I'd highly recommend Phantasy Star Online 2. It's a very different game where unlike in most MMOs where you just stand around waiting for cool downs, you instead are actively dodging incoming attacks by rolling away or through other means. There's no auto attack and you will fall quickly if you try to play like that. Some have described it as a Diablo clone in 3d, but actually the series has been around since 1987. There is no official US release however there is an english fan patch available.. If you're interested in seeing what it looks like I have a let's play going on my channel under the same username. Science fiction also plays a great deal in it.
They still haven't won me over one bit. They never should have tried this in the first place and they'll need to do something else (price drop, etc) to clean their image up.
Sega has seen a ton of success with the latest itteration of the Phantasy Star series (currently celebrating its 25th anniversary) called Phantasy Star Online 2. It is slated to be localized some time in 2013. I've been playing the japanese version with an partial english patch and have enjoyed every moment of it.
Based on what we know about the asteroid, specifically the fact that it's 140m in size, we're not looking at the end of the world here. The impact crater will be about 2-3 km in size and major effects felt up to about 100-200 miles away. This is not an armageddon situation and even at the worst case that it's made of something really dense, it's not going to cause global damage. We won't have a chunk of the planet missing and the axis won't change. Once we know what the deal is we should have more than enough information that even if we miss our target, there will be plenty of time to evacuate whatever town is going to get flattened.
While not an MMO per say as party limit is 4-6 players, Phantasy Star Online was the pioneer in bringing online RPGs to consoles in 2000. With Phantasy Star Universe, you've got both PS2 and PC players going on the same servers.
If people request it, I'll make that version of the run as well. (and for that i'd need the ice beam 3 times.) But this was what was accepted at the speed demo archive.
Which seems more realistic? A rom where you can savestate back to a previous point, or the real game where if you want to go back you have to go ALL the way back. Also, how fast is that computer? If its slow enough, slowdown can occur, thus rendering the run ineligible because it wasn't running at the same speed the real game would be and would allow for more accurate jumps and such. Besides, the legality of the who thing over roms and emulators is also in question, and Nintendo probably wouldn't allow such a record if it wasn't done on the real thing.
Which seems more realistic? A rom where you can savestate back to a previous point, or the real game where if you want to go back you have to go ALL the way back. Also, how fast is that computer? If its slow enough, slowdown can occur, thus rendering the run ineligible because it wasn't running at the same speed the real game would be and would allow for more accurate jumps and such.
Here's the formula used to calculate what % you have at the end of the game.
(Total number of missile pickups (22) + Total number of energy tanks (6) + Each weapon picked up ONLY ONCE as any more would break 100% (4) + All the suit upgrades (7)) / 39
I was expecting this. Actually I was looking for some way to overcome a depression that i'm in, and this has helped to boost my spirit a bit so I'm not thinking about doing the wrong stuff anymore.
I'd highly recommend Phantasy Star Online 2. It's a very different game where unlike in most MMOs where you just stand around waiting for cool downs, you instead are actively dodging incoming attacks by rolling away or through other means. There's no auto attack and you will fall quickly if you try to play like that. Some have described it as a Diablo clone in 3d, but actually the series has been around since 1987. There is no official US release however there is an english fan patch available.. If you're interested in seeing what it looks like I have a let's play going on my channel under the same username. Science fiction also plays a great deal in it.
They still haven't won me over one bit. They never should have tried this in the first place and they'll need to do something else (price drop, etc) to clean their image up.
Sega has seen a ton of success with the latest itteration of the Phantasy Star series (currently celebrating its 25th anniversary) called Phantasy Star Online 2. It is slated to be localized some time in 2013. I've been playing the japanese version with an partial english patch and have enjoyed every moment of it.
It looks like based on what we're seeing from intel's plan for Haswell, the upgrade path for those on SandyBridge-E is going to be Xeon going forward.
Based on what we know about the asteroid, specifically the fact that it's 140m in size, we're not looking at the end of the world here. The impact crater will be about 2-3 km in size and major effects felt up to about 100-200 miles away. This is not an armageddon situation and even at the worst case that it's made of something really dense, it's not going to cause global damage. We won't have a chunk of the planet missing and the axis won't change. Once we know what the deal is we should have more than enough information that even if we miss our target, there will be plenty of time to evacuate whatever town is going to get flattened.
1000 achievement points for FFXI. Uh...not all are like that.
While not an MMO per say as party limit is 4-6 players, Phantasy Star Online was the pioneer in bringing online RPGs to consoles in 2000. With Phantasy Star Universe, you've got both PS2 and PC players going on the same servers.
If people request it, I'll make that version of the run as well. (and for that i'd need the ice beam 3 times.) But this was what was accepted at the speed demo archive.
The one by the japanese player who did the 11 minute run admitted that they were faked by going frame by frame through an emulator.
Which seems more realistic? A rom where you can savestate back to a previous point, or the real game where if you want to go back you have to go ALL the way back. Also, how fast is that computer? If its slow enough, slowdown can occur, thus rendering the run ineligible because it wasn't running at the same speed the real game would be and would allow for more accurate jumps and such. Besides, the legality of the who thing over roms and emulators is also in question, and Nintendo probably wouldn't allow such a record if it wasn't done on the real thing.
Which seems more realistic? A rom where you can savestate back to a previous point, or the real game where if you want to go back you have to go ALL the way back. Also, how fast is that computer? If its slow enough, slowdown can occur, thus rendering the run ineligible because it wasn't running at the same speed the real game would be and would allow for more accurate jumps and such.
Here's the formula used to calculate what % you have at the end of the game. (Total number of missile pickups (22) + Total number of energy tanks (6) + Each weapon picked up ONLY ONCE as any more would break 100% (4) + All the suit upgrades (7)) / 39
I was expecting this. Actually I was looking for some way to overcome a depression that i'm in, and this has helped to boost my spirit a bit so I'm not thinking about doing the wrong stuff anymore.
http://planetquake.com/sda/other/supermetroid.html 100% at one hour exactly. watch and weep.