Half-Life 2D Creators Interviewed
Thanks to Gamers With Jobs for its interview with the creators of Half-Life 2D: Codename Gordon, a "Flash-made 2D shooter based on the Half-Life 2 footage that was shown so far", as previously mentioned on Slashdot Games. Dev team member Paul Kamma promises: "The game [will be released] before HL2", and a preview at City17.de has more information, including many screenshots of the multiple levels "inspired by the E3 [2003] videos."
Wow, that looks awesome. Kind of like Metal Slug in a different setting. It's no CS, but this game is definitely going to suck down some of my hours when they get finished with it.
...as it may be as close to playing HL2 as us Mac users are going to get.
Plus it looks similar to Metal Slug, which is never a bad thing IMO.
no working demo was ever released....
What, this thing still hasn't been released?
That's it, I'm creating a Defender clone based on the released screenshots.
Bow, nigger. h
Sorry but when I think of HL2 or Doom III anything... the only word that comes to mind is DELAY.
I hope that was a deliberate attempt to troll. If you were being serious I can only pray that you are sterile.
"The game [will be released] before HL2"
There's a Duke Nukem Forever joke in here somewhere.
It's funny how this game is taking after Half-Life 2 (by ValvE). Not only in looks, but in delays.
was it any good?
I did not at all care for it (and I was a huge fan of x-wing and tie fighter) I played it when it was released (99 or 98?) so my memory is a bit foggy. I recall that in story mode they forced you into using what ever the millenium falcon was (corrillian corvette? Starwars people be kind, I can't remember) except that it wasn't the Falcon, it flew like a pregnant cow, the gunner was worthless so you had to do all the shooting yourself. And the game just went down hill from there. Most of the missions were the same things you were doing in the previous x-wing/tie fighter games only not as fun or as well scripted. As I said my memory is a bit foggy but I remember it was a pretty bland game, you didn't miss anything.
At the time, a friend of mine said that he hoped Lucasarts would release a patch for the game that would keep the title screen of Alliance, but when you started a mission it would boot up and start a game of Tie-Fighter instead. I think that is the most accurate review I can give.
A pity too, because as I understand it, most of the team involved with the game were the people that did Secret Weapons of the Luftawaffe (spelling?) which to this day is still my favorite flight sim.
we now return this thread to its previous topic
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
If you haven't already, while waiting for the Half Life 2d shooter, how's about playing some new Duke? How's that for irony!
Duke Nukem: Manhattan is actually pretty good, considering it's 2D (hard to do a decent 2D shooter these days), it's Duke, and it's on the PC. But it is really fun, and at the same time really captures the spirit of Duke Nukem. 78% at Gamerankings. A quick froogle gives me under $10, which is a fine price for this game. Not free, as in the Half Life 2d shooter - but definitely more available. Which is more than I can say for anything else Duke or Half Life related.
How far we've come- a 1.3 GHz CPU for a 640x480 2D scroller. Oh, progress!
Aaron
Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
I would prefer it to the real thing :D
Sorry but, the point in making the game in flash was to finish earlier right? take a look at their board the game has been in development for almost a year now, thats a LOT for a flash game. Even one as big as this one, either they are being too perfectionist about it or theres a real problem with it somewhere. besides all they have launched is a lot of screenshots and a movie with no sound.
Go ahead MOD my day!
More opinions here