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Building Scaleable Middleware for MMORPGs

CowboyRobot writes "ACM Queue has an article exploring the challenges of developing a reliable platform for an MMORPG, specifically looking at Wish by Mutable Realms. From the article: 'A common scalability problem for distributed multiplayer games relates to managing distributed sets of objects... A player may not be a member of more than one guild, or a guild may have at most one level-5 mage (magician). In computing terms, implementing such behavior boils down to performing membership tests on sets of distributed objects.'"

3 of 163 comments (clear)

  1. It's the Economy, Stipud by ackthpt · · Score: 1, Offtopic

    As my Econ professor used to say, "Economics is the study of scarcity." So they need a scalable economy engine, right? Compatibility of guilds is another matter.

    --

    A feeling of having made the same mistake before: Deja Foobar
  2. That sounds complicated by PowerBert · · Score: 0, Offtopic

    Lets all go play Savage on Linux instead.

    It's the best multiplayer FPS/RTS game I know. Infact it's the only game that combines the two. It's great!!

  3. Re:"Authors thought of everything". by Tofino · · Score: 0, Offtopic

    Amazing what you can do with an open-source project with over a decade of development behind it. If only there were an operating system that worked under this principle!