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Sam & Max Sequel Canceled

Pluvius writes "A terse press release from LucasArts, the creator of classic adventure games such as Grim Fandango and the Monkey Island series, reveals that development on Sam & Max: Freelance Police, the planned sequel to Sam & Max Hit the Road, has stopped. Says LucasArts exec Mike Nelson, 'After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC.'" The International House Of Mojo fansite has some editorial comments [original URL] on this move, the second Sam & Max game cancellation in recent years, lamenting: "LucasArts has made a gigantic mistake."

10 of 401 comments (clear)

  1. You got to be kidding me by buffer-overflowed · · Score: 5, Interesting

    Me and everyone else I know who played the original were waiting for this with wallets drawn and baited breath. Even though we mostly disagreed with some of their design decisions, we were still prepared to buy the game.

    Silly lucasarts. Well, I'm off to write them a letter I suggest you do the same.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  2. Where are... by Azureflare · · Score: 4, Interesting
    Where are the comedic PC games? All we've got is Unreal, MMORPGs, etc. I want a funny game that makes me laugh!

    LucasArts is making a huge blunder in canceling this project. Is there no way to convince them that what they are doing is a mistake?

  3. It's not a computer-only world anymore. by gpinzone · · Score: 5, Interesting

    The days of PC specific titles are gone. With three, count 'em, three home consoles out there, any game that can't be ported (and be profitable) to at least one of the home consoles is gonna be canned. Yeah, you probably could use a controller to play a graphic adventure instead of a mouse, but I'm sure it would get tedious after a while.

  4. Re:Hello Egg! by X_Caffeine · · Score: 5, Interesting

    My guess is that they made this decision based on the sales of the most recent Monkey Island games, which honestly haven't been all that hot.

    My rebuttal? They need to re-evaluate their audience. Many would-be adventure gamers are likely older (both the kind of folks who played classic Lucasarts games and Myst, and also people who are just too whooped by twitch-and-shoot games), and are gravitating toward consoles since they aren't hard-core.

    Monkey Island did get ported to PS2, of course, but I'm not aware of any real marketing push to non-mainstream gamers.

    --
    // I will show you fear in a handful of jellybeans.
  5. I'm guessing they needed the budget.. by Channard · · Score: 4, Interesting

    .. for whatever crappy Star Wars Game they're putting out next. The last good game Lucasarts made was Escape from Monkey Island, and they haven't done a decent Star Wars game in years (KOTOR was a Bioware game), continuing to shoehorn Star Wars into every damn genre, not giving a toss about quality. Still, I suppose they're in synch with the goals of George himself. I can't honestly say this was a surprise, after Full Throttle 2 was cancelled. Lucasarts has such great properties, yet they keep messing them up. I honestly can't think of any business strategy that would explain that.

  6. Lessons LucasArts has forgotten.... by Rahga · · Score: 5, Interesting

    This is quite sad.... When you get right down to it, advernture games created solid customer bases for both Sierra On-Line and Lucasarts that provided enough support for those companies to experiment and often succeed with FPS and console games. The problem with those sit-down-and-play games is that they are much worse at building customer loyalty. The largest draw that Sierra had, with Half-Life, has been stolen by the overambitious developers at Valve. While a number of Star Wars games are quite good, they've not helped LucasArts in customer loyalty since failing to follow up X-Wing Alliance.... I know of tons of people who would love the X-Wing concept to get a massive update for today's PC hardware.

    I do see one bit of logic in what LucasArts is doing, and it's because they probably don't believe that the new game would surpass the original. Just look at the Monkey Island 1 and 2 compared to the rest of the series. However, I believe those flopped largely because of the teams and writers.... Whereas with this Sam & Max, I believe that Michael Stemmle and Steve Purcell were involved in some way.

  7. LEC doesn't see that... by yroJJory · · Score: 4, Interesting

    When I was working at LucasArts, I bitched about the same thing. My last full project was Monkey 4 and I still laugh heartily when I play that game.

    Grim was fantastically received by the critics, but didn't sell very well.

    This is the problem LEC always claims is keeping them from making adventure games: fantastic critical acclaim, little monetary recovery.

    Personally, I don't understand it, apart from knowing that an adventure game is probably not likely to sell as many copies as KotoR, but it's still worthwhile.

    I wish Sierra Online was still making Al Lowe adventures and the like.

    --
    Jory
  8. I disagree. by Polyphemis · · Score: 4, Interesting

    It's always a good time to release a good game.

    I strongly disagree. A lot of good games get BURIED at Christmas time when the market is too saturated with new releases, and you can also kill a game by releasing it too closely to a similar product.

    Mythica recently got cancelled for the same reasons. Probably nothing wrong with it, just that there are too many MMORPGs. It may have been the best game ever, but UO, EQ and AC got there first, and the risk of getting buried underneath them was too great.

    The PC adventure market is mostly dead. No reason to go into reasons why, but who in their right mind would fund a game in a dead market? Sometimes a game comes along that can surprise everybody, but not that often.

  9. Possible explanation by Killswitch1968 · · Score: 4, Interesting

    The biggest problem with single player games is piracy. It's just too easy to get a copy from a friend. No amount of CD keys, game-manual copy protection, or anti-burning technologies will ever work.
    With multiplayer games, at least the CD-key is checked against a database of CD-keys before the player can play online. I have no doubt this is why Blizzard's battle.net and Half Life's WON systems have been so successful.

    --

    Corporations: your universal scapegoat for all society's ills.
  10. MobyGames' All Time Best by R5900 · · Score: 5, Interesting

    MobyGames, the reference site for everyone, either involved in the game industry, or just in love with games, has its Top Rated Games: All Time Best list, based on game rankings by registered users :

    1 Grim Fandango 4.19 (234 votes)
    2 Curse of Monkey Island, The 4.14 (168 votes)
    3 Monkey Island 2: LeChuck's Revenge 4.13 (203 votes)
    4 Planescape: Torment 4.12 (189 votes)
    5 Day of the Tentacle 4.11 (191 votes)
    6 Indiana Jones and The Fate of Atlantis 4.10 (231 votes)
    7 Secret of Monkey Island, The 4.09 (285 votes)
    8 Super Mario 64 4.08 (67 votes)
    9 Fallout 4.08 (230 votes)
    10 Legend of Zelda: A Link to the Past, The 4.07 (64 votes)

    I'm really impressed by the cluelessness of LucasArts' management.