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Evolution of Halo Video Finally Released Online

An anonymous reader writes "Halo.bungie.org has made available a video showing the evolution of Halo, from its initial conception as a PC-based RTS game to its final release on the Xbox. The video is 14 minutes long, and is a 'look at some very early builds of Halo, with voiceover and commentary by 4 Bungie employees'. The video was originally shown to a group of Bungie fans at E3 in 2002, and has never been available save 'a [rudimentary] shakycam version' until now - it's being distributed via BitTorrent."

17 of 59 comments (clear)

  1. bah... by Danse · · Score: 2, Insightful

    I used to really look forward to Bungie's games, but Halo on the PC did NOT impress, at all. All that time and they couldn't even get it to run even halfway decent?! Aside from a few interesting portions, the game was pretty boring too. What I wouldn't give for another game like Half-Life. Now there was a game that wowed me. With developers going the Bungie and Ion Storm route, the future of PC gaming looks bleak.

    --
    It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  2. Re:ahh... by Huxley_Dunsany · · Score: 2, Insightful
    ...otherwise known as "How Microsoft managed to turn what could have been a fantastic PC game into crap..."

    Ummm, don't you mean "...otherwise known as "How Microsoft managed to turn what could have been a fantastic Mac game into crap..."?

    Just wondering.

    Huxley

  3. This is what BitTorrent was invented for! by Bob+of+Dole · · Score: 5, Insightful

    When's the last time you got a 92mb file at 150kbps off a slashdotted server?

  4. Yup. by MachDelta · · Score: 4, Insightful

    Like the one guy in the video said while they were previewing their whole huge arsenal of PC weapons...

    "Halo used to be cool."

  5. Pre-commentary by Bega · · Score: 3, Informative

    I've yet to see the video, since I'm still located at work, BUT -- A few 0.02 though. I for one thought the PC version was great - and kickass at LAN parties. The absence of coop is unfortunate, but I've played that enough on the Xbox (Yeah, didn't think of all you non-Xboxers there). I'm looking forwards watching this, since I've begun to really like the game.

    And no, I'm not an ubermicrosoft-Bungie-Halo -fan (not even when I'm not laughing over all the "where's the truck with $$'s from Microsoft at Bungie's HQ??"), but I can't see why people are whining so much over how it ended up -- it's a great game, it's got all the elements for an FPS that I like.

    --

    THIS IS THE INTERNET. PLEASE PICK UP YOUR SERIOUS BUSINESS SUIT AT THE FRONT COUNTER.
  6. On behalf of all dedicated Slashdotters... by SamSim · · Score: 4, Funny

    ...I'd like to say: All right, Bungie's servers, you win this round, but we'll get you yet.

  7. Perplexed by the venom as well... by TysonCross · · Score: 3, Insightful

    Also at work, so will have to wait to view it, but I'd just like to add that Halo is an excellent game. However patchy its history, and whatever regrets we may hold regarding what could have been (and whatever personal vendettas various microsoft-loathers hold), its eventual release as a console game resulted in an extrodinarily good, immersive, enjoyable fps with superb and fun multiplayer. Halo's many well-documented and lamented flaws (repetitive levels, checkpoint-of-death-with-no-ammo, etc) do not detract from the ultimate enjoyment of this game. I would also like to add that I regularly play the PC version of Halo as well, solely as multiplayer game. Its not UT2kx or Quake TA, but then I've always considered that Halo PC's strong point, not being a huge fan of the mainstream fragfest FPS. Call it a matter of taste, but I can't understand the extent of the bitterness and criticism directed towards Halo, when the end result was such a satisfying game for so many people.

  8. Re:ahh... by bigman2003 · · Score: 3, Insightful

    Yes, it would have been a fantastic game on a Mac.

    Until Bungie realised that the number of people who would have purchased the game for a Mac (Number of interested Mac owners - number of interested Mac owners who can run the game = 17) would have been abyssmally small.

    So instead, they made themselves a ton of money for thier efforts, and sold millions of copies. If Halo had been a Mac game to begin with, I really don't think people would care enough to watch a video about its creation 3 years later.

    I don't see a problem with that. I think they are a commercial, for-profit company. Not some sort of social program.

    --
    No reason to lie.
  9. Stuff that was cut by Echo5ive · · Score: 5, Informative

    This movie reminded me of all the stuff they were planning to have in the game, but had to cut for one reason or other. There was initially supposed to be a shitload of more weapons, like a sword for the Chief (you see them in the movie), as well as native wildlife on the Halo.

    Most of the stuff was extremely cool. Too bad they had to cut it. I remember seeing an old movie where the Warthog drove through a small flock of critters that scattered and fled.

    --
    Leveling up builds character.
  10. Bored... by Rallion · · Score: 2, Insightful

    Give me a video on Timesplitters 2 or Goldeneye, or Perfect Dark for that matter. Games made by the masters, and IIRC all shared a sizable number of developers. Games that actually brought me something I'd never seen before. On consoles, Goldeneye was the first killer multiplayer FPS, Perfect Dark gave us the first decent bots, and TS2 took PD and added staggering amount of variety. Those games were the very definition of this "evolution" that Halo claims.

    Since Halo is always billed as one of the BEST GAMES EVAR, could somebody please tell me what is better in Halo (XBox version) than in these games?

    1. Re:Bored... by Anonymous Coward · · Score: 5, Insightful

      I'll have a go, why not? Halo brings a new level of emergent gameplay. What this means is that things will happen in Halo that the designers didn't plan - memorable things. Not just a funny incident with a chimp in TS2 or some wacky AI incident in GE, but events that in previous games would have been the result of a carefully scripted cutscene. It might be a chain of events set off by a panicking grunt. It could be the spectacular crashlanding of a downed Banshee, skidding to a halt as a flaming wreck three feet away from you. Maybe it's the time the Covenant tagged your Warthog with a plasma grenade, so you leapt out just before the explosion set the 'hog crashing into an Elite. Things that have only happened in YOUR game of Halo

      Simply put, you can play through Halo any number of times (admittedly some levels are better than others for this) and chances are you'll get an entirely new experience on each run.

      This makes it a great game for co-op; TS2 really let me down on co-op, because the enemies were in the same place every time ad you faced the same problems every time. It could be difficult, it could be enjoyable in places, but it was never surprising, never novel. If you'd seen it once, you'd seen it. This isn't a rag on TS2 - the multiplayer, the bots, the challenges and the extras were marvellous.

      As I never get tired of insisting, Halo MUST be played on Legendary. At any other level, it can seem dull, but Legendary will always provide a genuine challenge, whatever your level of expertise. Whenever I get beamed up to the Truth and Reconciliation in the third level, I'm always grinning in anticipation of the firefights that are coming up. I'm never thinking "here's where I'll have to do X and Y", because the game doesn't play out like that. Again, on Legendary.

      The vehicles in Halo add a lot to the experience, too, in single and multiplayer. Try a mutliplayer rally game with Warthogs, five lives each and infinite grenades; great fun.

      TS2, GE and PD are all great games, no question about that. They all provide different experiences. So does Halo. We can enjoy them all, surely? You don't have to pick a side or worry about which is 'best'. Just enjoy them all, relax, and be thankful such great games exist.

    2. Re:Bored... by Rallion · · Score: 2, Interesting

      As for the emergent gameplay, I am impressed with the technical expertise that must have gone into it. Still, I think the effort was largely wasted due to some other problems -- mainly, the much-lamented repetative nature of the game in general. It's nice to have something crazy happen, but I don't want to have to move through dozens of identical areas hoping something will. And that problem applies even more when it comes to questions of replayability. I know this is a console game, I've noticed console games do, really, tend to be slightly more repetative than PC games (or maybe Half-Life just tips the balance and throws my perception all out of whack) but I got bored quickly playing Halo.

      The vehicles were nice for a while. But if I wanted a destructive rally like you'd suggest, I'd probably go out and buy Twisted Metal. There's something about multiplayer that I find boring as well -- fun for a few minutes, but the same thing always ends up happening, and it's not really a fun thing. I again place the blame on level design, and possibly weapons. I say that because I'm thinking back to Goldeneye and what I loved about that. (Warning: If you don't know Goldeneye like the back of your hand, prepare to be a bit confused) I didn't like the temple, or the archives level; I liked the complex, I liked the facility. The varied levels. Halo doesn't seem to have things like that. If the same things did end up happening, there was something about the game, or the repetitive event that could keep them fun. For example, in the facility, 2v2 games would inevitably involve one team holing up in the long hallway with the body armor in the room at the end. I think the wide weapon selection kept that fun, as well as the better level design. Well, it doesn't seem wide now, but compared to Halo, there was a lot of variety.

      I'm not saying that Halo is bad. But I AM saying that I would never choose to play it again. If I'm with some people, and they're playing it, fine. If there's a 16 player match set up in the CompSci room at my old high school and I can skip class and go there instead, well, hey, that's the first time I ever played. But as far as I'm concerned, there's always something more fun to play.

      I'm really only bitter because everybody seems to love it so much, and gets far more respect than I think it deserves--often from people who, it seems, have never played another console FPS that actually deserves the respect (and sales figures) that Halo enjoys.

      I guess I just love my favorites and care what happens to them.

    3. Re:Bored... by CFTM · · Score: 2, Insightful

      Was Halo revolutionary? Nah I don't think so but it was a whole lot of FUN. It reminded me of the first time I ever played Goldeneye (Which may have be revolutionary for the console, but in terms of FPS's it doesn't really do anything all that snazy). Halo was a blast to play, it is still a blast to play ... particularly multiplayer with friends. That's why I like Halo, pure and simple. A game doesn't have to be revolutionary to be FUN.

  11. Great game, LOVE the Vehicles! by Kong99 · · Score: 2, Insightful
    I never played Halo on the X-box, well I tried it at a store and thought it looked cool but hated the controls. I am not a console guy. I really enjoy Halo, both the SP and MP. One big reason for me is I love driving/flying the vehicles, it's just fun. And sadly it seemed I had forgotten that as much of my gaming had become so hyper competitive I was not having much 'fun'.

    No it's not perfect and yes I do understand many for being upset with Bungie for selling out to M$ but, I am also sure that 99% of those in the same position would have done the same thing. Remember there are people who work there, you know people with families, house loans, etc. One can only imagine what kind of deal was given to Bungie. IMO is was just reward for making a string of high quality games that got moderate attention and probably made a modest profit because they were Mac only. I guess others are still pissed they had to wait 2-3 years longer to get the game on the PC.

    Halo was first demonstrated at MacWorld in July '99 but I believe it was going to be released on both the Mac and PC.

  12. Bungie Semantics by superultra · · Score: 4, Insightful

    I'm not sure who says it, but someone spouts out sarcastically (~12mins), "Come out to Microsoft, and by the way you only have 5 months to make your game." Someone else seriously responds, "Well, it was either that or never release it and look for other jobs." It's hard to really ever tell if this was merely covering somoene's ass, but the intonation suggests that he really meant to suggest that had they not signed with Microsoft, Halo would never have been released. On one hand, I find it hard to believe given the amount of work they'd put into it. On the other hand, the fact that it had been pushed back so many times, converted from Mac to PC, and that they had still not even implemented core features of the game (ie. AI) when bought by Microsoft after all that work suggests that Commentator #2 is right. I'm sure there's a feeling within Bungie that they regret being rushed by Microsoft, but I also think that they have achieved much more acclaim and reknown than they could have with the PC version.

    In other words, enough with the tearing of clothes and gnashing of teeth about how Microsoft robbed you of your precious PC treasure. The video would lead us to believe that if it wasn't for Microsoft, this may never have seen the light of day. If the mediocrity of Oni is any indication, Microsoft may (gasp) have had something to do with giving Bungie a quick kick in the rear. A nuanced listen of this video reveals that what was probably more responsible for Bungie "selling out" were the terrible PC market conditions and publishing arrangements within the PC industry. The console publishing market, while more draconian, is better organized and managed than the PC side. The notable exceptions to this in the PC market are the ones still standing (Valve, Blizzard) and that's only because they've evolved console-quality standards.

    So, yeah, I know this is slashdot, and many of you believe that there's a CmdrTaco script that automatically distributes karma to a post with "MICROSOFT SUX" in it, but enough. It just makes you sound like the creepy stalker girl who drives by her ex's apt 4 times a night.

    1. Re:Bungie Semantics by Xzzy · · Score: 2, Informative

      Publishing was always one of Bungie's demons, one that went all the way back to the Marathon days. The deal they entered with Take2 just before the MS buyout was an effort to improve the situation.

      To say it was the sole motivation for the buyout is probably way off, but I'm sure it was at the front of everyone's mind.

      The other publicly stated reason, can't remember who said it (either Jones or Soell), was that Bungie just wanted to make great games and had never had any specific loyalty to any one platform. That the xbox was coming and promised a smooth development environment was one of many lures.

  13. Re:ahh... by *weasel · · Score: 2, Insightful

    ding ding ding! We have a winner!

    It's sour grapes from a community that wanted Halo to release for the PC, but didn't get it until it was 3 years past its freshness date.

    Sure for a late 2003 release it was roughly par for the course for PC play. But for a console FPS in 2001, it was a gold mine. Coop play has alot to do with that, and the PC port didn't have it.

    I do envy their banshees and fuel rod launchers and new maps in multiplay every now and again though. But my PC isn't about to run it at an acceptable framerate - but frankly, i get nearly as much halo goodness in my living room.

    --
    // "Can't clowns and pirates just -try- to get along?"