Tara Reid And The Future Of Game Development
Thanks to GameSpy for its article covering Naughty Dog's president Jason Rubin discussing why gaming needs to do more for its talent. Rubin explained the strange title of his lecture by referencing to Sony's E3 2003 party: "After several calls, lots of hassle, waiting in a long line, and a trip through the metal detector, Rubin was able to get in. Meanwhile, Hollywood darling Tara Reid simply strolled into the party. This got Rubin thinking about how much money and attention publishers garnish celebrities with. By contrast, the business does a really poor job of promoting its own talent." He went on to note: "Very rarely do you see a developer's name on the box, and sometimes you don't even see the developer's logo", and urged a change of attitude: "Developers should look at publishers as people they hire to sell the game they made."
Um, dude, if you want your linebreaks to show up without HTML code then just tell Slashdot you're not writing HTML formatted text. Use Plain Old Text instead. Note that HTML codes like hyperlinks and italics still work.
Switch back to Slashdot's D1 system.
Yep. I worked on a game which was being published by EA, but done at a third party development studio. EA specifically told us that our company logo would not be on the box, or shown at the title-screen of the game (this was part of the contract). The reasoning was that EA wants the consumer to think that the game comes solely from EA -- it's a branding thing. At least we did get credit (by name) in the end-game credits.
Personally, I think it's stupid, since it's often just a logo. But for a publisher like EA, its usually a take-it-or-leave-it kind of deal, and smaller dev houses sometimes can't bargin these sort of details.
Generally speaking, only hard-core gamers are aware of the large number of smaller dev houses doing games. Developers aren't always in it for the glory though.
EA specifically told us that our company logo would not be on the box, or shown at the title-screen of the game (this was part of the contract).
Heck, sometimes EA doesn't even bother with adding it to the contract and instead, weeks before being pressed, they hack out the developers logo and there's nothing the developer can do about it; because EA have more money than any developer, they CAN do whatever they want.
> "Two Guys from Andromeda" = a Good Comedy in Space.
> John Carmack = a Great First Person Shooter.
> Richard Garriot = a Great RPG.
Sony Online Entertainment = Crap. :)
Let's go back in time 20 years.
Front cover:
Inside cover:
Back Cover:
-- Actual packaging for Axis Assassin, 1983, as published by Electronic Arts.
Similar packaging and developer recognition came with every other EA game of the era.
My, how the mighty have fallen. "EA:Brandslap 2004 : What, you mean actual developers work on this stuff?!?"