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User: dalangalma

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  1. Re:Bluetooth Keyboards? on Xbox Spring Update To Offer Codecs, MSN Messenger · · Score: 1

    It would probably also help if the Xbox 360 had a Bluetooth radio.

  2. Re:Videos! on Robot Balances on a Single Spherical Wheel · · Score: 1

    You could probably jump onto this robot without it falling over. I have never managed to shove it until it falls.

  3. Re:How is this "much more suitable"? on Robot Balances on a Single Spherical Wheel · · Score: 1

    Importantly, a six-foot-tall conventional robot would have trouble fitting through doors because of the large base it would require to stay stable.

  4. Re:Weebles... on Robot Balances on a Single Spherical Wheel · · Score: 1

    You could always watch the videos of it being shoved on the project web site...

  5. Re:Known, unfixed flaw... on IE Flaw Utilizes Google Desktop Search · · Score: 1

    Samy's exploit had nothing to do with this flaw - rather, it had to do with entirely separate catastrophic IE flaws. Keep it straight.

  6. Re:that seems to be a normal behaviour for the 360 on Run Windows MCE Applications on Xbox 360 · · Score: 1

    Mine's also been working perfectly. I think some people are just upset that they haven't managed to snag one.

    P.S.: My power supply is on carpet and buried in cables.

  7. I block ads to help the advertised products on Why Do You Block Ads? · · Score: 2, Funny

    See, if I see an ad on a web page (especially a large / moving / flashing / content-obscuring one), I think less of the advertised product. There's no chance I'll shop at Orbitz, and I don't even know what they are! I just know I dislike the company from their ads. So by blocking the ads, I'm doing the companies that placed the ads a big favor by increasing the likelihood I'll buy their products.

    Besides that, the one time I browsed without Adblock recently I was amazed that so many news sites I liked to read were so crowded with ads I could barely read the text! No thanks - the website is much more pleasant without ads.

  8. Not a response to the KHTML guys on Apple Releases WebKit · · Score: 1

    This was not a response to the KHTML flap - Apple had been planning to do this before that whole thing blew up. Or so their director of Internet Technology told me.

  9. And this is one of the reasons ... on Sims 2 Blocked by CD Copying Software · · Score: 1

    And this is one of the reasons why the PC game industry is hurting. The fact that the only good online distribution system for games is to pirate them, and the fact that more and more games work well only after applying some sort of crack... they're shooting themselves in the foot.

  10. Re:COG on Robot Hall of Fame 2004 Inductees Announced · · Score: 1

    And why do you know COG? Probably because you've seen it on TV. COG is as much a "celebrity" robot as R2D2, and has done about as much to advance the field of robotics. Unless you're counting people inspired to work on robotics, in which case R2D2 probably has the upper hand.

    I really don't understand this "Robot Hall of Fame". Is it for science fiction stuff, real robotics, what? It really just seems like a waste of time to amuse children and ignorant adults.

  11. Re:Multiple email addresses per identity yet? on Thunderbird 0.7 Released · · Score: 1

    What exactly is its behaviour now? I've been tracking the bug about allowing all accounts to share local folders, but as far as I knew it wasn't included in the main builds yet.

  12. Re:Not impressed... on Mozilla 1.7, Firefox 0.9 Release Candidates Out · · Score: 1

    I suppose you've never played an online multiplayer PC game. You think you're joking....

  13. Re:Marketable skills on Carnegie Mellon Students Develop New NES Games · · Score: 1

    I know it's a little late to respond to this, but anyway...

    Who said school was all about marketable skills?

  14. Re:Seems pointless on Carnegie Mellon Students Develop New NES Games · · Score: 1

    CMU has a weird unit system, that AFAIK is different from most other schools. They give 1 unit for each hour of class time and predicted homework load combined. This means a CS workload should be between 36 and 72 (I think) units (I average about 56), which should translate into 36-72 hours of work a week. This system dosen't work, as most classes take WAY more than 12 hours a week of work. That Game Programming class certainly did.

  15. Re:Lucky SOBs on Carnegie Mellon Students Develop New NES Games · · Score: 1

    Heh, one little correction: I was in that other game development class too, and this year, there were guest speakers from ONE dev house, Demiurge Studio, and it was one of them that helped teach the class a bit. And they're Unreal Technology licensees, not actually on the UT2K4 team. Not to disparage them, of course - the UT2k4 mod they showed at the final presentation was cool!

    Also, while I agree it's probably the best, 15-251 can't be the hardest undergraduate class - it's a freshman course! Didn't you take OS?

  16. Re:Seems pointless on Carnegie Mellon Students Develop New NES Games · · Score: 5, Informative

    Even simpler - this class was for fun. It was only 3 units (most CS courses are 12) and didn't count towards our major. It's just one of the fun student-taught classes that CMU lets students set up on their own for other students. Lots of people enjoyed developing for the technology that had been one of the biggest sources of entertainment when they were kids.

    We had a real Game Development course that semester that was much harder that focused on OpenGL, DirectX, shaders, programming for consoles, and working in the industry.

  17. Re:first NES games developed in years? on Carnegie Mellon Students Develop New NES Games · · Score: 1

    You're right, I was mistaken. I didn't know about a lot of those development efforts - they're pretty cool. But I still think it's amazing that a bunch of students could learn this stuff and pump out games in a semester, especially when this was (for most students) their least important class, since it was really just for fun. I know that my submission, Gravedigger, was built by me and two friends in a week after I had finished my final project for my real Game Development course (one of the teams for that course turned their final project in on an XBox!).

  18. Re:Sack of Flour, Heart of Gold only got a silver? on Carnegie Mellon Students Develop New NES Games · · Score: 1

    Bob gave his own game, Sack of Flour, a silver mainly because (don't take my word for it, but I think this is why) he didn't get to put bosses in, and there's a bug in some emulators when respawning in the middle of the first level. Sack of Flour was developed as the demo for NBASIC and his other tools, which were developed as an independant study when he was an undergraduate here at CMU. So it's mostly a proof-of-concept.

  19. Re:You can have your iPhoto on LinSpire LPhoto and LSongs: bring on the lawsuits! · · Score: 1

    It's also worth noting that, at least on Windows, Winamp is much much faster, and uses less than half the memory.

  20. Re:You can have your iPhoto on LinSpire LPhoto and LSongs: bring on the lawsuits! · · Score: 1

    OK, a lot of the reason I use Winamp is beacuse the plugins (like joystick/remote control) are so good, but let's just look at the basic install, no plugins:

    Things Winamp 5 has that iTunes dosen't:

    -Plays lots of audio formats
    -Video support (including internet TV tuner)
    -Keyboard shortcut/multimedia keyboard support
    -Skinning
    -Fade on pause/stop/next/prev (not the same as crossfading, it just makes things like pauses less harsh)
    -Full running album/song/video info via minibrowser
    -Variable opacity, scalable UI
    -Individual parts of the UI (playlist, media library, player) can be undocked, repositioned, opened, closed
    -Out-of-the-box support for ripping Ogg
    -Media library can watch folders instead of how iTunes makes you add thigns to its library and then manages it in its own way somewhere

    Things iTunes has that Winamp 5 dosen't

    -iPod support (available to Winamp via a plugin)
    -Free version allows ripping to MP3s
    -Free version allows full-speed CD burning (for the above two, you must purchase Winamp Pro)
    -Rendezvous

    Anything I missed?

    As far as the Winamp plugin interface - I don't know if the interface itself is better, but I do know a lot more gets done with Winamp plugins than iTunes plugins. So far all I've seen for iTunes is some input and vis plugins.

    Essentially my take on iTunes has always been that it's nice, and it's a pretty interface, but it's essentially just the Media Library from Winamp, without all the rest.

  21. Re:You can have your iPhoto on LinSpire LPhoto and LSongs: bring on the lawsuits! · · Score: 1

    I can't imagine how you would make the allegation that iTunes is more advanced than Winamp... Winamp can do so much more than iTunes, and has a much better plugin interface. And skinning! iTunes dosen't even support skinning.

  22. Re:Give me a break. on Say Goodbye to BuyMusic.com · · Score: 1

    Not the issue. I can't buy unrestricted MP3s from iTMS. I can play MP3 in anything I want.

  23. Re:Give me a break. on Say Goodbye to BuyMusic.com · · Score: 1

    Because I like choice, mainly. I prefer ephPod for iPod management, and Winamp 5 for music. I see no reason to be forced to use a piece of software that takes up 5x as much memory, responds slowly, manages my music in a way that I don't like, and dosen't offer the features, like joystick control, that I've come to expect from my preferred software. Choice is good - just because they're Apple and they're cool dosen't mean they should be allowed to squelch choice.

  24. Re:Give me a break. on Say Goodbye to BuyMusic.com · · Score: 1

    This is what always bothered me about iTMS. Why should I download their media player so I can buy music? I just want to buy music, not play it through iTunes! And iTunes tries very hard to take over iPod management and MP3 management from the programs I prefer for those purposes. Plus, really, I prefer unrestricted MP3s to DRMed AAC any day...

  25. Re:So the answer would be.... on Steve Purcell On Sam & Max 2's Cancellation · · Score: 1

    Well, I actually disliked the fact that each expansion came with a huge page of new rules. A CCG should have fundamental rules that don't change much, and release cards that do different things, not add all types of crazy rules. The shield generator thing in the Hoth expansion is a good example. By the 5th or 6th expansion, there were tons of ways to win, and you couldn't keep all the different specific rules straight!

    It's true that there was no dominant deck type, but that usually meant that it was rare for two decks to be able to battle directly. Heck, the worst thing was the location system - it usually guaranteed that your forces were stuck on different planets.

    I just thought that, like the other decipher games I've playey (Star Trek: TNG and LotR), they took an OK idea in the start, and tried to make an entirely new game out of it with each expansion, until it just didn't make sense anymore. After ducking out of these games for an expansion or two, then bringing my decks back to play with other people, I couldn't even understand what was going on because all these rules had been added. Not to mention the tons of errata'ed rules. At least in Magic (or the new SW CCG), when they add tons of crap, it's just in the card text.