Only Xbox Port of Doom 3 Will Have Co-operative Play
Ant writes "According to this interview with the Xbox developers Vicarious Visions over at GamePro, only the Xbox port of id's Doom 3 will have co-operative play, and the PC version will not have co-op, unlike the original Doom games. There are also two recent interviews with id themselves on the GamePro site." Co-op was one of the parts of Doom (and Quake) that really got me into the genre, but after I got good enough fighting alongside my friends, I found it was more fun to fight against them, since they were more challenging than anything the computer could come up with then.
Yes, playing against people of equal skill levels is more fun. But co-op is great for allowing less experienced people a chance to learn the game. About the 10th time in a row I frag my wife, its stops being fun... especially when she starts threatening a divorce...
"Freedom means freedom for everybody" -- Dick Cheney
Quake? Doom? Weren't those ancient games people played before Unreal Tournament came out?
It's too bad Doom 3 won't have cooperative play when it ships. I had a very good time running around Doom's levels with friends, and I'd like to be able to do it again with the new game. The good thing is, id can always put co-op play in in a patch. They add features a lot with their patches, hopefully they'll add this once they get a little less busy getting the game shipped. I bet they just wanted to focus on the single-player game first.
From the post some people might imply that the co-op mode was given only to the x-box as some kind of incentive to play that particular version. However, it was not created by Id, but VV, the company in charge of porting D3 to the xbox.
Id didn't want a co-op mode, and these guys did. That makes me feel much better than if it had been a decision by Id itself in some kind of an attempt to make people buy both versions.
But there is another kind of evil that we must fear most... and that is the indifference of good men.
They didn't really make it clear if the it is split screen co-op or over xbox live...
Why they didn't bring the co-op portion of the Xbox code to the PC version I have no idea.
Actually it's the other way around. The PC version is being ported to the X-Box.
I was talking with one of the developers of the X-Box version while playing Natural Selection. He said that they had a later release date and could polish the code better. So, it's pretty much a scheduling restraint...
I'm pretty bummed about it - I love cooperative FPS. Team sports are great.
1. 2.
Actualy your both wrong. This months GamePro has an interview with an id's level designer(?). He said that the XBox and PC versions of the game were being written side by side.
There is as little porting of code as possible, and its taking place in both directions. id software is focusing on optimizing the game for PC, and Vicarious Visions is focusing on heavy optimization for the XBox.
A ultra-tweaked engine for both platforms is the ultimate goal. Mostly because id makes most of their bank from selling engines to other companies. This is, in my opinion, one of the driving factors in bringing an experienced console developer into the mix.
symetrix. We are building a religion, a limited edition.
I know everyone will have a different opinion about this issue, but for us the goal was to beat the game, and that was a lot more easy with co-op. Try beating Contra by yourself! If a game wasn't co-op then we ended up competing with each other and we would end up getting in a fight by the end of the night. With co-op we felt like a team and it left me with some of my favorite childhood memories.
Don't discount the value of co-op on PC. You should hear the people raving about UT 2004 demo and the onslaught game mode. That is a perfect set up for one of the best co-op games ever. They have set it up so that it's next to impossible to win without a good team effort, as opposed to traditional CTF where you commonly get 'that one player' who is 100 frags above the curve and scores all the points for the whole team.
And no, I didn't spell check this, so go ahead and flame me.
SCO.com uses Linux
I remember the days I played addons and mods with my buddies in DOOM 1 and 2 over dial-up modems and SirDOOM (lets you do 4 players on BBS' with dialup modems). It was much more fun when playing maps that we haven't played before.
I was hoping DOOM 3 (PC port) would have co-operative play like System Shock 2. I guess not. Maybe someone can hack DOOM 3 to have co-op like Sven Co-op.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).