ScummVM 0.6.0 Released With Freeware Bonus
busfahrer writes "The ScummVM team has announced the release of version 0.6.0 of their famous SCUMM Interpreter. It allows you to play your old LucasArts adventures on non-MS systems and/or recent hardware, and requires the original media to play. This release marks a milestone in the history of ScummVM because as of now, all SCUMM-based games created by LucasArts are now supported by the engine. Together with this release, they announce the release of the rather old, but fun adventure Flight Of The Amazon Queen as ScummVM-compatible 'freeware', having got permission from the original creators."
Now that the new Sam n Max game has been cancelled, perhaps I'll dig through my closet and salvage the floppies from the original game to play through again...
congratulations you rebel scumm.
A few quick searches, now and in the past, have only ever shown one SCUMM authoring system, called SCRAMM. But the link to SCRAMM is dead and gone.
Anyone know of a (preferably OSS) authoring system for SCUMM? As SCUMMVM gets more mature, this gets more interesting.
The living have better things to do than to continue hating the dead.
The fact that I easily found rpms to run under Linux was just a bonus. I have experienced a few crashes in Sam & Max (all occuring in the same room), but the gameplay is intact. One mini-game doesnt work properly but the game should be playable from beginning to end.
But I havent heard mention of one of the best reasons to use SCUMMVM: save states. With a point and click adventure, it may not be as critical as save states in say, a SNES emulator, but it's still be a convienence, and only costs 100k/save
To see how well your favorite LucasArts SCUMM game is supported, check out the compatability chart
OMG, I have seen article about this game more than 10 years ago, in polish gaming magazine... And IIRC game was available for Atari ST, and I had just Atari 800XL. I remember amazing screenshots, and interesting review... Now I will play it, to finnally see what is this game :)
If it plays everything, what's the version number doing stuck at 0.6? Just because MS has version number inflation doesn't mean we have to look down on ourselves.
The original goal for ScummVM was obviously to run all LucasArts/LucasFilm SCUMM games.
This is the first release with all SCUMM games supported. The next release will probably be 1.0, once we have fixed some remaining major bugs (mostly in the later games, such as new addition Full Throttle which is, obviously, new and the main reason this isn't release 1.0)
- James 'Ender' Brown
Co-Project Leader, ScummVM
That's why I wouldna thunk to look in the SCUMMVM FAQ about development resources. I did check their web site, google, etc. I dug out PyGame last night, and may try running some of those (+source) past my son.
The living have better things to do than to continue hating the dead.