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LGP brings back Loki, Kind Of

michaelsimms writes "Linux Game Publishing has announced a publishing deal with Epic Interactive to publish Northland for Linux. What's this about Loki, you ask? Well, Northland is a game featuring the Norse god Loki, and a group of heroes battling to save the world in the time of Odin and the gods of Nordic myth."

11 of 200 comments (clear)

  1. Linux != commercial games by Anonymous Coward · · Score: 0, Insightful

    Just admit that linux users are too small of a percentage to viably sell any commercial games popular on other platforms.

    1. Re:Linux != commercial games by Ralp · · Score: 5, Insightful
      Just admit that linux users are too small of a percentage to viably sell any commercial games popular on other platforms.

      Although this is obviously a troll, there is a little truth to it (at the very least, truth in the minds of game publishers, where it counts most).

      However on the other hand, there are countless thousands of tech-smart gamer kids out there who would not hesitate to give Linux a try if only they could play games on it. So the argument is really invalid, since the demand for Linux games is not constant (presumably too low a constant to justify Linux game production, although this might be arguable too), but in this case directly related to the supply.

      And besides, I don't know what this other guy is talking about; Linux is some damn tasty fruit if you ask me.

    2. Re:Linux != commercial games by theshowmecanuck · · Score: 3, Insightful
      Ralp probably thinks of it (Linux != commercial games) as a troll because (1) this really is a Linux-user-heavy forum and (2) the original assertion is probably not entirely true.

      While Linux users do not make up the majority of computer users, I would make a wild ass guess that the majority of Linux users are very probably gamers. To make an even more totally wild ass guess, if we say there are several hundred million computer users out there, and 2% are Linux users, this would make a few million potential gamers to sell to.

      Mind you, these same people probably also have Windows boxes, XBoxes, etc. as well. However if commercial interest in selling to Linux users grew, we would probably find more drivers and utilities produced for Linux in order to support the games. After all, it is my humble opinion that games were one of the main drivers of home PC technology for a long time. Granted other new software required more horsepower, but heck, you really needed a monster computer to get the graphics and AI of the new games! :-)

      NOTE: I refuse to let facts get in the way of this conversation

      --
      -- I ignore anonymous replies to my comments and postings.
    3. Re:Linux != commercial games by smchris · · Score: 2, Insightful


      Oh, go ahead and troll. I'm still not convinced Loki Games was a fair trial.

      I HATED, HATED, HATED the version of their website I saw. The Elfin-friendly woodland green text on brown of equal chroma was so impossibly hard for me to read, I actually navigated their site by lynx browser to read game descriptions. I should try the wayback machine to see whether I can archive a copy of one of their pages as an example of how _not_ to be a web designer.

      The ports themselves were another issue......

  2. Brings back Loki from where? by Anonymous Coward · · Score: 1, Insightful

    Since it has been established that the title does not refer to the recently-deceased Linux game porting company, where is it exactly that this Loki has been brought back from? Age of Mythology?

    Don't bend over backwards next time trying to conjure a clever title. You either got it or ya don't.

  3. Re:Coming Soon: KNorthland by arcanumas · · Score: 4, Insightful

    The bootable game CD concept is interesting because of the very high Geek Coolness factor.
    Apart from that , however, i don't see it as a viable solution because no LiveCD could ever work flawlessly (3D acceleration and all) on EVERY computer.
    Plus, games today often span ultiple CDs and are decompressed on the hard-drive. Even if we could fit the game on a CD with on-the-fly decompression, it would probably be very slow in reading data. Not to mention that when storing data was needed (eg save games), it would prove problematic.
    Coolness grade A+ Feasibility: F

    --
    Slashdot Sig. version 0.1alpha. Use at your own risk.
  4. Re:Coming Soon: KNorthland by tweakr · · Score: 3, Insightful

    This is what everyone was talking about a year ago: Bootable Linux game CD's.

    Ugh, that's got to be the worst idea ever. What's one of the biggest things that most people hate about Windows, and that *nix users love to crow about? The fact that you have to REBOOT Windows all the time....

    Don't encourage the game manufacturers to come up with some silly mini-OS (linux-based or not) just to play their games - that's a horrendous concept. *ponders* although it definitely would make SOME groups happy, since anyone that wanted to steal/copy their game would probably have to back-engineer their little OS just to get at the game itself...

    "Want to play our game? You must reboot your computer to play, and then reboot again when you're done".....
    --
    Worrying works!! 99% of all the stuff I worry about never happens :)
  5. Re:You got my hopes up :( by pandrijeczko · · Score: 4, Insightful
    Unfortunately, the problem with the commercial games market at the moment is summarised as follows:

    1. Games developers would not choose to create games for the PC anyway, given the choice. They prefer the less pirate-able, higher revenue console platforms but cannot afford to ignore the huge "Windows PC" market but don't financially have to give a damn about we "minority" Linux users.

    2. So much money is spent on commercial games development these days that any title has to guarantee high sales before it's released. This means that most titles follow popular formulas - like football/soccer games in Europe that are always big sellers - meaning that the games market is bland and unoriginal with little exception (IMHO despite being an avid games player myself). It follows that with no interest in original games in the first place, they can continue to follow their previous strategies of developing only for certain platforms.

    3. Because games development costs are so high, APIs like DirectX greatly simplify the development process and allow games companies to cut costs quite considerably since they no longer need to worry about driver-level concerns of sound and video cards, joysticks, etc. They therefore prefer to develop DirectX games (and therefore Windows-only games) for the PC.

    4. Games that are ported to Linux fall into one of two categories:

    a. Those that use OpenGL APIs, which exist on Windows, Linux and possibly other OSes meaning that multi-platform development is possible from the outset - as was the case with Quake 1/2/3, Unreal Tournament and the games that use their grapics engines, or:

    b. Originally DirectX-based games that companies like Loki ported for Linux (Heroes of Might & Magic III, Alpha Centauri, Civilisation Call To Power, etc). My guess is that Loki managed to license the games for a low enough cost to believe they could get enough Linux user sales to justify the time and expense of porting to Linux although this was, unfortunately, not the case in the end.

    The upshot of all of this leaves a "chicken and egg" situation - games developers won't create for Linux until there are enough Linux users (who are also willing to pay for games) and many people won't use Linux without games being available.

    All I can say is that the games market is dull anyway at the moment and I've personally had more fun going into my back-catalogue of older games and playing some of those recently - with free tools like DosBox and Wine, you have a chance of playing some of those within Linux and a lot of the others have been ported to Linux natively due to Open Sourcing of various older good games like Duke Nukem, Doom, Quake, etc. Not forgetting the emulators to play Amiga, NES & SNES, etc. games in Linux.

    I'm looking forward to Doom 3 and Half-Life 2 (with hopefiully native Linux support) and the only other game I'd like to see Open Sourced for Linux is Total Annihilation.

    --
    Gentoo Linux - another day, another USE flag.
  6. Re:Bah fuck that by ebuck · · Score: 3, Insightful

    Sorry for the upset, but no it isn't legal.

    Remember that the consumers are not the only people who "lost" in the dissapperance of Loki. Loki's investors were also harmed, and although they will have better luck getting water from a stone, they feel that even a dollar from Loki's residual property should be made, it should go to them. The footed the bill for Loki's downfall, and they should reap any (even a miserable) profit.

    Morally it is less decided, but legally you are still depriving Loki's investors of money they lay claim to. But these guys won't want to loose another dollar in ressurecting Loki, they are holding out for a (phantom) company to realize what they have is valueable (and buy it off of them for millions).

    The main reason this hasn't happened yet is probably because what they have isn't nearly worth what they want. In other words, they're dreaming.

  7. Do you want to know why? by Svartalf · · Score: 4, Insightful

    It's a combination of things...

    Some of it is using Microsoft API's.
    Some of it is using things like Bink, which didn't have a version for Linux until recently and it will cost you another $2k or so to provide a Linux version for sale or download (Both of which was the reason there were no in-game cutscenes for NWN...).
    Some of it is that they have to provide testing and, at minimum, deal with support calls even if they explicitly state that it is unsupported.
    Some of it is that there is a perception that writing to Windows is cross-platform enough since it's "portable" to the X-Box. (Which is flatly wrong...)
    Some of it is that there's the perception that writing to just Windows is easier and that writing cross-platform code is more difficult because it requires careful dilligent work to make the game work on all platforms (using the argument that there's different capabilities on each of the same and you have to code for each... Again, all of which, is pretty much wrong...)

    With all the obvious and percieved expenses, most of the publishing houses don't really see any profit in producing Linux versions of anything. In the case of Id, Bioware, S2 Games, and Epic (not to be confused with Epic Interactive of the main subject...), they are studios going out on a limb and taking extra risks because they believe in Linux or they think that it's got some potential.

    We can't fix the real expenses and risks- the studios and publishers will have to weigh those risks against potential profits and decide if they're going to do the version, let someone like LGP handle it for them, or not do one at all.

    I'm endeavoring to talk to the percieved expenses and risks that are opposite to the way things really are. I'm scheduled to be giving a 30-minute talk this month at GDC on the subject.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  8. Why your post *is* a troll by Anonymous Coward · · Score: 1, Insightful
    IHBT. Point by point:
    - A sane desktop. Gnome and KDE are far, far away from being that.
    Says who? Plenty of people use it and have no problems with it whatsoever. Where's the proof that either of those (or something like IceWM) isn't sane? Besides that, here you are acting like a GNOME supporter. Smells like a troll to me.
    - Proper binary installation/uninstallation routines built in to the GUI, so Adobe could port Photoshop if they wanted, put out a CD, and the desktop would be able to fire up the CD setup installation program and install, adding application shortcuts on the menu and everything.
    Here again is your opinion of what 'proper binary installation routines' dressed up like facts. Never mind that Adobe could put out a CD with Photoshop for Linux on it today and not have any problems. If Loki, Codeweavers, Transgaming and VMWare can do it, so can Adobe.
    - A multimedia library, akin to DirectX but even better...not just graphics, but sound, networking, and input.
    SDL can do this and more, with the added benefit of being cross platform--never mind the fact that networking is a built-in under Linux. Which leads me to conclude that you don't really know what you're talking about here.

    And the reason that you go uncontested most of the time with your ridiculous assertions these days is that people are tired of refuting you over and over again. So please, enough with the 'I'm not a troll' schtick. Anyone with an ounce of common sense can see that you are.