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A History of Video Game Controversy

Decaffeinated Jedi writes "Sex, violence, animal cruelty, and scandalous pixels -- GameSpot has posted an in-depth feature examining the history of controversy in the video game industry. The feature examines several "major offenders" dating back as far as Death Race in the arcades up through more recent games like Grand Theft Auto III and Manhunt. Also included in the feature is coverage of the so-called "retail rogues" (games controversial enough that they were pulled from the shelves), as well as a docket of game-industry lawsuits and a look at the lighter side of game controversy. Who wants to bet that that the use-confiscated-drugs-for-short-term-benefit gameplay of Midway's upcoming NARC will make the cut in future articles about video game controversy?"

10 of 354 comments (clear)

  1. It's Really Just A Statement About The Direction by Naked+Chef · · Score: 5, Insightful

    society in the U.S. has been going the past 20-30 years...away from any conception of personal accountability or responsibility. We look for someone or something to blame society's ills on, when WE'RE the problem. Frivilous lawsuits related to lack of common sense, warnings on music and video games, "outrage" over the tiniest slights or perceived lack of "political correctness" in word or deed... Maybe getting offtopic a bit, but video game controvery is just one example. An interesting read, kinda sad though.

  2. Controversy misplaced by pieterh · · Score: 5, Insightful

    The standard answer when youths "go bad" is to search for the evil influences that twist their minds.
    It's bullshit. Young minds do not need violent video games to give them ideas. What they need is decent supporting social contexts to show them the alternatives.
    Society has to address the "economics of behavior", as one /. comment put it. Mass-production education, absent parents, junk food and junk society... these warp minds. Violent video games? Diversions that keep kids off the street and most likely beneficial insofar as they provide a release mechanism.
    But... hey, it's easier to blame the victims than address the real causes of social problems.

    1. Re:Controversy misplaced by gbjbaanb · · Score: 5, Insightful

      I remember back a few years when 2 youths committed suicide, and they happened to enjoy Judas Priest's music. Naturally the parents took JP to the courts (who were found blameless BTW).

      One commentator at the time remarked that it was a sad time when the parents took more interest in their kids when they thought they might win compensation than they ever did when the kids were alive.

      I figure this is the problem, anything that someone starts to shout about has less to do with the issue at hand, than it does with that person wanting acclaim, money, or publicity.

  3. Re:Pulling Games by CashCarSTAR · · Score: 5, Insightful

    The ironic thing is that I'd be willing to bet good money that the members of those groups pulled their kids to see "The Passion of the Christ"...

    Talk about violence and scars for life...

  4. Optionally by andih8u · · Score: 5, Insightful

    Since you're the parent, then you should be able to tell your child not to play these offensive games. Asking the government, wal-mart, or EA to do your parenting for you is absolutely ridiculous. Its not like these games don't have a big rating label on the front of the box; optionally, you could always just look around on the internet to get a pretty good idea of the content, or most shockingly of all, just watch them play the damn thing. These people are letting their children be the parents, then blaming someone else because they can't ever be bothered to show any interest in what their kids are doing. You're the one paying for the game...decide if they can have it or not.

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  5. Public Library provides more graphic violence by Mark_Uplanguage · · Score: 5, Insightful

    I'm always amazed at the ignorance of easily offended people. It's easier to go into a public library and pick up mystery/thriller books by James Patterson (and many many other authors), which I would state are more violent and graphic by way of explicit details in what was done (murder), how it was done and why. Just go look at some of the published Editorials available on his books. The point is that apparently the first ammendment stopped these offended people from making noise about the authors! I fail to see the difference in video games.

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  6. Not just video games by Jim_Maryland · · Score: 5, Insightful

    It's not just video games that create controversy. Remember how Dungeons & Dragons was viewed?

    Any game that doesn't fit the "norm" will create controversy. A little parental supervision will help in any of these games. Know the capability of your child to determine what types of games they can handle. If they can separate fiction/reality, they can probably handle some of the controversial games. Some kids may take longer than others to differentiate what they see on TV/video games/music/etc... and therefore should be buffered from the content. It's all up to the parents to make these decisions and deal with the consequences.

  7. Re:What about the old... by Ayaress · · Score: 5, Insightful

    There are some things about the hentai games for the SNES and GB(A) though:

    1. Nintendo didn't license them, and they already say, "Don't play games with out the Nintendo Seal of Approval." I doubt they'll comment on unlicensed games.

    2. (As far as I know) none of them have been brought to the US (at least not openly - you can't buy hentai games in the store like you can in Japan, you have to order them), and Japan is a far more open society, both to new ideas and technologies, but in this case more open to forms of entertainment. There isn't a social stigma around pornography in Japan to the extent that there is in the US.

    People who don't like it actually participate in capitalism the way it was INTENDED to work: They vote with their money and don't buy it. They don't sue the companies that made it (at least not anywhere near as much as we do). The people who do like it do the same, and they buy it, and it continues to get made.

    Back to the US: It bugs me how people are so opposed to pornography. If you compare a few polls about how many people like looking at pornographic materials and how many people think they should they should be illegal, you'll see there's a striking overlap - people who buy porn, but say it should be illegal.
    Porn is considered so socially unacceptable that if you ask people, they'll say it should be illegal even though they have a limited edition of Debbi Does Dallas hidden under their couch. It's like the smoker who says (between weezes and coughs and lighting a new ciggarette) that the tobacco companies should be forced out of business.

  8. Re:Pulling Games by rblum · · Score: 5, Insightful

    That difference, of course, only exists if you're Christian. If you're not, they're both multimedia works about violence against fictional characters.

    Oh, in GTA, you're actually in control, so you have to make a moral choice, while in Passion, you just absorb.

    Nope, violence is violence. Just because it happened in the past doesn't make it any different.

    Apart from that, it's not about "my right to violence". It's about freedom of speech. Steven Spielberg wants to make a movie about people getting blown up (SPR), I want to make a game about blowing people up - why exactly should it be OK to censor one and not the other?

  9. The question I have is ... by maddogdelta · · Score: 5, Insightful
    Given the assumption that video games makes one violent, what games did Adolph Hitler, Heinrich Himmler, Attilla the Hun and Jack the Ripper play when they were younger>

    After WWI there was a great fear that the return of all the trained and experienced killers from european battlefields would create a violent crime spree of endemic proportions. Never happened. If real violence couldn't create that kind of effect, how come video violence is supposed to be a surefire violence trigger?

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