a way to bypass the zebetite columns presumably this would cut down the percentage by more than 1%. If you could survive Mother Brain's ultimate attack by crystal flashing maybe...? That'd take out the Varia and three energy tanks, but add in two Power Bombs and at least two Super Missiles. I can't honestly see leaving out the Charge Beam, and all other items lock you completely out of an area before you can progress.
So...spill the beans. What new crack in the game has been found and exploited?
So...I'm wondering what the non-100% run for Metroid 2 is. Have they gotten it below an hour yet? I don't remember hearing about it, but I wouldn't be surprised....