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Twenty-five Years at the Heart of Gaming

Andrew Leonard writes "Salon has a loooong interview with Eugene Jarvis, the creator of legendary arcade video games Defender and Robotron, up today. Jarvis talks about why he is pro-emulators, anti-Grand Theft Auto, still focused on arcade games, and deeply worried about terrorism. It's a good read, even if you have to watch a ten second ad to get access."

3 of 468 comments (clear)

  1. Defender was by Darth23 · · Score: 5, Interesting
    The greatest video game ever made.

    So intense.

    Even the best players could only stave off an inevitable death for a little while. Towards the end, finding a machine that didn't have the up/down lever worn out was almost impossible.

    If only there was a decent MAME controller for it withh all the buttons and lever in the rigth place....

    --

    -------- In Soviet Russia, "Soviet Russia" sigs hate Slashdot.

  2. Those were the days... by blcamp · · Score: 5, Interesting


    I remember the days when I was young, dumb(er) and had way too much time on my hands. :)

    When I was bored I used to go to a local bar and kill 2-3 hours playing Pac-Man... on a single quarter.

    It was great, because I could hustle beers from other patrons by betting whether I could get 100,000 or 200,000 (or whatever) points, all because I had the Holy Grail of Pac-mania: The Ninth-Key Pattern.

    I guess I can understand why my wife won't let me get one of those oldie-but-goodie machines for our place.

    But I still have some of those memories.

    --
    The problem with socialism is that they always run out of other people's money. - Margaret Thatcher
  3. This might work... by Pollux · · Score: 5, Interesting

    Raw Thrills' first volley is the upcoming counterterrorism two-player shooter "Target: Terror." "Target: Terror" asks players to save the Golden Gate Bridge, defend the Los Alamos Laboratory, and, somewhat controversially, prevent a hijacked airliner from crashing into the White House.

    I used to be an avid arcade fan. 'Bout six years ago in my high-school prime, I'd always frequent the arcade. Stopped going for a couple reasons:

    1) Pay per play was the shits...that was right around the time where they were coming out with the bloody "snowboarding" and "surfing" games that involved you standing on a board and moving it with your feet. Only cost $1.50 a play, and for a beginner to get 15 seconds of play on it not knowing how to get to the first checkpoint fast enough was enough to say bye-bye to those games. So many of them became 15 seconds of failure for too much freakin' money.

    2) Games were no longer inventive. I'm sorry, but you can only make too many Street Fighters (I believe Capcom's cranked out 24 to date in the US alone) before it's no longer has flare. Speaking of which...

    3) No more flare. There's no game now where you just have people surrounding the thing just begging for a glimpse of the wizard at play, wanting a glimpse at the levels which no human has ever touched before. When I was a kid, my gosh, there'd be 20 people crowded around the TMNT arcade machine just wanting a glimpse of what happened after you defeated Shreddar. There's none of that flare now.

    The last game I remember that I loved playing and really got into was Area 51. I could get five minutes minimum of play for 33 cents (3 plays for a buck at my local arcade). I mean, the type of play was simple...but I really felt the desire to get further and further into it...that's what so many games are missing. Everybody thinks its about the big-fat graphics. It's not. You can get graphics now on a home console. It's about gameplay. Why did so many people throw gobs of quarters into Smash T.V. (a game that to this day refuses to let me get past the fifth arena)...it's because there's that inner desire to push deeper into the game, because the gameplay starts you off simple and then just becomes more and more and more challenging, so the point where your nerves themselves actually pulse with the game.

    That's why I think his ideas might work. You want a game to be successful, the players want and need to get into it, and I'm sure there's plenty of Americans who would love to defend their country against terrorist badasses, just like before when everybody wanted to defend the world against alien badasses!