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LGP brings back Loki, Kind Of

michaelsimms writes "Linux Game Publishing has announced a publishing deal with Epic Interactive to publish Northland for Linux. What's this about Loki, you ask? Well, Northland is a game featuring the Norse god Loki, and a group of heroes battling to save the world in the time of Odin and the gods of Nordic myth."

5 of 200 comments (clear)

  1. Re:Bah fuck that by kramer · · Score: 4, Interesting

    Hell, I'd settle for them releasing a 'best of lokisoft' collection. I can't find a damn copy of alpha centauri / alien crossfire other than the used copy selling for $145 on amazon.com.

    Anybody got a copy they're not using? Please?

  2. Re:Bah fuck that by JustKidding · · Score: 4, Interesting

    Which begs the question: is it immoral to pirate a game when you can no longer buy it legally? (because the publisher went bankrupt)
    And, is it legal? (who's going to come after you for doing it?)

  3. You got my hopes up :( by 4b696e67 · · Score: 5, Interesting

    I was looking forward to a flood of game ports to Linux. I guess one more is better than no more. Why companies don't release executables for Linux (like Id for quake(1-3) and Bioware for NWN)? Most of the games today are datafiles anyway (ie. pictures and sound that would work on any platform). Are game companies so locked in to using Microsoft's APIs like DirectX that they can't program a game to be portable anymore?

    Electronic arts probably pisses me off the most as they make a few changes to Id's engines (MOHAA) and neglect to release binaries for Linux. Yes, I am aware of the port on icculus.org, but EA could have done a port of MOHAA long ago.

  4. Wow, misleading. by Repugnant_Shit · · Score: 4, Interesting

    This is a very, very misleadingly titled article. Shame on you editors!

  5. Re:OT: Angry Pixels by reborn · · Score: 4, Interesting

    IMHO problem was bad set of people and terrible organisation of whole project.

    A bad set of people? I think not, the group were a talented bunch. I would not argue that organisation was a problem either, though it is hard to organise a distributed group of people on a major project.

    From selected 8 coders only Steve Baker and I were experienced in graphics - and in 3D at all.

    Whether or not the group were experienced in graphics or not (I forget who had experience in what), how many developers do you think need to be experience in graphics on a game project? A game's graphics are only it's visual representation and is a very small part of development.

    Steve Baker left, when it was clear that LGP wasn't able to give us good artists

    I think, although Steve may say differently, that he left due to lack of progress and not lack of good artists.

    Then even discussions on mailing list dissapear. And I think it was exact moment of death.

    Interesting. I received 1,147 e-mails from the list after Steve left (of a total of 2,809). This wasn't the moment of death, though it didn't help.

    In all honesty the project was going to be incredibly difficult to make work due to the lack of regular monetary motivation (as in a wage), which meant maintaining motivation for the project was incredibly difficult.

    On the topic of motivation, it didn't help to have a person who is quite possibly the most pessimistic (sic?) and most difficult to work with ever (certainly of all the people that I have ever worked with). Oh, that was Jacek btw.

    Oh well, c'est la vie.