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NVidia Recommended Graphics Card For Doom 3

Griffon4 writes "Nvidia announced today that they have been branded the recommended graphics card for id's forthcoming PC FPS Doom 3. Now I'm wondering: Recall a little over a year ago that Carmack said the Nvidia card at the time was just a slight bit more worthy than the ATI? Jump forward to today - are we getting a real recommendation based on id's own experience or just seeing the end result of a financial deal that benefits both?" Other possible factors (apart from NVidia simply being the better graphics card for Doom 3) include the alleged origination of some Doom 3 Alpha version leaks, unlikely to endear ATI to id, and, of course, ATI already having a major bundle deal in place with a certain other FPS.

3 of 81 comments (clear)

  1. Why refer to theinquirer.net... by z01d · · Score: 5, Informative
  2. Re:Screw Carmack by z01d · · Score: 4, Informative


    about the only thing we couldn't do with SDL + OpenGL that DirectX provides is the network coding/matchmaking stuff from DirectPlay

    Here comes the SDL_net

    (Not to the parent poster): In case you are curious, there're plenty userful and commercial-quality libs out there, such as SDL_image, SDL_mixer, SDL_ttf...They just rock, some of them had been used in commercial titles (remember Lokigames?)...forget about DirectX, and screw MS.

  3. Re:Screw Carmack by oskillator · · Score: 4, Informative
    Why couldn't Carmack just code the think in DirectX.

    He could have, but he likes the OpenGL API more, as he documented in his plan file in 1996. This also addresses your question later in the thread as to how DirectX is a kludgey hack; in 1996 at least, the interface was really nasty. It has probably improved since.

    There's also the portability issue. If he coded it using DirectX, that locks the code to Microsoft platforms. No easy Mac, Linux, or console ports aside from the xbox.