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LGP brings back Loki, Kind Of

michaelsimms writes "Linux Game Publishing has announced a publishing deal with Epic Interactive to publish Northland for Linux. What's this about Loki, you ask? Well, Northland is a game featuring the Norse god Loki, and a group of heroes battling to save the world in the time of Odin and the gods of Nordic myth."

15 of 200 comments (clear)

  1. Look ma! Article text! by Dark+Lord+Seth · · Score: 4, Informative
    Northland coming to Linux

    Nottingham/Tuebingen - March 4, 2004 - Linux Game Publishing and e.p.i.c.
    interactive today announce a cooperation to bring award winning RTS game
    Northland to the Linux platform. RTS game Northland, originally developed by
    Funactics Software from germany, was ported by e.p.i.c. interactive and will
    be available to Linux retailers from Linux Game Publishing soon.
    The Linuxversion of the game is in beta stages now and a demoversion will be
    available prior to the release of Northland. Northland can be preordered now
    .

    Northland, which only recently has been published for the PC, tells the
    story of Bjarni the Viking.
    The story begins where the plot of "Cultures 2 - The Gates of Asgard" ended.
    After perilous adventures our four heroes defeated the Midgard serpent and
    thus saved the world. A great celebration began and everyone was happy and
    content.
    But only a very short time later the peace was disturbed by a call for help
    from their friend Hatschi. Hatschi's homeland was plagued by mysterious
    monstrous serpent creatures, which spread chaos and destruction through the
    country. Without hesitation Bjarni and Crya hurried to help him and stumbled
    right into a new adventure, in which the sly god Loki will play an important
    role...

    Northland features:
    * Stand-alone Adventure Strategy game.
    * Single player campaign with 8 missions including several sub missions.
    * The exciting plots tell the story of Viking God Loki who tried to take
    revenge on Godfather Odin for his banishment from Asgard to Earth. For that
    he abuses our four human heroes with his intrigues and traps.
    * 8 additional free single player missions (non campaign).
    * 3 difficulty levels to make the game fun for everybody from beginners to
    experts.
    * Special effects like weather effects, fog, ghost units etc.
    * Based on the enhanced technology of "Cultures 2 - The Gates of Asgard";
    enhanced AI.

    System requirements:
    PC@800 Mhz or better, 128 MByte RAM, graphics board with 16 MByte RAM, CD
    drive, Linux kernel 2.3 or better.

    About e.p.i.c. interactive

    Founded in 2000 to port and publish games for niche platforms such as the
    Apple Macintosh or the Commodore Amiga. The first releases were the classic
    adventure game "Simon the Sorcerer II" (2000) and real time strategy hit
    "Earth 2140"(2001) for the Mac. In 2003 e.p.i.c. started adapting its
    porting API to the Linux platform.

    About Linux Game Publishing

    Founded in 2001, Linux Game Publishing was formed to help companies
    bring their games to market. Combining extensive Linux knowledge with
    a solid business foundation, Linux Game Publishing is partnering with
    a number of other companies to bring to Linux both ports of games from
    other platforms and original titles.

    For more information please contact
    Linux Game Publishing Press Department
    press@linuxgamepublishing.com
  2. Re:Bah fuck that by kramer · · Score: 4, Interesting

    Hell, I'd settle for them releasing a 'best of lokisoft' collection. I can't find a damn copy of alpha centauri / alien crossfire other than the used copy selling for $145 on amazon.com.

    Anybody got a copy they're not using? Please?

  3. Re:Linux != commercial games by Anonymous Coward · · Score: 5, Funny

    "Linux != commercial games"

    Linux does not equal commercial games?

    Yeah, that's insightful. Next time you'll be telling us that Linux does not equal tasty fruit.
    "Linux != tasty fruit"

  4. Re:Loki a Norse God? by southpolesammy · · Score: 4, Informative

    Loki is the Norse "Trickster" god. Full fledged greater deity.

    --
    Rule #1 -- Politics always trumps technology.
  5. Bastard! by mahdi13 · · Score: 5, Funny

    Had me excited there for a minute...I thought they were going to reserect http://lokigames.com
    BUT NNOOOOOooooo!!!!
    It's a game featuring the Norse God, Loki...Next time someone pulls a posting stunt like that, they should be drawn and quartered!

    --
    "Some things have to be believed to be seen." - Ralph Hodgson
  6. Re:Linux != commercial games by Ralp · · Score: 5, Insightful
    Just admit that linux users are too small of a percentage to viably sell any commercial games popular on other platforms.

    Although this is obviously a troll, there is a little truth to it (at the very least, truth in the minds of game publishers, where it counts most).

    However on the other hand, there are countless thousands of tech-smart gamer kids out there who would not hesitate to give Linux a try if only they could play games on it. So the argument is really invalid, since the demand for Linux games is not constant (presumably too low a constant to justify Linux game production, although this might be arguable too), but in this case directly related to the supply.

    And besides, I don't know what this other guy is talking about; Linux is some damn tasty fruit if you ask me.

  7. Re:Loki a Norse God? by Anonymous Coward · · Score: 5, Informative

    Not really. He was technically a giant - the giants as you should know were the Aesirs nemises - even though he mingled with the gods in Asgard. Also, I wouldn't exactly call him the Norse "trickster god" since unlike the rest of Asgard's population he wasn't worshipped (being responsible for the greatest betrayal* in the entire mythology and all that)... he was more like the Norse bad guy :)

    * the slaying of Balder

  8. Re:Loki a Norse God? by Anonymous Coward · · Score: 5, Informative

    The distinction between Norse gods and giants is really blurred. Odin (and his brothers Vili and Ve) were created from a frost giant. Odin went on to become head of the AEsir, Vili and Ve faded away.

    Traditionally Loki isn't really a god. He's Odin's blood brother, which is why he's allowed among the gods, even though he will play a central role in their downfall.

    And indeed, all gods are actually mortal. At Ragnarok, the gods are killed. Odin by Fenrir, Thor by Jormungand, Tyr by Surt... Balder's already been killed by Hod, although that was really Loki's fault.

    But though they're mortal, they can come back from the dead, as Balder will do after Ragnarok. So being immortal isn't as useful as it may seem.. :)

  9. Re:Bah fuck that by JustKidding · · Score: 4, Interesting

    Which begs the question: is it immoral to pirate a game when you can no longer buy it legally? (because the publisher went bankrupt)
    And, is it legal? (who's going to come after you for doing it?)

  10. You got my hopes up :( by 4b696e67 · · Score: 5, Interesting

    I was looking forward to a flood of game ports to Linux. I guess one more is better than no more. Why companies don't release executables for Linux (like Id for quake(1-3) and Bioware for NWN)? Most of the games today are datafiles anyway (ie. pictures and sound that would work on any platform). Are game companies so locked in to using Microsoft's APIs like DirectX that they can't program a game to be portable anymore?

    Electronic arts probably pisses me off the most as they make a few changes to Id's engines (MOHAA) and neglect to release binaries for Linux. Yes, I am aware of the port on icculus.org, but EA could have done a port of MOHAA long ago.

    1. Re:You got my hopes up :( by pandrijeczko · · Score: 4, Insightful
      Unfortunately, the problem with the commercial games market at the moment is summarised as follows:

      1. Games developers would not choose to create games for the PC anyway, given the choice. They prefer the less pirate-able, higher revenue console platforms but cannot afford to ignore the huge "Windows PC" market but don't financially have to give a damn about we "minority" Linux users.

      2. So much money is spent on commercial games development these days that any title has to guarantee high sales before it's released. This means that most titles follow popular formulas - like football/soccer games in Europe that are always big sellers - meaning that the games market is bland and unoriginal with little exception (IMHO despite being an avid games player myself). It follows that with no interest in original games in the first place, they can continue to follow their previous strategies of developing only for certain platforms.

      3. Because games development costs are so high, APIs like DirectX greatly simplify the development process and allow games companies to cut costs quite considerably since they no longer need to worry about driver-level concerns of sound and video cards, joysticks, etc. They therefore prefer to develop DirectX games (and therefore Windows-only games) for the PC.

      4. Games that are ported to Linux fall into one of two categories:

      a. Those that use OpenGL APIs, which exist on Windows, Linux and possibly other OSes meaning that multi-platform development is possible from the outset - as was the case with Quake 1/2/3, Unreal Tournament and the games that use their grapics engines, or:

      b. Originally DirectX-based games that companies like Loki ported for Linux (Heroes of Might & Magic III, Alpha Centauri, Civilisation Call To Power, etc). My guess is that Loki managed to license the games for a low enough cost to believe they could get enough Linux user sales to justify the time and expense of porting to Linux although this was, unfortunately, not the case in the end.

      The upshot of all of this leaves a "chicken and egg" situation - games developers won't create for Linux until there are enough Linux users (who are also willing to pay for games) and many people won't use Linux without games being available.

      All I can say is that the games market is dull anyway at the moment and I've personally had more fun going into my back-catalogue of older games and playing some of those recently - with free tools like DosBox and Wine, you have a chance of playing some of those within Linux and a lot of the others have been ported to Linux natively due to Open Sourcing of various older good games like Duke Nukem, Doom, Quake, etc. Not forgetting the emulators to play Amiga, NES & SNES, etc. games in Linux.

      I'm looking forward to Doom 3 and Half-Life 2 (with hopefiully native Linux support) and the only other game I'd like to see Open Sourced for Linux is Total Annihilation.

      --
      Gentoo Linux - another day, another USE flag.
  11. Re:Coming Soon: KNorthland by arcanumas · · Score: 4, Insightful

    The bootable game CD concept is interesting because of the very high Geek Coolness factor.
    Apart from that , however, i don't see it as a viable solution because no LiveCD could ever work flawlessly (3D acceleration and all) on EVERY computer.
    Plus, games today often span ultiple CDs and are decompressed on the hard-drive. Even if we could fit the game on a CD with on-the-fly decompression, it would probably be very slow in reading data. Not to mention that when storing data was needed (eg save games), it would prove problematic.
    Coolness grade A+ Feasibility: F

    --
    Slashdot Sig. version 0.1alpha. Use at your own risk.
  12. Wow, misleading. by Repugnant_Shit · · Score: 4, Interesting

    This is a very, very misleadingly titled article. Shame on you editors!

  13. Re:OT: Angry Pixels by reborn · · Score: 4, Interesting

    IMHO problem was bad set of people and terrible organisation of whole project.

    A bad set of people? I think not, the group were a talented bunch. I would not argue that organisation was a problem either, though it is hard to organise a distributed group of people on a major project.

    From selected 8 coders only Steve Baker and I were experienced in graphics - and in 3D at all.

    Whether or not the group were experienced in graphics or not (I forget who had experience in what), how many developers do you think need to be experience in graphics on a game project? A game's graphics are only it's visual representation and is a very small part of development.

    Steve Baker left, when it was clear that LGP wasn't able to give us good artists

    I think, although Steve may say differently, that he left due to lack of progress and not lack of good artists.

    Then even discussions on mailing list dissapear. And I think it was exact moment of death.

    Interesting. I received 1,147 e-mails from the list after Steve left (of a total of 2,809). This wasn't the moment of death, though it didn't help.

    In all honesty the project was going to be incredibly difficult to make work due to the lack of regular monetary motivation (as in a wage), which meant maintaining motivation for the project was incredibly difficult.

    On the topic of motivation, it didn't help to have a person who is quite possibly the most pessimistic (sic?) and most difficult to work with ever (certainly of all the people that I have ever worked with). Oh, that was Jacek btw.

    Oh well, c'est la vie.

  14. Do you want to know why? by Svartalf · · Score: 4, Insightful

    It's a combination of things...

    Some of it is using Microsoft API's.
    Some of it is using things like Bink, which didn't have a version for Linux until recently and it will cost you another $2k or so to provide a Linux version for sale or download (Both of which was the reason there were no in-game cutscenes for NWN...).
    Some of it is that they have to provide testing and, at minimum, deal with support calls even if they explicitly state that it is unsupported.
    Some of it is that there is a perception that writing to Windows is cross-platform enough since it's "portable" to the X-Box. (Which is flatly wrong...)
    Some of it is that there's the perception that writing to just Windows is easier and that writing cross-platform code is more difficult because it requires careful dilligent work to make the game work on all platforms (using the argument that there's different capabilities on each of the same and you have to code for each... Again, all of which, is pretty much wrong...)

    With all the obvious and percieved expenses, most of the publishing houses don't really see any profit in producing Linux versions of anything. In the case of Id, Bioware, S2 Games, and Epic (not to be confused with Epic Interactive of the main subject...), they are studios going out on a limb and taking extra risks because they believe in Linux or they think that it's got some potential.

    We can't fix the real expenses and risks- the studios and publishers will have to weigh those risks against potential profits and decide if they're going to do the version, let someone like LGP handle it for them, or not do one at all.

    I'm endeavoring to talk to the percieved expenses and risks that are opposite to the way things really are. I'm scheduled to be giving a 30-minute talk this month at GDC on the subject.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas