More From Spector On Deus Ex, Thief Sequels
Thanks to GameSpy for its interview with Ion Storm's studio director Warren Spector, discussing "design, his excitement over the new Thief title, and past mistakes." He comments on the optional third-person mode in the forthcoming Thief: Deadly Shadows, suggesting: "It really does provide a kind of tactical awareness you don't get in a first-person mode", and goes on to further discuss the controversial fan reaction to Deus Ex: Invisible War, admitting: "We made a really bad, bad decision... by not supporting drag and drop in the interface on the PC version of Invisible War, and that was unforgivable." However, he doesn't comment on recent rumors that have him "aiding in the design of the next Tomb Raider game", currently in development at fellow Eidos-owned studio Crystal Dynamics.
The reviewer, unfortunatley, missed his chance to really grill Spector. Spector admitted that not having a drag and drop interface for the PC was a mistake. I really would have liked to have seen the reviewer go in and ask about other mistakes. And to see if those are going to be worked on for Thief.
Oh well. I suppose the interviewer was afraid that if he really grilled Spector, then Sector wouldn't do any more interviews with gamespy.
I guess we can only hope that Thief benifits from the lessons learned in makeing Deus Ex 2
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Tiny level size and long load times were the real killer for me with DX2. Drove me nuts every time I saw that confirmation dialog. (The original had fast load times, with no immersion-breaking dialogs.)