Sony's PS2 Online Lays Claim To TV Generation
Thanks to Yahoo for reprinting a Sony press release in which they claim online gaming using the PlayStation 2 is taking away viewers from the TV, noting that "...the audience for online gaming with the PlayStation 2 computer entertainment system grew to 2.6 million this month" - though that figure seems to be the number of PS2 systems with online adapters, not the amount actually online. Elsewhere, Sony notes that online play is "...up 239 percent when compared to February of last year, with 67,708 new gamers registering during the 29 day month", and that some games have extremely committed players: "SOCOM II: U.S. Navy SEALs players spend an average of 4.2 hours a day playing the game online." This comes shortly after news that 25 million PS2s have been sold in North America, a figure "contributing to overall worldwide shipments of more than 70 million units" - meanwhile, GI.Biz notes that Xbox Live "has been celebrating having 750,000 Xbox Live users [in the States], with a target of a million by June."
Thanks to the invention of TiVo and the VCR, people can play these games for hours on end. Frankly, in my Quake days, I did the same thing. I found that between 7pm and 9pm was the ideal time to get on for the particular servers I visited, everything else was put on hold.
This statement could be true, but I'm not sure I'd quite say that it's eating too heavily into TV. I can't speak for any household but my own, but when work or games interfere with my watching TV, other members of the family suddenly take an interest in it. Did TV go down or up?
Sorry Sony, but people still want to watch their favorite shows.
"Derp de derp."
This can be said about any of the game consoles whether they are online or not. It's pretty hard to watch TV when you are playing Nintendo, X-box, or PS2 on the TV.
A new report also shows that listening to CDs is taking away listeners from the radio.
"Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero