Building Scaleable Middleware for MMORPGs
CowboyRobot writes "ACM Queue has an article exploring the challenges of developing a reliable platform for an MMORPG, specifically looking at Wish by Mutable Realms. From the article: 'A common scalability problem for distributed multiplayer games relates to managing distributed sets of objects... A player may not be a member of more than one guild, or a guild may have at most one level-5 mage (magician). In computing terms, implementing such behavior boils down to performing membership tests on sets of distributed objects.'"
- Dragon
- Cute guy with his shirt off
- A bunch of players chatting
- A troll
If you're really bored, there's a whole index.
Background: 28/M/Bi-Sexual; Owner of a Linux company; MBA Harvard 2003; B.S. Comp Sci MIT 2000