Steve Purcell On Sam & Max 2's Cancellation
An anonymous reader writes "Saw this newsbit on AdventureGamers.com - Steve Purcell, creator of Sam & Max, made the following statement in a letter to the LucasArts fansite Mixnmojo regarding LucasArts' cancellation of Sam & Max 2: 'LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully... It's a shame to think that the [dev team's] accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision.' Check out the link for the full letter. There is also an interesting editorial posted on AdventureGamers.com as well." Is this cancellation a blow the commercially developed traditional graphic adventure can recover from?
I don't really want to start another "is PC gaming dying" thread, but I think that probably has something to do with the cancellation. Even though the game may have made a nice profit, on a gaming landscape where console games sell millions of copies, greed takes over and good titles get canned.
It would make more sense for Lucas Arts to publish Sam and Max 2 on a console and the PC. I still have very fond memories of the graphic adventure and think there's a whole generation of gamers who are missing out on this genre. Unfortunately, I doubt if any of the heavy weights really have the guts to risk bringing it to consoles. Funny thing is that adventure games might actually do pretty well in Japan on the PS 2. The so called dating sims that sell reasonably well there are not all that different, but home PCs are not as common there as in the U.S., so you really have to publish on a console.
To the making of books there is no end, so let's get started
Sent to pr@lucasarts.com
Dear LucasArts,
While I'm sure you've received few emails regarding LucasArts' decision to cancel the much-awaited title Sam & Max 2, I wanted to make my opinion known as a representative of a whole generation of gamers who grew up with LucasArts' classic graphic adventures. Our fond memories of these games, especially the original Sam & Max, have not faded - even just a few weeks a whole group of my friends sat down for a weekend and played through six of our favorite LucasArts graphic adventures, with a packed room of people watching. When gamers around the world heard that Full Throttle 2 had been canceled, they thought "That's sad, but at least LucasArts can concentrate on Sam & Max 2." The news of two days ago was heartbreaking - everyone I knew who had played or seen the original Sam & Max had been excited about its sequel's release. The news reported today - that Steve Purcell's team was on schedule, and that Mr. Purcell thought the product they had so far was excellent, is even more confusing. Whatever market research led LucasArts to believe that the game was not worth making is wrong - the graphic adventure market is not dead, it's just been waiting for Sam & Max 2. Please reconsider the cancellation of this project, and keep in mind the generation of gamers who would be thrilled to have another Sam & Max in their hands. Thank you.
-My Name
They tried, a while ago :)
- James 'Ender' Brown
Co-Project Leader
ScummVM (http://www.scummvm.org/)