PSX Emulator Performance Investigated
An anonymous reader writes "AnandTech took a look at console emulators (ePSXe as well as a preview of a GameCube emulator) and how the latest ATI and NVIDIA cards perform at emulating. The author also compares Intel and AMD CPUs and their impact on ePSXe emulation performance. It turns out that emulating PSX games is pretty pixel shader intensive, as pixel shaders are required to emulate a lot of the PSX's effects."
I have a Playstation, and let me tell you that the emulator blows it out of the water. No more waiting for the game to load from the double-speed CD-ROM, way better and sharper graphics, etc.. I mainly play Gran Turismo 2 on it, and with some Anti-Aliasing the cars look great.
I have yet to try it with TV-out to compare the quality on an actual television, but now I'm going to have to, to see if it looks any better.
Connectix was truly ahead of their time with Virtual Gamestation. I played all the way through Xenogears and Chrono Cross on a 333MHz iMac with a macally iShock, and it was quite a pleasant experience. There were a few rare glitches and the occasional squishy sound, but having a 6GB memory card was nice. :D
It's amazing that they were able to put such an emulator together, to instantly expand the Mac's game library to thousands of titles, but it's very sad that legal action by and subsequent agreements with Sony made them have to shelf the whole project. VGS2 or at least VGS for OS X would have been nice.
I forgot to add that there is also software and wiring diagrams out there that will help you rip apart your Playstation to take one of the memory card readers on it and have it interface with a serial port, and software to go along with it, so that you can migrate save games to/from the Playstation or emulator..
Unfortunately I'm at work at the moment, and I don't use the software often, so I completely forget the name of it or the site with the schematics.. maybe someone else can post that.