A History of Video Game Controversy
Decaffeinated Jedi writes "Sex, violence, animal cruelty, and scandalous pixels -- GameSpot has posted an in-depth feature examining the history of controversy in the video game industry. The feature examines several "major offenders" dating back as far as Death Race in the arcades up through more recent games like Grand Theft Auto III and Manhunt. Also included in the feature is coverage of the so-called "retail rogues" (games controversial enough that they were pulled from the shelves), as well as a docket of game-industry lawsuits and a look at the lighter side of game controversy. Who wants to bet that that the use-confiscated-drugs-for-short-term-benefit gameplay of Midway's upcoming NARC will make the cut in future articles about video game controversy?"
society in the U.S. has been going the past 20-30 years...away from any conception of personal accountability or responsibility. We look for someone or something to blame society's ills on, when WE'RE the problem. Frivilous lawsuits related to lack of common sense, warnings on music and video games, "outrage" over the tiniest slights or perceived lack of "political correctness" in word or deed... Maybe getting offtopic a bit, but video game controvery is just one example. An interesting read, kinda sad though.
Only effect the ban had was that every youth absolutely had to copy the game.
I want to know where the groups are to get games pulled for being absoulute pieces of garbage, and leave deep mental scars simply by existing.
I have no regrets, this is the only path.
My whole life has been "UNLIMITED BLADE WORKS"
The standard answer when youths "go bad" is to search for the evil influences that twist their minds. /. comment put it. Mass-production education, absent parents, junk food and junk society... these warp minds. Violent video games? Diversions that keep kids off the street and most likely beneficial insofar as they provide a release mechanism.
It's bullshit. Young minds do not need violent video games to give them ideas. What they need is decent supporting social contexts to show them the alternatives.
Society has to address the "economics of behavior", as one
But... hey, it's easier to blame the victims than address the real causes of social problems.
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Since you're the parent, then you should be able to tell your child not to play these offensive games. Asking the government, wal-mart, or EA to do your parenting for you is absolutely ridiculous. Its not like these games don't have a big rating label on the front of the box; optionally, you could always just look around on the internet to get a pretty good idea of the content, or most shockingly of all, just watch them play the damn thing. These people are letting their children be the parents, then blaming someone else because they can't ever be bothered to show any interest in what their kids are doing. You're the one paying for the game...decide if they can have it or not.
slashdot, news for crazed liberal socialist zealots
The majority of the video game market is males, aged 18-35.. Google yourself for the demographics, I'm too tired too.
Bitching "what about the children!?" is pointless. There are plenty of age appropriate games out there, Mario, Sonic, Crash Bandicoot are still about.
But, there now exists a generation of adults who grew up on video games. They aren't kids stuff anymore.
The latest big budget kill-fest video game should be measured against the yardstick of the latest big-budget R-rated movie, not the latest disney flick. Compare it to HBO, not Nickelodeon.
A 20 year old gets the jokes and satire in the GTA3 series. An 8 year old doesnt. Games are rated for a reason. Time for some personal and parental responsibility.
That is all.
I don't need no instructions to know how to rock!!!!
I'm always amazed at the ignorance of easily offended people. It's easier to go into a public library and pick up mystery/thriller books by James Patterson (and many many other authors), which I would state are more violent and graphic by way of explicit details in what was done (murder), how it was done and why. Just go look at some of the published Editorials available on his books. The point is that apparently the first ammendment stopped these offended people from making noise about the authors! I fail to see the difference in video games.
"The difference between stupidity and genius is that genius has its limits." -- Albert Einstein
It's not just video games that create controversy. Remember how Dungeons & Dragons was viewed?
Any game that doesn't fit the "norm" will create controversy. A little parental supervision will help in any of these games. Know the capability of your child to determine what types of games they can handle. If they can separate fiction/reality, they can probably handle some of the controversial games. Some kids may take longer than others to differentiate what they see on TV/video games/music/etc... and therefore should be buffered from the content. It's all up to the parents to make these decisions and deal with the consequences.
..I went and purchased a Remington 700 VS Sendero chambered in .223 and scoured high and low for a Red Ryder LE BB GUN. I started digging up graves in my local cemetery looking for chits and stashed loot. I broke into the local Brotherhood headquarters (sneakily disguised as a Teamsters Local Union) and started a gun battle with the tommy-gun wielding folks therein. I won because I had lots of stimpacks and they were too surprised to do much other than scream. Scored a bunch of criticals and blasted Tommy "The Nose" Lasagna's nose off. Then I went to "Jake's Pub" on Pines and Main and bartered for some better weapons. I asked to see his "private stock" but he kept on pretending that he didn't know what I was talking about. When I showed him the Colt I had liberated from some cops earlier, he ran away. I found some liquor, a Glock G36 and some condoms behind the counter.
I'm heading to New Reno now, travelling west along the Dead Zone. I hear that there are mutants in New Orleans. It's my duty to take care of them on my way.
Vault 13, here I come.
One that I never hear mentioned is Bloodsword for the Apple II computers. It was a 1v1 fighting game, and it came out around 1985. Needless to say, it had the blood of the early mortal kombat games with the ability to chop someones head off in mid combat. Then a goblin would come out and kick around the severed head like a soccer ball. You never heard of it, because it wasn't popular enough to be blamed for something. It's only the popular violent games that get pegged by people looking to place blame rather than assign personal responsibility
Take Doom and Colombine for example. Instead of blaming the teachers for letting those kids be teased everyday, or blaming the kids themselves for venting their frustrations in an unacceptable manner (ie shooting up the place) the media and the parents had to blame doom. Does anyone really think if doom wasn't around those kids wouldn't have shot the place up anyway?
There are some things about the hentai games for the SNES and GB(A) though:
1. Nintendo didn't license them, and they already say, "Don't play games with out the Nintendo Seal of Approval." I doubt they'll comment on unlicensed games.
2. (As far as I know) none of them have been brought to the US (at least not openly - you can't buy hentai games in the store like you can in Japan, you have to order them), and Japan is a far more open society, both to new ideas and technologies, but in this case more open to forms of entertainment. There isn't a social stigma around pornography in Japan to the extent that there is in the US.
People who don't like it actually participate in capitalism the way it was INTENDED to work: They vote with their money and don't buy it. They don't sue the companies that made it (at least not anywhere near as much as we do). The people who do like it do the same, and they buy it, and it continues to get made.
Back to the US: It bugs me how people are so opposed to pornography. If you compare a few polls about how many people like looking at pornographic materials and how many people think they should they should be illegal, you'll see there's a striking overlap - people who buy porn, but say it should be illegal.
Porn is considered so socially unacceptable that if you ask people, they'll say it should be illegal even though they have a limited edition of Debbi Does Dallas hidden under their couch. It's like the smoker who says (between weezes and coughs and lighting a new ciggarette) that the tobacco companies should be forced out of business.
Bad parenting? Perhaps, but I discovered later that my nephew had finished playing the copy of Grand Theft Auto III he had received for this birthday. Yes, it could be a coincidence, but this about this: How else could a 7 year old child have learned that banging a prostitute can heal wounds except through that video game?
Are we going to continue to allow these games to poison the minds of our children? I pray that we shall not.
After WWI there was a great fear that the return of all the trained and experienced killers from european battlefields would create a violent crime spree of endemic proportions. Never happened. If real violence couldn't create that kind of effect, how come video violence is supposed to be a surefire violence trigger?
-- There are 10 kinds of people in the world, those who understand binary and those who don't.