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Half-Life 2D Creators Interviewed

Thanks to Gamers With Jobs for its interview with the creators of Half-Life 2D: Codename Gordon, a "Flash-made 2D shooter based on the Half-Life 2 footage that was shown so far", as previously mentioned on Slashdot Games. Dev team member Paul Kamma promises: "The game [will be released] before HL2", and a preview at City17.de has more information, including many screenshots of the multiple levels "inspired by the E3 [2003] videos."

18 of 24 comments (clear)

  1. Cool! by Anonymous Coward · · Score: 2, Informative

    Wow, that looks awesome. Kind of like Metal Slug in a different setting. It's no CS, but this game is definitely going to suck down some of my hours when they get finished with it.

  2. I for one, am excited for this... by tweder · · Score: 4, Interesting

    ...as it may be as close to playing HL2 as us Mac users are going to get.

    Plus it looks similar to Metal Slug, which is never a bad thing IMO.

  3. Still not out? by aanand · · Score: 5, Funny

    What, this thing still hasn't been released?
    That's it, I'm creating a Defender clone based on the released screenshots.

  4. So by 2010? by superpulpsicle · · Score: 1

    Sorry but when I think of HL2 or Doom III anything... the only word that comes to mind is DELAY.

    1. Re:So by 2010? by BTWR · · Score: 1

      4 words for you: X-Wing vs. Tie Fighter

      Taht game single-handedly ruined what was the franchise of what was arguably the best pc game and sequel ever made (at least at the time). I hear the 4th game in the series, X-Wing Alliance, was good too (not great, but good nonetheless). I own it but I never played it (it came in an X-Wing Collection of the whole series. I just never got around to trying it...)

      was it any good?

  5. Umm... by Mahtar · · Score: 3, Funny

    "The game [will be released] before HL2"

    There's a Duke Nukem Forever joke in here somewhere.

    1. Re:Umm... by BTWR · · Score: 1

      I've always wondered...

      everyone jokes that it's taken >10 yrs to make a sequel to Duke Nukem 3-D. But weren't there like 2-3 sequels on Playstation, N64 and maybe even a current-gen system? I could be wrong but i thought i'd seen them...

    2. Re:Umm... by Recoil_42 · · Score: 2, Informative

      they weren't really sequels, just ports of DN3D, sometimes with bonus weapons, levels, multiplayer, etc.

      But that DNF is a/the_real sequel isnt the point of the joke -- it's that they've been working on the game since god knows when, have hyped it up like some god, and have failed to deliver anything at all, except for a trailer in iirc 1999... since then, there's been 2 (again, iirc... possibly more) engine changes..

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  6. Hot Wings by August_zero · · Score: 1

    was it any good?

    I did not at all care for it (and I was a huge fan of x-wing and tie fighter) I played it when it was released (99 or 98?) so my memory is a bit foggy. I recall that in story mode they forced you into using what ever the millenium falcon was (corrillian corvette? Starwars people be kind, I can't remember) except that it wasn't the Falcon, it flew like a pregnant cow, the gunner was worthless so you had to do all the shooting yourself. And the game just went down hill from there. Most of the missions were the same things you were doing in the previous x-wing/tie fighter games only not as fun or as well scripted. As I said my memory is a bit foggy but I remember it was a pretty bland game, you didn't miss anything.

    At the time, a friend of mine said that he hoped Lucasarts would release a patch for the game that would keep the title screen of Alliance, but when you started a mission it would boot up and start a game of Tie-Fighter instead. I think that is the most accurate review I can give.

    A pity too, because as I understand it, most of the team involved with the game were the people that did Secret Weapons of the Luftawaffe (spelling?) which to this day is still my favorite flight sim.

    we now return this thread to its previous topic

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  7. Speaking of 2d and Duke by superultra · · Score: 1

    If you haven't already, while waiting for the Half Life 2d shooter, how's about playing some new Duke? How's that for irony!

    Duke Nukem: Manhattan is actually pretty good, considering it's 2D (hard to do a decent 2D shooter these days), it's Duke, and it's on the PC. But it is really fun, and at the same time really captures the spirit of Duke Nukem. 78% at Gamerankings. A quick froogle gives me under $10, which is a fine price for this game. Not free, as in the Half Life 2d shooter - but definitely more available. Which is more than I can say for anything else Duke or Half Life related.

  8. Vicious machine requirements... by RevAaron · · Score: 4, Insightful
    Did you see the requirements in the second page?
    system requirements
    CPU at least 1300MHz
    RAM at least 128mb
    disk space 30mb + 65mb
    OS Windows (.exe-File, fullscreen)


    How far we've come- a 1.3 GHz CPU for a 640x480 2D scroller. Oh, progress!

    Aaron
    --

    Working toward a usable PDA environment in the spirit of Newton OS: Dynapad
    1. Re:Vicious machine requirements... by Bob+of+Dole · · Score: 2, Informative

      1.3 ghz for a 640x480 2D scroller written in Flash.
      That's why.

    2. Re:Vicious machine requirements... by curtisk · · Score: 1
      2D scroller written in Flash.

      Aiiiiiieeeeeeeeee!! You aren't kidding! I just read that myself on their site, FLASH?

      --

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    3. Re:Vicious machine requirements... by The_Other_Kelly · · Score: 1

      FLASH!!!
      It'll kill everyone of us ....
      badom! badoom! Ba dom-dom-dee ....

      Oops. Re-activating Lurking Device ...

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      (R)ule in Hell or (S)erve in Heaven [R]?
    4. Re:Vicious machine requirements... by curtisk · · Score: 2, Funny

      you forgot the "Ahhhhhhhhhh-AH!" after the "FLASH!" but still funny! :)

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    5. Re:Vicious machine requirements... by RevAaron · · Score: 1
      At first, I thought you were kidding... Making fun of the guy for pointing it out the obvious... I mean, it's pointed out a number of times in comments here and in the stories. Anyway, this is slashdot, where most of the posters don't read the stories, and most of those who comprehend the stories don't post. :) And then there are the editors, who sometimes just can't read. [1]

      But the six hundred-odd readings of your post since that first one got me thinking- I don't think he knew it was in Flash! I mean, duuuh- why else would a game of this non-magnitude require so much raw computation? Beacause game logic is written in ActionScript and the whole package is Flash.

      heh. I know I won't be running this bohemoeth. :)



      [1] warning to idiots with mod points: that stuff was a joke.

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  9. looks awesome by aliquis · · Score: 2

    I would prefer it to the real thing :D

  10. Yeah right. by AzraelKans · · Score: 1

    Sorry but, the point in making the game in flash was to finish earlier right? take a look at their board the game has been in development for almost a year now, thats a LOT for a flash game. Even one as big as this one, either they are being too perfectionist about it or theres a real problem with it somewhere. besides all they have launched is a lot of screenshots and a movie with no sound.

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