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A History of Video Game Controversy

Decaffeinated Jedi writes "Sex, violence, animal cruelty, and scandalous pixels -- GameSpot has posted an in-depth feature examining the history of controversy in the video game industry. The feature examines several "major offenders" dating back as far as Death Race in the arcades up through more recent games like Grand Theft Auto III and Manhunt. Also included in the feature is coverage of the so-called "retail rogues" (games controversial enough that they were pulled from the shelves), as well as a docket of game-industry lawsuits and a look at the lighter side of game controversy. Who wants to bet that that the use-confiscated-drugs-for-short-term-benefit gameplay of Midway's upcoming NARC will make the cut in future articles about video game controversy?"

95 of 354 comments (clear)

  1. More violence doesn't mean better by hambonewilkins · · Score: 4, Insightful
    This proves that more violence doesn't necessarily make a game better.

    People hem and haw about violent videogames but games like GTA are good games with violence put in.

    On the other hand, excessive games like Manhunt and BMX:XXX (both mentioned in the article) have pointless violence and sex that doesn't drive the game forward. In many ways, this mirrors movies: a movie like The Matrix may be violent but has a decent story behind it. Other action films feature a lot of violence but lack a decent hook.

    Violence may sell, but when the consumer realizes the lack of anything besides the violence, the game stops selling. BMX:XXX tanked, to my knowledge, as did DOA:Extreme Beach Volleyball. I think its too early to say about Manhunt (which is widely regarded as really disgusting and way too far, even by gamers).

    --

    God Bless America. Why? Did it sneeze?
    1. Re:More violence doesn't mean better by WorkEmail · · Score: 4, Insightful
      I think that BMX XXX was a gimmick to sell games. I never even gave it the chance and played it. I knew it would suck.

      Now GTA III on the other hand was a really great game. And the other thing that people forget to mention s that a lot of the things that are considered really offensive in games, are the things that are not a part of the game itself, but something the player can "choose" to do if he/she wants to.

      A lot of those games kind of put you in a free roaming world where you can do as you wish, true, some of the in game missions are kind of bad, but it is rated M for a reason, and if your kid is under 17 and playing it, it is your fault.

    2. Re:More violence doesn't mean better by Ayaress · · Score: 4, Insightful

      I agree entirely. I like violence, swearing, sex, whatever in games, as long as it fits.

      An English teacher of mine in high school had a saying about using foul language in writing: "You can swear all you want, but you have to earn every word, or it'll only hurt you."

      All games are built on a premise. GTA was built on the premise of street crime: Drugs, prostitutes, carjacking, even low-time acts of terrorism. Wether or not its a good game, how do you capture that premise in a satisfying way WITHOUT sex, language, and violence?

      BMX:XXX was something completely else though. I really don't get the premise. If the premise were bike racing, then the riders would be at least wearing appropriate clothing (Ever ride a motor cycle wearing shorts? I burned my leg on an exauhst pipe doing that), because you don't ride a motorcycle naked. If the premise were naked people then what's the point of having them riding bikes?

      It didn't build on the game's premise, and frankly, it wasn't all that great to begin with - for half or less of the price, I could buy a copy of Playboy or Hustler and a bargain-rack non-naked BMX racing game.

    3. Re:More violence doesn't mean better by machine+of+god · · Score: 2, Funny

      Ha ha. You don't have to beat the hooker to get your money back, but admit it, you've done it.

    4. Re:More violence doesn't mean better by Ondo · · Score: 2, Informative

      BMX:XXX tanked, to my knowledge, as did DOA:Extreme Beach Volleyball.

      No, DOA Volleyball sold fairly well. A brief googling shows it sold 73,000 copies in it's first day in Japan, which I think is somewhere around a fifth of the number of Xboxes sold there. Last April it was "approaching 500,000" units sold worldwide.

    5. Re:More violence doesn't mean better by cayenne8 · · Score: 2, Insightful
      "Adding more violence doesn't make something better?? Guess someone forgot to inform Mel Gibson of this before making his "masterpiece"."

      Well...as I understand it...crucifixion (sp?) was a pretty messy and violent business. If he did an accurate portrayal of it...then yes..the movie would be quite violent.

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    6. Re:More violence doesn't mean better by thefinite · · Score: 2, Interesting

      Wether or not its a good game, how do you capture that premise in a satisfying way WITHOUT sex, language, and violence?

      The point that opponents of GTA and other such games would make: Why capture that premise *at all*?

      --
      Boom Shanka
    7. Re:More violence doesn't mean better by OblvnDrgn · · Score: 2, Insightful

      GTA and GTA3 are nearly the same exact game, with the main exceptions being lack of multiplayer and the presence of better graphics and sound in GTA3.

      I think you are seriously trivializing the changes between the first and third games. The switch between 2D and 3D alone makes it practically a different game, not to mention most of what makes the third game so significantly better is how immersive the game world is. All of the little improvements to the storyline and setting make the game that much more involving, which is part of what got the game such rave reviews, even if that's not what everyone is looking for.

      In any case, I'll take the same points you made and come to a different conclusion. I don't think society became that much more accepting as time passed -- Postal 1 and 2 were reviewed much the same way, that is, badly -- but the first GTA was an open-ended game with a great premise and a decent action-based execution, and the third one was an all-around better game with the same premise, and that's what it takes to become a "classic."

    8. Re:More violence doesn't mean better by Jagasian · · Score: 2, Insightful

      The original GTA was 3D, with the exception of vehicles and people. Some aspects of the game required driving motorcycles up ramps fast enough to launch yourself onto other buildings, islands, etc... too slow and you slam into the side of whatever you were aiming at. Play the game, it is clearly 3D. In fact, compare GTA3 in the bird's eye camera view to the original GTA.

      The improved graphics and sound are not what made GTA3 a classic. What makes GTA3 and the rest of the series great is the open-ended gameplay. If gamers really wanted the best graphics and sound they would watch a modern action movie. Surely the cars and people look more realistic in movies than they do in modern video games. The thing is that gamers are playing games first and foremost because of the interactivity. The GTA series has loads of it: hence the open-ended gameplay.

      Also, I disagree that GTA3 had a better story than GTA. They are nearly the same. The Liberty City part of the original GTA, and GTA3 have the same story and tell it in the same way. Now, GTA3 Vice City, definitely improved upon the story and continuity of the game, and I think it paid off. Lets face it, you didn't feel like an important part of the story in either GTA or GTA3, but in GTA3:VC you felt like you were the story.

      However, many a reviewer dogged GTA3:VC has being too derivative... yet the same reviewers claimed that GTA3 was "revolutionary". Anybody that was there with the series from the begining knows that the series has mostly made evolutionary improvements with each release (barring such things as removing multiplayer).

      Maybe the critics have a very short memory? I think the more probable case is that most gamers were introduced to the series with GTA3.

  2. Currently in development by loserbert · · Score: 3, Funny

    Grand Theft Auto:Sheep Fscker
    Quake IV:Disembowelment Edition
    and my favorite....
    Catholic Priest Online

    I love video games....

  3. What?! by falzer · · Score: 3, Interesting

    I think XEvil deserves a mention.

  4. It's Really Just A Statement About The Direction by Naked+Chef · · Score: 5, Insightful

    society in the U.S. has been going the past 20-30 years...away from any conception of personal accountability or responsibility. We look for someone or something to blame society's ills on, when WE'RE the problem. Frivilous lawsuits related to lack of common sense, warnings on music and video games, "outrage" over the tiniest slights or perceived lack of "political correctness" in word or deed... Maybe getting offtopic a bit, but video game controvery is just one example. An interesting read, kinda sad though.

  5. Blue Max by Sumocide · · Score: 5, Interesting
    The olde C64 top view airplane shooter Blue Max is (yes is, not was) banned in Germany. For it's controversial gameplay which involves shooting 4 pixel wide enemies, 80's style.

    Only effect the ban had was that every youth absolutely had to copy the game.

    1. Re:Blue Max by eddy · · Score: 2, Funny

      Good game. Reminds me of Zaxxon, both of which were some of the first games I ever played.

      Ah... Barbarian, Commando Libya, both sources of moral panic at the time. There's also that old game... what was its name.. General Custer?

      --
      Belief is the currency of delusion.
    2. Re:Blue Max by goldspider · · Score: 2, Interesting

      Of course, Blue Max was set during World War I. No Nazis here. Tho I do suspect the ban was indeed political.

      --
      "Ask not what your country can do for you." --John F. Kennedy
    3. Re:Blue Max by dave420 · · Score: 3, Insightful
      What the heck was that you just wrote?? Do you often write really, incredibly, obviously unfounded blanket statements about entire developed countries?

      "Germans have a history of building up a meticulous and highly ordered societies, then burning up everything in a orgy of violence and mayhem"

      What history was that? Are you talking about the 1st and 2nd world wars? If you've studied history, you'd realise they were part of the same war, a European (and eventually global) 'civil' war.

      Germany has learned more than most countries, and has decided to err on the side of caution when it comes to dictatorial implications or nazi imagery, and this was an example of that. Anything regarding the world wars has to be presented in such a way as to educate the viewer about the dangers of [nazi] totalitarianism, as opposed to glorifying it. Hence, nazi swastikas and other imagery are banned in Germany, unless there's a really good reason to have it (ie museums, etc.).

      Funnily enough, a video game featuring Germans fighting other countries was looked at with some scrutiny.

      Saying this is as simple as "get rid of the red square otherwise we'll see WWIII" is unjustly trivialising a very complex and deep situation.

      Germany has a very strong technical sector, and saying they don't innovate is ridiculous. Just thinking a statement like that is even logically viable shows a great insight into your perspective ;) It's akin to someone saying "All the French surrender on first hearing a shot" or "All muslims are terrorists" or "All Americans are addicted to twinkies and murder".

  6. What about the old... by Chris_Stankowitz · · Score: 4, Interesting

    japanese pr0n games for nintendo? Did anyone really get off to these things? Has nintendo ever made any statements about these games? Do they make games like this for current consoles?

    1. Re:What about the old... by Ayaress · · Score: 5, Insightful

      There are some things about the hentai games for the SNES and GB(A) though:

      1. Nintendo didn't license them, and they already say, "Don't play games with out the Nintendo Seal of Approval." I doubt they'll comment on unlicensed games.

      2. (As far as I know) none of them have been brought to the US (at least not openly - you can't buy hentai games in the store like you can in Japan, you have to order them), and Japan is a far more open society, both to new ideas and technologies, but in this case more open to forms of entertainment. There isn't a social stigma around pornography in Japan to the extent that there is in the US.

      People who don't like it actually participate in capitalism the way it was INTENDED to work: They vote with their money and don't buy it. They don't sue the companies that made it (at least not anywhere near as much as we do). The people who do like it do the same, and they buy it, and it continues to get made.

      Back to the US: It bugs me how people are so opposed to pornography. If you compare a few polls about how many people like looking at pornographic materials and how many people think they should they should be illegal, you'll see there's a striking overlap - people who buy porn, but say it should be illegal.
      Porn is considered so socially unacceptable that if you ask people, they'll say it should be illegal even though they have a limited edition of Debbi Does Dallas hidden under their couch. It's like the smoker who says (between weezes and coughs and lighting a new ciggarette) that the tobacco companies should be forced out of business.

  7. I wonder why... by Dreadlord · · Score: 2, Insightful

    ... nobody complains about movies although they had controversial elements like violence and sex much earlier than video games ever existed.

    --
    The IT section color scheme sucks.
    1. Re:I wonder why... by Ayaress · · Score: 3, Insightful

      They do, and have for a long time. When I was young (early 80's), violent movies were the big target. Video games are newer. Holywood is established and entrenched, and it's unlikely any amount of litigation will budge them an inch. Video games are getting there, but there's still enough give in the market that they can win little victories here and there.

    2. Re:I wonder why... by corbettw · · Score: 2, Informative

      nobody complains about movies

      Um, you really need to get out more.

      A quick search for movie violence turns up over 1,750,000 pages. I'm guessing more than one of those is a complaint.

      Also, where do you think the MPAA rating system came from?

      --
      God invented whiskey so the Irish would not rule the world.
  8. Pulling Games by YomikoReadman · · Score: 5, Funny
    It's all well and good that there are groups out there that will crusade night and day to get games pulled because they are violent and graphic and will scar their children for life.

    I want to know where the groups are to get games pulled for being absoulute pieces of garbage, and leave deep mental scars simply by existing.

    --
    I have no regrets, this is the only path.
    My whole life has been "UNLIMITED BLADE WORKS"
    1. Re:Pulling Games by CashCarSTAR · · Score: 5, Insightful

      The ironic thing is that I'd be willing to bet good money that the members of those groups pulled their kids to see "The Passion of the Christ"...

      Talk about violence and scars for life...

    2. Re:Pulling Games by nebenfun · · Score: 2, Insightful

      If you can't see the difference in the violence in let's say beating up hookers for money (GTA) and historical violence like saving private ryan, the passion, schindler's list, etc, you have a poor sense of perspective.

      I think "those groups" have bigger problems than boycotting video game companies, tv and disney, etc...

      but there IS a difference between GTA and the Passion, and it wouldn't be hypocritical for a Christian parent to refuse their child GTA but make sure they watch the aforementioned movies.

    3. Re:Pulling Games by rblum · · Score: 5, Insightful

      That difference, of course, only exists if you're Christian. If you're not, they're both multimedia works about violence against fictional characters.

      Oh, in GTA, you're actually in control, so you have to make a moral choice, while in Passion, you just absorb.

      Nope, violence is violence. Just because it happened in the past doesn't make it any different.

      Apart from that, it's not about "my right to violence". It's about freedom of speech. Steven Spielberg wants to make a movie about people getting blown up (SPR), I want to make a game about blowing people up - why exactly should it be OK to censor one and not the other?

    4. Re:Pulling Games by OzPeter · · Score: 4, Insightful

      That may be so, but The Passion is rated R .. and from what I have heard for a good reason due to the use of violence as a shock tool in order to make a point about the sacrifice that Jesus made. The (quite reasonable by the sound of it) R rating is meant to protect children from just wandering in and seeing it.

      Yet there *are* many examples of Christian parents taking their kids to see this movie without having seen it before themselves. This is totally irresponsible and I feel an extremely hypocritical action on behalf of those parents.

      There was also the story this week of the 6th grade teacher who showed long excerpts of this movie to their class without the parents knowledge/permission.

      Such blind belief that because its Christian, that any amount or portrayed violence is acceptable is worse than what is in a video game, because the adults are *forcing* their childrento see it.

      OT There are a lot of interesting stories in the Bible that would not make it to any sermon due to the extreme levels of sex and violence. Check out "The X rated Bible" for more info :-)

      --
      I am Slashdot. Are you Slashdot as well?
    5. Re:Pulling Games by infinite9 · · Score: 2, Insightful

      As a member of one of those groups, i'd like to chime in. I went to see the movie in theaters and took my 12 year old daughter. After seeing it, I'll let my 10 and 8 year old daughters see it also. I think they have the maturity to handle the violence in that context. I'm not about to say that it's ok for any 8 or 10 year old. I won't let my five year old see it either. That being said, I think it's ridiculous to ban video games, tv shows, music, or movies to protect the children. It's my job to filter what they have access to. This is supposed to be a free society.

      --
      Disconnect your television. Do your own research. Draw your own conclusions. They're probably lying. Don't be a sheep.
    6. Re:Pulling Games by dave420 · · Score: 2, Insightful
      What's the difference? GTA didn't happen, "The Passion" certainly didn't happen like that, and "Saving Private Ryan" had about as much historical insight as my lunch did.

      Seriously, just because it looks (or even claims to be) fact-based, doesn't mean to say it is.

    7. Re:Pulling Games by Qrlx · · Score: 2, Insightful

      but there IS a difference between GTA and the Passion, and it wouldn't be hypocritical for a Christian parent to refuse their child GTA but make sure they watch the aforementioned movies.

      I have to say, I disagree with that. There is little of "religious value" in The Passion.

      The Passion is really just an excuse to show a ton of violence and suffering. By only focusing on the last 12 hours of Big J's life, you don't have the chance to see a character arc, or learn anything about WHY he's (willingly) being tortured and executed.

      The fact is (well, the dogma is) that Jesus deliberately and freely returned to Jerusalem with full knowledge that he would be put to death. It is this selfless act of transcendence that Christians should be focusing on, not the ensuing orgy of violence.

    8. Re:Pulling Games by ScooterBill · · Score: 2, Interesting

      Yeah violence is violence.

      I had a long email conversation with a member of some religious right group who was trying to justify the invasion of Iraq. This person used quote after quote from the bible showing how God condones the killing of people in the "right" circumstance. However, the quotes in the bible that condemn violence were conveniently forgotten by this person.

      In the end, we all make our own decisions. One person's rational logic is another person's whacko crazy way of thinking.

      "We're not gonna make it, are we?"
      - Terminator II

  9. Controversy misplaced by pieterh · · Score: 5, Insightful

    The standard answer when youths "go bad" is to search for the evil influences that twist their minds.
    It's bullshit. Young minds do not need violent video games to give them ideas. What they need is decent supporting social contexts to show them the alternatives.
    Society has to address the "economics of behavior", as one /. comment put it. Mass-production education, absent parents, junk food and junk society... these warp minds. Violent video games? Diversions that keep kids off the street and most likely beneficial insofar as they provide a release mechanism.
    But... hey, it's easier to blame the victims than address the real causes of social problems.

    1. Re:Controversy misplaced by gbjbaanb · · Score: 5, Insightful

      I remember back a few years when 2 youths committed suicide, and they happened to enjoy Judas Priest's music. Naturally the parents took JP to the courts (who were found blameless BTW).

      One commentator at the time remarked that it was a sad time when the parents took more interest in their kids when they thought they might win compensation than they ever did when the kids were alive.

      I figure this is the problem, anything that someone starts to shout about has less to do with the issue at hand, than it does with that person wanting acclaim, money, or publicity.

    2. Re:Controversy misplaced by pedrop357 · · Score: 3, Interesting

      Brain also misplaced.

      You forgot to mention that as video games have gotten more violent and realistic, youth crime has hit rick bottom.

      Young minds need to explore death in a fantasy context, so they can control their demons. An excellent book about stuff like this is "Killing Monsters" (forgot who the author is).

      Mass-production education, absent parents, junk food and junk society... these warp minds.

      They've warped minds to the point that youth crime is way down, drug deaths are even rarer then they were 15 years ago, teen pregnancy is down. In fact, despite all the mind warping, all things negative teenage are down, but the same thing cannot be said for people in thier 30s and 40s-crime rate up. If you don't believe me, check out the FBI's UCR for the last 10 years.

      Diversions that keep kids off the street and most likely beneficial insofar as they provide a release mechanism.

      The kids who could benefit from the diversions won't use them and come from families that won't use them. The kids affected and generally forced into these diversions don't and never did need them. They just lose their ability to manage their own time and plan their own activities.

      To put it succinctly: The kids are alright, in fact they're much better then anyone says.

  10. Comment removed by account_deleted · · Score: 3, Informative

    Comment removed based on user account deletion

  11. Gaming Controvosy by Un0r1g1nal · · Score: 3, Insightful

    Games are becoming more and more like the film industry, seeing just how much they can get away with and still make it to mainstream market. Also like the film industry they have to have as much violence, nearly nakid pixels, and if you can get lots of swearing in the narrative... all the better.

    I remember when games didn't need all this crap added to them to make them good to play .. like the first couple of the dizzy series, and time and magik.. great games...

    Think I will go dig my emulator out and have another go... you can see a field, exits are [north] [east] and [south]

    --
    If at first you DON'T succeed, Skydiving is NOT for YOU!!
  12. Optionally by andih8u · · Score: 5, Insightful

    Since you're the parent, then you should be able to tell your child not to play these offensive games. Asking the government, wal-mart, or EA to do your parenting for you is absolutely ridiculous. Its not like these games don't have a big rating label on the front of the box; optionally, you could always just look around on the internet to get a pretty good idea of the content, or most shockingly of all, just watch them play the damn thing. These people are letting their children be the parents, then blaming someone else because they can't ever be bothered to show any interest in what their kids are doing. You're the one paying for the game...decide if they can have it or not.

    --


    slashdot, news for crazed liberal socialist zealots
    1. Re:Optionally by canajin56 · · Score: 4, Interesting

      A friend of mine's older sister would buy anything for her kids, who were like 10 and 5 at the time. Although the older one got his pellet gun taken away because he kept shooting out the car and house windows. But the younger one got to keep his, since he was mostly good with it. But they certainly get all the violent video games they want. Why? Because otherwise they wouldn't like her. Last time she wouldn't because they didn't have the money, the 5 year old said "I hate you!" so she bought it. When she wouldn't get them icecream before dinner, they said they would kill her so she bought it for them.

      They've learned they can do anything to the babysitter and they won't get in trouble. Last time she took their precious Playstation away for fighting, so they wedged the bedroom door closed with a chair while she was putting it in the closet. She tried to call the parents but they cut the phone line! She climbed out the window but they had locked the front door. Then they started shooting at her. She ran 2 miles to the next door neighbors (They live in the boonies, you see) and the mom came home and yelled at the babysitter for bothering her and taking their games away, then bought the kids ice-cream. (They didn't even have to threaten to kill her this time!)

      On top of they, she is convinced the older one is the smartest person on the planet. He gets straight A's in elementry school, you see...mostly because she does all his homework and projects for him...but only because he's too smart to waste his time with them, you see ;)

      Long and the short of it, she doesn't want Wal-Mart doing her parenting beacuse she doesn't want ANYBODY doing her parenting. She doesn't want her kids being repressed and deprived. And she certainly doesn't want them mad at her

      --
      ASCII stupid question, get a stupid ANSI
    2. Re:Optionally by dave420 · · Score: 3, Insightful
      It's a seriously good point. Seeing as the parent is the child's "guardian", and therefore responsibile for them - every time they condemn something for leading their kid astray, that parent is admitting, publicly, they're a bad parent.

      In the cave-man days, who told the Sabre-Tooth tigers to stop eating the little kids? No-one. Their parents were being real parents and chasing them away with big-ass pointy sticks, not moaning and whining about needing a public committee to oversee a legislative addition to the "Constitution of the Third Cave from the Left". Shoooot. Your kids, your problem.

    3. Re:Optionally by poot_rootbeer · · Score: 2, Interesting

      Quite frankly, if I were the babysitter I would have summoned the police when the brats started firing at me with pellet guns, if not sooner. Let Mommy explain her negligent parenting behavior to the man with the badge.

  13. It's all in parenting by Sabalon · · Score: 4, Insightful

    I've been playing video games for a long time (and I still suck at them.) I remember playing Pong on some tv console thing in the mid 70's. I remember early arcade games (very abstract :), and I've played my fair share of FPS's.

    Other than some motion sickness caused by FPS's, I don't think they've affected me at all. It's a way of blowing off some stress from time to time. Just because I may get in GTA and start picking off random citizens doesn't mean I'm gonna find an M16 laying around and do the same thing in real life - never mind the fact that my aim is even worse in real life than in a game!

    The only violence that I can think of that could be attributed to video games happened in the early 80s. And even then it's more of a parenting thing. We had an arcade in a strip mall. Some teen girl was in there while her parents had gone to the supermarket. She left the arcade with a couple of guys who raped her. The arcade then instituted a policy that if you were under 16, you had to have a parent in there with you. Pretty much killed their business. We used to ride our bikes up there just to play games. After this happened, it was a ghost town in there. And it wasn't the games or the arcades fault.

    1. Re:It's all in parenting by Sentosus · · Score: 4, Interesting

      I used to compete in laser tag. We actually had tournaments (Mad Props to those in Irmo, South Carolina). It contributed more to my last shooting abilities than any video games. Now, when we talk about knowing specifics to weapons, Counter-Strike has told me to hide behind a wall of 2X6 boards if a 9mm glock is firing at me and to hide behind 3 feet of concrete if a Desert Eagle is firing at me.

      If nothing else, the games have taught me the limitations and information a spec sheet could not. Theif flashes a .50 Calibre pistol vs. a Glock 9mm, I am more willing to pass them the money I have. Afterall, with the .50 calibre pistol, you are fighting for you life while a Glock carries some chance of survival.

      My parents never taught me about death. I learned my ways of sacrificing animals and fighting from the Old Testament of the Bible.

      SP --- Finding evil in all things, just to keep it fair.

    2. Re: It's all in parenting by Vexware · · Score: 2, Insightful

      The truth is, parents should not have to supervise the games their children play if they have brought up their offspring correctly and ethically. I suppose the other parents, those who have not been able to bring up their children very well, belong to those who can't actually be bothered to check which games their offspring play!

      But then, I believe games are not fuel of violence and hatred, but only ways of releasing and exorcising these feelings we have. People do not seem to understand that kids who go on kill rampages are kids that have been badly brought up, or who have had these feelings burned into them throughout their life, and games are just "idea whores" as much as films are, I would say. One could say films are not targeted; they are, but much more discretely than games are. We can observe a number of campains against the effect of video games, but campains against films pass nearly unnoticed -- yet this form of media is just as accessible, a lot of children know how to use eMule easily.

      How come video games are targeted so much more than films?

      --
      "Really, I'm not out to destroy Microsoft. That will just be a completely unintentional side effect" -- Linus Torval
    3. Re: It's all in parenting by AceCaseOR · · Score: 2, Insightful
      How come video games are targeted so much more than films?

      Easy. The "grown-ups" in Congress are going "Well, movies weren't this violent when I was growing up, and we didn't have video games when I was going up, and there weren't school shootings when I was growing up, so it must be the fault of those dag-gum violent movies and those new-fangled video games."

      Yes, that's a generalization, but unfortunatly it isn't too off base.

      --
      Zagreus sits inside your head, Zagreus lives among the dead, Zagreus sees you in your bed and eats you in your sleep.
  14. Thank god for GTA by vasqzr · · Score: 2, Insightful


    Before Grand Theft Auto came out, Doom and Mortal Kombat got blamed for everything. There aren't any high school kids around today that have played the originals of either of them.

  15. Been there, done that by ADRA · · Score: 4, Interesting

    "Who wants to bet that that the use-confiscated-drugs-for-short-term-benefit gameplay of Midway's upcoming NARC will make the cut in future articles about video game controversy?"

    Can anyone say:
    Fallout 2
    Any game with 'stim pack' such devices

    Mind you, having the cool jitters can actually add depth and understanding to the drug usage, and hopefully become so sick and tired of the jittering controller or the blured screen that they actually get steared away from drugs. But that's not news so the first time someone gets high and blames NARC, you'll see headlines from here to Baghdad!

    --
    Bye!
    1. Re:Been there, done that by Ayaress · · Score: 2, Informative

      Fallout 2 went beyond stimpaks. In Fallout 1, all the drugs (while many were addictive) had a purpose in the game (raise strength, charisma, intelligence, purge radiation from the system, heal wounds, etc). Fallout 2 had Jet, which is probably the most realistic drug ever put into a game. It gives you some brief effect for about two minutes (I forget what it is. I think it was like +1 all stats), but when it wears off, all your stats get lowered and you're addicted. The addiction never wears off, and the only way to stop the slow stat loss is to take MORE jet. Over time, it takes more and more of the stuff just to keep your stats from going down the crapper, and usually once you're addicted, the game is more an excercize in trying to get enough jet to keep from hitting the minimums in all your stats until you can get the antidote (if you can even keep your intelligence high enough to handle that quest).

  16. Phantasmagoria (SP?) by Sentosus · · Score: 4, Insightful

    The old Sierra game titled here happens to be one of the freakiest games that I have seen. There was no need for violence, but still when I originally went to purchase it back in my youth, I was warned that it would send chills up my spine. It is too bad that we don't see violence used to further a story line and now we have it projected as an element of entertainment. We do not need gibs in BF1942, but the violent noises of death really add.

    I must say the gargling noises of people in that game still gives me flashbacks. It adds to the experience, but in a way that gibbing people in UT2004 does not.

    I hope that we see this as a passing fad and in the future we place more emphasis in realism vs. violence. Afterall, watch KillBill. The experience is only entertaining for the first few minutes and then slowly gets boring when a simple use a realism could have changed the effect.

    SP --- OT as usual.

  17. Games like these don't excite me anymore by chiyosdad · · Score: 4, Funny

    I mean, really. Lame stuff like

    In the game, you played as a comic facsimile of General George Armstrong Custer, the infamous 19th-century military officer who contributed to a seedier side of American history until he met his (and his entire unit's) death at Little Big Horn in 1876 at the hands of Native Americans. As the game version of Custer, you embarked on little more than a rape romp, as you ran literally across the screen from "enemy" arrows toward a Native American woman strapped to a pole. Once there, Custer would get it on with (or, according to many critics, "rape") the woman for points. Game over.

    is for kiddies. Having outgrown all that, what I really need, is a game where I can murder helpless kittens.

  18. I must REALLY be out of date... by JessLeah · · Score: 2, Funny

    When they mentioned "Manhunt", I thought they meant Manhunter: New York...

  19. What folks need to realize.. by stratjakt · · Score: 5, Interesting

    The majority of the video game market is males, aged 18-35.. Google yourself for the demographics, I'm too tired too.

    Bitching "what about the children!?" is pointless. There are plenty of age appropriate games out there, Mario, Sonic, Crash Bandicoot are still about.

    But, there now exists a generation of adults who grew up on video games. They aren't kids stuff anymore.

    The latest big budget kill-fest video game should be measured against the yardstick of the latest big-budget R-rated movie, not the latest disney flick. Compare it to HBO, not Nickelodeon.

    A 20 year old gets the jokes and satire in the GTA3 series. An 8 year old doesnt. Games are rated for a reason. Time for some personal and parental responsibility.

    That is all.

    --
    I don't need no instructions to know how to rock!!!!
  20. People, please. by bad+enema · · Score: 2, Insightful

    Take it easy, it is ONLY A GAME. No really, I'm serious. Relax.

    The same people who want to ban violent games are the ones who are anti-gun control.

    You know, people weren't any less violent before video games were created. This is both historically and theoretically true.

  21. uh by 2MuchC0ffeeMan · · Score: 3, Interesting

    yeah, i think we should put more liability on game makers for messing up our children's lives

    while we're at it, let's sue mcdonalds for making us fat, sue microsoft for making us dumb, and other stupid lawsuits

    i do like this article though, it has a different prospective, it said night trap's goal was to 'save the teen girls' not kill them. i've seen worse movies, but nobody dares question the effects of hollywood.

    --
    Runnin' On Empty .... I'm Still Alive
  22. No, it's only shock value.. by DelawareBoy · · Score: 3, Interesting

    It's not the violence, it's the shock / originality. Anyone remember Carmageddon? Where the point of the car race is, well, run over as many people as possible? (Including little old ladies with Walkers). Once GTA has a few dozen rip offs, this will be a non-issue. Example, a fairly good graphics game where you deal drugs to high school students would be insanely popular. Right up until it was banned, the company sued, etc. it's when a) companies push limits and b) Those products are recognized by the media. Add those two together and you have a great recipe for controversy. -DB in 2004

  23. Syndicate (the original) by oniony · · Score: 4, Interesting

    The earliest game I can remember that caused concern was Barbarian. This was a combat game for the Spectrum and others that had lots of blood, decapitation novel for the time. I think the cover of Crash magazine (Oley Frey, I think the artist was called) caused most of it, I reckon!

    Syndicate was another memorable game, one of the first to allow mass carnage and easy access to fire.

    --

    Powered by onion juice.

  24. Public Library provides more graphic violence by Mark_Uplanguage · · Score: 5, Insightful

    I'm always amazed at the ignorance of easily offended people. It's easier to go into a public library and pick up mystery/thriller books by James Patterson (and many many other authors), which I would state are more violent and graphic by way of explicit details in what was done (murder), how it was done and why. Just go look at some of the published Editorials available on his books. The point is that apparently the first ammendment stopped these offended people from making noise about the authors! I fail to see the difference in video games.

    --
    "The difference between stupidity and genius is that genius has its limits." -- Albert Einstein
  25. Violence is A-OK! by bentonsmith · · Score: 4, Interesting


    You can get away with near infinite violence in the media in the US.

    You can get away with far less in terms of nudity. I mean look, we had a little breast flash on national television a little while ago, and everyone went agog. From what I have been told, europeans have far less tolerance for violence, and more tolerance for nudity.

    --
    -- benton.
  26. Not just video games by Jim_Maryland · · Score: 5, Insightful

    It's not just video games that create controversy. Remember how Dungeons & Dragons was viewed?

    Any game that doesn't fit the "norm" will create controversy. A little parental supervision will help in any of these games. Know the capability of your child to determine what types of games they can handle. If they can separate fiction/reality, they can probably handle some of the controversial games. Some kids may take longer than others to differentiate what they see on TV/video games/music/etc... and therefore should be buffered from the content. It's all up to the parents to make these decisions and deal with the consequences.

    1. Re:Not just video games by Jim_Maryland · · Score: 2, Insightful

      I have to disagree on your statement that "it's really not up to parents to deal with the consequences". Parents are the primary influence in their children's life. Parents have a responsibility to prepare their children to deal with the "real" world. Part of that involves monitoring the other "influences" in their life. These other "influences" can involve anything: video games; friends; teachers; coaches; TV; etc.... I, as a parent, feel that I am responsible for my children's actions (and I'll feel that, even after they have grown up and left the house).

      My opinion on the responsibility of the game vendors is that they should accurately follow the game rating systems for starters. After that, they should also focus their marketing efforts according to age too (don't advertise GTA on Cartoon Network).

      As for your comment that "Games make it harder and harder for kids to make the distinctions you're talking about.", if the kid can't differentiate, the parent shouldn't be providing them with access to the game. That's where the parent's need to step up and limit there access to material based on the comprehension level of the child.

  27. After playing Fallout II... by Anonymous Coward · · Score: 5, Funny

    ..I went and purchased a Remington 700 VS Sendero chambered in .223 and scoured high and low for a Red Ryder LE BB GUN. I started digging up graves in my local cemetery looking for chits and stashed loot. I broke into the local Brotherhood headquarters (sneakily disguised as a Teamsters Local Union) and started a gun battle with the tommy-gun wielding folks therein. I won because I had lots of stimpacks and they were too surprised to do much other than scream. Scored a bunch of criticals and blasted Tommy "The Nose" Lasagna's nose off. Then I went to "Jake's Pub" on Pines and Main and bartered for some better weapons. I asked to see his "private stock" but he kept on pretending that he didn't know what I was talking about. When I showed him the Colt I had liberated from some cops earlier, he ran away. I found some liquor, a Glock G36 and some condoms behind the counter.

    I'm heading to New Reno now, travelling west along the Dead Zone. I hear that there are mutants in New Orleans. It's my duty to take care of them on my way.

    Vault 13, here I come.

  28. Most offensive game is Mario by superpulpsicle · · Score: 3, Funny

    Ok, I don't believe to this date no parent has ever complained about super mario brothers games. Gran Theft Auto is not even in the same league.

    You got Mario and his brother Luigi jumping on clouds and mushrooms. Mushrooms the size of the screen. What's worse is Toad. A character that consumed so much XXXX, he's a mushroom himself. Come on people.

  29. Lost games: Loverboy by AndroidCat · · Score: 4, Informative
    I notice that Loverboy doesn't get any mention. (MAME has it on their Want These ROMs list.) Basically a maze'n'dots coin-op game, with a little perv in a park. After gobbling a pickup, your perv could gobble a ghost, er, woman (without getting arrested). At that point it switched to a fairly graphic screen showing one of several positions. The object was to, umm, get both bar graphs to top at the same time by rhythmic taps on the fire button.

    I don't know if anyone ever distributed it, but it toured the trade shows (1984) as a back-at-the-room demo.

    --
    One line blog. I hear that they're called Twitters now.
  30. Re:am i the only one... by Jonas+the+Bold · · Score: 2, Insightful

    "Somebody please think of the children" isn't liberal, it's mostly from the Christian right. Thier the ones that ban books, and try to ban movies, music, games, and everything else.

    Communism is economic policy and not social, so is completely unrelated.

    Labeling everything you disagree with "liberal" (or conservative, or right, or left, or communist, or anything else, for that matter) is stupid.

    --
    Everything seemed to be going so nice
    'till the end of all beings punched right through the ice
  31. One that is never mentioned by JavaLord · · Score: 5, Interesting

    One that I never hear mentioned is Bloodsword for the Apple II computers. It was a 1v1 fighting game, and it came out around 1985. Needless to say, it had the blood of the early mortal kombat games with the ability to chop someones head off in mid combat. Then a goblin would come out and kick around the severed head like a soccer ball. You never heard of it, because it wasn't popular enough to be blamed for something. It's only the popular violent games that get pegged by people looking to place blame rather than assign personal responsibility

    Take Doom and Colombine for example. Instead of blaming the teachers for letting those kids be teased everyday, or blaming the kids themselves for venting their frustrations in an unacceptable manner (ie shooting up the place) the media and the parents had to blame doom. Does anyone really think if doom wasn't around those kids wouldn't have shot the place up anyway?

    1. Re:One that is never mentioned by JavaLord · · Score: 2, Funny

      Sure enough, I searched around a bit and couldn't find a Barbarian or Bloodsword for the Apple 2. But then I remembered that those *fuckers* that had C64's when I was a kid always had better games. Sure enough I found screenshots of a c64 version called Barbarian. Bloodsword was most likely the name of the Apple 2 port, or the bootleg I bought :(

      Check it out, headkicking goblin and all

      I did get a good laugh at the old c64 guys, because I remember the Apple 2 version had better graphics. Of course, then I saw that the c64 got a sequal! Not only did they get Barbarian 2, but B2 had overt sexuality and animalities! The picture of that chick was damn wankable back then. Those C64 guys got everything ^_^.

  32. Re:am i the only one... by snoopsk · · Score: 2, Insightful

    I have been playing violent fps games since my early teen years when Doom first came out. I also own a variety of real guns. According to some, I am a potential mass murderer.

    This is another example of the lack of personal responsibility found in the US today. Most people don't realize that responsibility is necessary for liberty. When people do not take responsibilty for themselves, their freedoms will be revoked (games banned, etc).

  33. Some of those games deserved to be banned by drinkypoo · · Score: 4, Interesting

    Or at least, should have been sold only in adult bookstores. Custer's Revenge? That's fucked up right there. It doesn't mean I think it shouldn't exist, pretty fucked up no matter how you look at it.

    A note on Wolf3D: Germany bans anything naziesque, whether you're being nazis, or killing them.

    Incidentally I played (most of) phantasmagoria and aside from deciding it was a really cheesy game, I was nauseated by the experience of having my female character raped to further the story line. Given their track record i'm not sure "banned in Australia" really merits inclusion on the list. Although, I can't remember, if that's the game that has the sequence of a woman being killed by being fed her own guts through a funnel, I guess I can understand it. However, that's not mentioned here. The game was made by a woman though, the ever-famous Roberta Williams who is responsible for (in the old days) some fantastic games and (more recently) the stupidest puzzles ever known to man. So given that the main character is female, the author is female, I'd say it's man-hatin' if anything. Which should also hardly put it on the list.

    The games that I feel are most justifiably contraversial are Grand Theft Auto 3/VC and Postal/Postal 2 (each game's second installment is basically the same game with different enhancements.) I feel this way because of all the different more or less realistic ways you can kill people in them. Postal (2, at least) is obviously goofy, like you can blow people's heads off while they're vomiting and vomit will come out of their neck. (Time for a MAD-style "Yeeeecch.") The thing that makes them different from, say, Unreal Tournament is that they are such a plausible setting, using (mostly) realistic weapons that the average person can get their hands on. (Obviously Postal has many departures from this, and GTA has a couple.) At least in games like Half-Life you're in a totally mythical situation.

    Now, I like these games, I don't think they should be banned - but I can see why people get into such a froth about them. The bottom line though is that parents are responsible for parenting, not game companies. You don't let your kids eat rat poison and wash it down with antifreeze, even though rat poison looks like candy and antifreeze looks kinda like mountain dew. Why is this any different, besides the fact that we don't know if playing violent video games is actually harmful?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Some of those games deserved to be banned by drinkypoo · · Score: 2, Insightful

      Actually, I agree with you wholeheartedly. My subject line was knee-jerk, so apparently I am as guilty (at first reflex) as any of the people whose actions I decry in my latest livejournal entry which was initiated by this story, and which I will mirror here for your enjoyment. What I mean rather than banned (and what I should have SAID, I will grant you) is they should have been banned from mass retail outlets, because they should not be supplied to children. (If they are pornographic in nature, existing laws prohibit their sales to minors.)

      Babble above, content below:

      GameSpot has posted an article entitled When Two Tribes Go to War: A History of Video Game Controversy which on page 11 has the following delicious tidbit:

      As the battle ensued, in January 2004 the Miami Herald reported that the city of Miami would enact an ordinance that would make it illegal for retailers to sell or rent "violent" video games to anyone under 18 without a note from his or her parent. Three of the city councilmen who voted for the ordinance were Haitian-Americans. The two who voted against the ordinance were not of Haitian decent. Retailers and rental outlets would incur warnings or fines of $250 per day or up to $500 for repeated offenses. GameSpot reported that Mayor Joe Celestin, a Haitian-American who introduced the ordinance and who is also one of Vice City's most vocal critics, said, "We don't believe the First Amendment was written to protect those who want to incite violence."

      The interesting thing is that the First Amendment of the Constitution of the United States of America does not discriminate. There are cases where violence is justified, such as preventing taxation without representation. Well, Senor Celestin, please move to Haiti where more than 80% of the people are living in poverty, where two-thirds of the population is involved in agriculture, which is to say, weedin' and pickin'. Stop pissing on this great nation of ours, which is based on the notion that a person has the right to speak their mind without fear of recrimination. Not to mention that to this date there is still no proven link between violent video games, and violent behavior, you ignorant fuck. I wish I'd heard about this in a more timely manner, but suffice to say, the head of Miami's local government does not believe in the First Amendment. Free thinkers beware.

      Damn, the more I read this, the worse it gets. I find new people to be offended by all the time.

      the second film, Tomb Raider: The Cradle of Life, met a greater challenge when in August 2003 ABC Radio News Australia and other sources reported that mainland China had banned the movie entirely, calling it "anti-Chinese."

      China's government complained that the film falsely portrayed China as "a country with no government and overrun by secret societies," according to ABC News. The BBC reported that same month that a Chinese official said, "After watching the movie, I feel that the westerners have made their presentation of China with malicious intention. ... The movie does not understand Chinese culture. It does not understand China's security situation. In China there cannot be secret societies."

      HAHaHAHAHAHaHaAHA! In China, *snort* there cannot *snicker* be secret societies? Need I say more?

      On February 15, 2004, Eidos attempted its first move into the spotlight from the other side of the stage by announcing that it would release a game called Whiplash, developed by Crystal Dynamics and aimed at kids 7 years of age and older. The game's objective would be to free laboratory animals from torture in the name of science,, the U.K. Telegraph reported. As noble as the game's premise may be to some, British police and MPs are not happy about it and have called the ga

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  34. Re:am i the only one... by snoopsk · · Score: 3, Insightful

    The religous conservatives want the games banned because they feel the games are morally wrong.

    OTOH, liberals want the games banned because they beleive that games cause violence. It is a liberal mentality that suggests that society, not the individual, should accept responsibilty for an individual's actions. These same people believe that guns cause violence.

    The extremists on both ends of the political spectrum are the ones trying to ban the games.

  35. Why, sure, I play Zork, proud to say it... by dpbsmith · · Score: 4, Funny

    A VIDEO GAME ARCADE?

    My friends, either you are closing your eyes
    To a situation you do not wish to acknowledge, or you are not aware of the calibre of disaster indicated by the presence of an arcade parlor in your community.

    Now I play PC games myself, mighty proud to say it;
    I consider the hours I spent with Zork are golden--
    Helps ya cultivate logic, and horse sense, and a keen mind.
    But just as I say it takes judgement, brains, and
    Maturity to solve a puzzle,
    I say that any boob can punch a button on an arcade console
    And I call that sloth
    The first big step on the road to dee-gradation.

    And all night long your River City youth'll be fritterin' away their hard-earned quarters
    Stick the coin in the slot, don't worry about taking out the garbage--

    And, my friends, ya got TROUBLE!
    Yeah, ya got TROUBLE!
    With a capital T and that rhymes with V and that stands for GAMES...

  36. Re:am i the only one... by Ayaress · · Score: 2, Interesting

    If you want to talk about commie liberals, I should remind you that it's mostly Republicans (and Blue Dog Democrats, who might as well be Republicans anyway) that focus on family values and "think of the children" and such. The liberal path in this (although most Democrats are far from liberal themselves) is that video games constitute art, and are protected by freedom of expression/speech/etc, and that if you want to stop people from buying them, why not tax them and raise the price rather than bogging them down with useless and unconstitutional chains.

  37. Look for the middle-ground.... by Half-pint+HAL · · Score: 3, Interesting
    Young minds do not need violent video games to give them ideas.

    Strictly, no. But games/films/comics/music/novels/plays/operas/philo sophy/politics will give them particular ideas. (Culture is no barrier to corruption.)

    For example, there is an interesting phenomenon in the UK arising from a series of adverts for a Chocolate bar: Cadbury's flake. These adverts involved beautiful women eating the bar rather provocatively. For a man who went through puberty while these adverts were being shown, you can often get a rough estimate of his age by matching his sexual fantasy to a particular Flake advert. Is it the bath advert? The waterfall one? Etc.

    A pubescent boy will have fantasies regardless of what he sees on TV, but what he sees on TV will doubtless affect what those fantasies are. I imagine there's a whole new generation of fantasies based on Lara Croft doing handstands....

    What they need is decent supporting social contexts to show them the alternatives.

    They need that too.

    Be careful of stating "They don't need X, they need Y" as quite often X and Y are complementary and should both be supplied.

    Don't present running down pedestrians as entertainment to 13 year olds while also saying why safe road use is A Good Thing (TM).

    HAL

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  38. Its not funny. by Gannoc · · Score: 5, Funny
    Last week, my 7 year old nephew stole a 1982 crown vic, ran over at least 5 people, threw a grenade at some cops, and after getting shot, healed himself by having sex with a prostitute.


    Bad parenting? Perhaps, but I discovered later that my nephew had finished playing the copy of Grand Theft Auto III he had received for this birthday. Yes, it could be a coincidence, but this about this: How else could a 7 year old child have learned that banging a prostitute can heal wounds except through that video game?

    Are we going to continue to allow these games to poison the minds of our children? I pray that we shall not.

  39. Easy way to teach kids about violence... by Ayaress · · Score: 3, Interesting

    Take them hunting. Peg Bambi in the throat, have the kid help gutting/cleaning it, take him to the butcher's and let him watch as they run the deer through the bandsaw, then give him a nice big slab of venisen. It didn't scare me off of video games (I've probably accumulated the digital blood of billions on my hands since), but it sure scared me off of guns. Either that, or it'll make them a vegitarian.

  40. The question I have is ... by maddogdelta · · Score: 5, Insightful
    Given the assumption that video games makes one violent, what games did Adolph Hitler, Heinrich Himmler, Attilla the Hun and Jack the Ripper play when they were younger>

    After WWI there was a great fear that the return of all the trained and experienced killers from european battlefields would create a violent crime spree of endemic proportions. Never happened. If real violence couldn't create that kind of effect, how come video violence is supposed to be a surefire violence trigger?

    --
    -- There are 10 kinds of people in the world, those who understand binary and those who don't.
    1. Re:The question I have is ... by Pvt_Waldo · · Score: 3, Insightful

      Real violence, as witnessed by those in war, is far more numbing and has far more impact than video game violence. It shoccks the core. It lingers in the mind.

      Video game violence just trivializes it. Nobody has nightmares about what they saw in a game. But they do have fantasies.

    2. Re:The question I have is ... by joster · · Score: 2, Interesting
      If real violence couldn't create that kind of effect, how come video violence is supposed to be a surefire violence trigger?
      I think the difference is in the reality of killing in a war vs. the reality of killing in a computer game. As realistic as the graphics and sound of computer games get, can they really simulate the experience of knowing that you have killed a fellow human being? I think that both in video games and movies, violence is often stylized such that killing people simply looks cool. Consider the lobby scene in The Matrix. Neo and Trinity have lots of guns. There are lots of bad guys with guns. Then in a very slick scene, they "kill" all the bad guys. Now just take a moment to think about killing someone you know. You are alive; He/she is alive. And say, with a knife, you stab them until they are dead. Just writing this is repulsive to me, but I think it expresses my point. To a mature individual, just a moment of thought and imagination is sufficient to know that the idea of killing another person is abhorrent. Now, for someone who is not mature enough to realize this and disconnect the idea of killing people with the fun of running around and shooting bad guys, they can become confused and think that actually holding a gun and shooting people is no different than shooting bad guys in the video game. I think that is how video violence can go wrong.
  41. Violence, Roman games, and the military. by Ungrounded+Lightning · · Score: 4, Interesting

    This proves that more violence doesn't necessarily make a game better.

    Well, that doesn't address the issue of what the game is FOR, now does it?

    If the purpose is to make money, "better" means "make more money". Violence is a tool to attract male teenagers with pocket change in the "young warrior" stage of maturation. So the profit maximization function may include putting as much violence in as possible without getting banned from the arcade.

    If the purpose is to propagandize the player, then it depends on what you want to propagandize him WITH. Violence remains a tool to attract players. But now it must be tied to a propaganda message. Which can be done by the effects of use of violence in gameplay and the situations where using it improves, rather than harms, the score.

    But then the issue becomes "what message do you want to propagate"? Political Correctness? The current legal system's rules? How to be a better warrior?

    The Roman Games were viewed, by the rulers at the time, as a way to (in modern terms) desensitize the Roman population to violent death, in order to make them better soldiers.

    Which brings us back to the fundamentals of US law.

    The choice of "message" in any form of communication or art is a free speech issue. As such it's very heavily protected by the First Amendment. This is because government selection of moral codes is, in the view of the country's founders, more dangerous to the population than letting them select for themselves.

    Violence in video games may not be "nice" according to some moral codes. But limiting communication to a particular set of moral codes is NOT within the government's power.

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    1. Re:Violence, Roman games, and the military. by hambonewilkins · · Score: 2, Interesting
      My argument is outside of the government. The market has decided the fate of games that are violent or feautre sex just for the sake of sex or violence. People hear they are bad games and stay away. In the case of BMX:XXX... far, far away.

      I'm pretty sure I wasn't making a free speech argument.

      --

      God Bless America. Why? Did it sneeze?
    2. Re:Violence, Roman games, and the military. by Ungrounded+Lightning · · Score: 2, Insightful

      I'm pretty sure I wasn't making a free speech argument.

      You weren't. You were making a market argument (with the implication for the free speech argument that there is no problem, because market forces are already penalizing gratuitous sex and violence.)

      But there was an ambiguity in your title ("More violence doesn't mean better"), to wit: What is the definition of "better"? This is especially problematic, given that the usual result of hand-wringing about videogame violence content is a call for censorship, followed by a debate about WHAT and how MUCH to censor, with "none at all" being portrayed as an "extreme" position.

      So I was addressing the ambiguity, segueing into a point in the free speech argument by way of ilustration.

      --
      Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    3. Re:Violence, Roman games, and the military. by Nicolas+Pillot · · Score: 2, Interesting
      > Violence is a tool to attract male teenagers with pocket change in the "young warrior" stage of maturation

      Virtual violence can keep away from stress and real violence.

      I may be adding my Troll 0.02$, but i sometime enjoy playing dumb-ass-violent-idiotic games, becase it often gives me a great stress relief.

      After 5 minutes of carmageddon, i get some good laughing. Playing alien vs predator (which does not refer to real-life violence, but i love speedy good game) while listening to black metal can drain my whole stress away in a quarter hour. Just as instagib q3.
      And after that, i have evacuated all the anger i could have, and i'm again the smiling cute boy my girlfriend is so fond of. Either that or having sex, the result is the same, but video games do not make her eyes shine.
  42. Re:am i the only one... by Jeffool · · Score: 3, Insightful

    And I think that maybe you're thinking that the libertarian way of thinking is in juxtapose to traditional liberal philosophy?

    Don't let TV tell you what a 'liberal' is. And for Christ's sake, don't let a Democrat(hell, or Republican) do it either.

    The words 'liberal' and 'conservative' have been around for quite some time and have meanings other than those espoused by the major political parties.

    But hell, if we're making a game of it all, I suggest:
    What causes violence?
    (C): violence, control, hate, greed, weapons

    (C)represents anarchistic philosophy - "blame" implies something is wrong. So long as everyone consents by taking part in the system that perpetuates violence, f'ck it. Let'em kill each other.

  43. What ever happened to... by Shirov · · Score: 4, Insightful

    Personal Responsibility! These kinds of stories should be moot. Bottom line, no one forces kids to play these games. Typically a kid gets the game from their parents or money provided by their parents. If this is not the case, the parents still have the right/obligation to NOT allow their kids to play the "violent" games. Parents, stop asking the government to raise your children and do it your damn selves!

    --Ryan

  44. Re:They didn't even mention THRiLL KILL!? by AceCaseOR · · Score: 2, Insightful

    RTFA. It get's mentioned, it's just not in the top 10.

    --
    Zagreus sits inside your head, Zagreus lives among the dead, Zagreus sees you in your bed and eats you in your sleep.
  45. Re: Custer's Revenge by log0n · · Score: 2, Insightful

    The difference (people need to understand perspective and intent) is that Apache, Commanche, Tomahawk, et al aren't names that have the negative mental stigma that Jew (one can argue this) and Gypsy have.

    Avoid slippery-slope mentality.

  46. Re:It's Really Just A Statement About The Directio by maxpublic · · Score: 4, Insightful

    People seem to want the government and other organizations to take care of them and take care of their children.

    More importantly, they want the government to deal with their neighbors as well, in much the same fashion as the original Puritan colonies did. That is, "do things according to my moral code or I'll get the government to beat your ass."

    The Constitution is of little concern to many Americans. They're far more invested in oppressing the people around them to confirm that they have the power to control their environment. Rights interfere with those activities, and because the Constitution is about rights it's an impediment to their goal to exercise power. The fact that such a view will come back to bite them in the ass is of little concern as they're sure that *they* will never become the target - since, of course *they* are RIGHT and everyone else is WRONG.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
  47. Re:am i the only one... by maxpublic · · Score: 2, Insightful

    The battle cry of the extremist right is "for the chilllllddreen!"

    The battle cry of the extremist left is "for the greater good!"

    Both sides are fanatical loons and both want the exact same thing: to control what YOU can and cannot do. Their supposed differences are nothing more than trivial details.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
  48. The situation is worse all over the world by Rolman · · Score: 3, Insightful

    For every idiot spewing BS about violence in videogames, there are three game-savvy people who can shout "ESRB!". This industry self-regulation system actually works quite well when people, media and retailers get involved with it. It's very efficient when the circumstances are the right ones.

    The problem is, it's not as widely enforced as the movie rating system, and it's worse in some countries I've been in, where the ESRB rating is completely ignored and the video games can be sold to minors. Countries in Central and South America come to mind, and some countries in Asia. The US has been improving in this area, as some retailers actually ask for ID when selling mature games, but the situation is still far from perfect.

    Let's remember the one with the money is usually not the child, and most of the cases where the offending game gets to a child's hands is the parent who bought it. Whenever there's a case like this the parent simply blames the company or the videogame industry altogether, and of course there's always a "Paladin of Justice" of sorts, ready to take the issue to the media or to some control circles.

    In Mexico, for example, I saw a case of some people on national TV saying Pokemon is the devil's work and a priest encouraging children to burn their Pokemon toys (the priest, by the way, used to own a video rental store, ironic, huh?). This stupid issue stopped the very second some news arose about none other than the Pope himself endorsing Pokemon and praising it for getting children together to play. Pokemon is a children's E-Rated game, completely safe to play and yet there are people ready to use it for their own agendas. Now think about the real trouble makers like the M-Rated Resident Evil, Grand Theft Auto or the upcoming Doom 3.

    Every once in a while I get to see stupid, ill-informed articles about the issue on media in many countries. I think it's time the videogame industry defends itself by making the same amount of noise as those sensationalist idiots do. We have a good rating system, we need people to effectively use it, we need to strongly enforce it.

    --
    - Otaku no naka no otaku, otaking da!!!
  49. Crap by cHALiTO · · Score: 2

    Nice article, except for one little detail:

    How can one talk about controversial games and not mention Leisure Suit Larry!?!?!

    --
    "Luck is my middle name," said Rincewind, indistinctly. "Mind you, my first name is Bad." -- Terry Pratchett
  50. Sure we have the Right, but is it a Good Idea? by sampson7 · · Score: 2, Insightful

    Not one post so far has discussed the fundamental issue here -- the only thing kids tune out more than their parents are content-advisory labels. Sure, in a perfect world every parent would monitor their 2.3 children 24 hours a day and sit around the dinner table every night and talk about their feelings.

    And I'm hardly one to advocate government censorship as an answer to anything. Hell, I loved Mortal Kombat when it first came out, and to this day FPS are some of my favorite ways to blow off steam.

    But too many /.s are ignoring our collective responsibility to society and behind the cloak of the 1st Amendment and/or parental and/or personal responsibility. Sure, it's legal to depict violent actions. Sure, Hollywood does it all the time. But let's ask the next question -- okay, it's legal -- but is it good? Is it beneficial to society?

    Too many parents work too many hours. Too many children sneak behind the backs of their parents. Too many video game stores sell to minors. ESRB ratings are a joke. (And I certainly remember turning 21 and buying alcohol for my under-aged friends.)

    The result? Too many children see far too much violence, both on TV and on video games. This is bad. And I don't care that some looney-tunes wacko goes on a shooting spree after playing some Doom variant -- that's not the "bad" I'd talking about. Instead, I'm worried about the daily toll all this takes -- the desensitization to violence and misery and all the bad things in life that only add to the pressure of being a teen/young adult.

    Rather than proudly trumpet the fact that the Constitution allows for these things, I'd challenge the Slashdot community to come up with answers. We're not going to stop children from growing up, and with a war on terrorism and brutality all over the news they can hardly avoid encountering mind-numbing violence on a daily basis. And I certainly wasn't (particularly) harmed by violence on a little screen. But today is different -- look at the way we drive on the streets at rush hour -- there's too much aggression in every facet of our lives. Freedom is a Good Things. But it also comes with responsibility. Sure we have the Right to blow up a bunch of pixels on a screen, but we also have a corresponding Duty not to introduce even more excessive violence into an already scary world.

  51. Water Closet by thehossman · · Score: 2, Funny

    I can't believe the game "Water Closet" didn't make the list.

    --
    -- The Hoss Man
  52. Re:It's Really Just A Statement About The Directio by Mysticalfruit · · Score: 2, Interesting

    You are absolutely on the mark.

    To quote the great Dave Barry:

    "Fortunately, I live in the United States of America, where we are gradually coming to
    understand that nothing we do is ever our fault, especially if it is really stupid."

    In almost every aspect of life, I run into this. People who are unable to take responsibility for their action or inaction. Everything is always everybody else's fault.

    They didn't lose their job because they neve showed up to work on time and then left early and took a two hour lunch. They "quit" because the boss was a hardass.

    Here are some of the other funny ones that I heard lately.

    Some girl is suing the Army because she didn't realize that by signing up, she might have to goto war...

    A guy is suing his two (ex)buddies and a junk yard... The three mensa members decided (after some liquid courage) to go into a junk yard and put a bowling ball on top of a junk yard and take pot shots at it with a handgun. Needless to say, our buddy ended up short an eye over the whole thing... Now why it's the junk yards fault... see statement above...

    It's just amazing and tragic all at the same time.

    --
    Yes Francis, the world has gone crazy.
  53. Really? by sczimme · · Score: 3, Insightful


    The Constitution is of little concern to many Americans. They're far more invested in oppressing the people around them to confirm that they have the power to control their environment.

    Wow, I didn't know that. Here I thought I was trying to do the best I can by my family and working hard to better myself, but it turns out I've been trampling the Constitution with my power-mad ways. Thanks for the heads-up.

    /rolls eyes

    --
    I want to drag this out as long as possible. Bring me my protractor.
  54. Re:It's Really Just A Statement About The Directio by StocDred · · Score: 2, Insightful
    the complimentary shapes of the penis and vagina

    You're assuming biology is the only factor is determing right or wrong. Are midgets allowed to hump non-midgets? Are eunuchs allowed to marry?

    something fundamentally wrong and unnatural

    Your opinion. Some cultures think eating dogs is wrong and unnatural. Or kissing. Or allowing women to show their faces in public.

    need to marry Joan of Arc, and a few of these Martian rocks look sexy.

    And now you've leapt to the absurd. Although I do applaud your over-inflated vocabulary in your attempt to make your bigotry sound just and reasonable.

    a gift from the creator

    There is no creator. Sorry about that.

  55. But the REAL reason for the reply to your post by Ungrounded+Lightning · · Score: 2

    ... there was an ambiguity in your title ("More violence doesn't mean better"), to wit: What is the definition of "better"? [...] I was addressing the ambiguity, segueing into a point in the free speech argument by way of ilustration.

    But the REAL reason for my post was to show a situation where more, and more gratuitous, violence might be defined as "better": Propagating warrior virtues and mindsets.

    And it might be strongly argued that propagating warrior "virtues" IS a valid purpose for games. Consider the Roman gladiatorial contests again.

    The Roman games lasted until 404 AD, at which time a switch to a different government-mandated moral code resulted in their cancelation. This coincided with the decline and fall of the empire, which was followed by about a thousand years of technological stagnation (though little, if any, less carnage), until events (notably plagues) brought THAT mandated moral code into enough doubt and revision to lead to first the false, then the true, renaissance.

    Granted the Romans mostly used their army to conquer, loot, and kill-or-enslave essentially all of the accessable world. Not my preferred foreign policy. But given that at the time the likely result of a weaker army was to be conquered, looted, and killed-or-enslaved yourself, "warrior virtues" had a bit to recommend them.

    Foreign policies have finally changed, thanks mainly to the potential of nuclear annihilation. But competent warriors are still necessary even if the US Isn't bent on world conquest. The US military has already noticed that video game players tended to be better pilots and gunners, and has commissioned games with more realistic equipment behavior parameters.

    So it could be argued that, here and now just as in roman times, training the population to be better warriors might be a vaild purpose for games. If that's the case, "better" for such games might appropriately include more, rather than less, graphic violence.

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  56. Re: Parental Failure by Scorchio · · Score: 2, Funny

    Good Lord! She's even given them internet access!