BitTorrent Gains Corporate Support
BitWarrior writes "Recently today it was revealed that Blizzard, the creator of many legendary games such as the Diablo, Starcraft and Warcraft franchises, will be using BitTorrent to distribute their Beta release of their latest game, World of Warcraft. BitTorrent is becoming a hit among companies required to distribute large quantities of data to their customers. Valve also jumped on the BitTorrent bandwagon last month(NYTimes, first born required, blah blah), hiring its creator, Bram Cohen. The one downside to Blizzards move is that BitTorrent has been added to many Universities black lists of clients to allow through their networks. Will the recent acceptance by such reputable companies open the possibility to Universities that not all P2P distribution is inherently bad?"
I think p2p is here to stay, and there are still features that need to be put in place univerally before it's mature, and all the various p2p flavors are comparable. Acceptance by corporations will only speed the spread.
The various bits are there scattered across different p2p networks. IMNSHO, all p2p networks/clients ought to have:
-Swarming (as defined/used in BitTorrent)
-Privacy/anonymity (perhaps as much as in Freenet)
-Good searching (Kazaa, Napster, those types. With room for improvement all around)
-Open-source clients with no ads/spyware
-Decentralized/self-organizing networks (no central point of failure, or at least minimal)
-Browser/web server hooks to autoswarm web content (there ought to be bittorrent:// links)
All these features should someday be pushed into numerous language libraries, so that they become ubiquitous.
Bit Torrent's a lifesaver for companies that need help in distributing their content. Game downloads are a perfect example, as game publishers release huge files that everybody wants at the same moment. In order to have bandwidth that can burst up to that kind of speed, the costs would be huge. Bit Torrent is a way for fans who were lucky enough to get their copies first to help out the company by lending their most of their upstream bandwidth, which generally goes unused for the day to the company.
But universities still fell a bit awkward about this. See, in the university's opinion, a student's dormroom bandwidth isn't really their property, it's an educational tool. So, even though the copyright concern is waived off on this kind of P2P sharing, they've still got a problem with it.
When it comes down to it, a student's dormroom Internet conection leads to the big fat Internet pipe that is being paid for by the school, and in the case of a state school that's mostly government money. Every school has a rarely enforced clause in their terms of service for their Internet access that says its intended for educational use. There's defintely a clause that says that commercial use is strictly prohibited. Students can't run a a for-profit web hosting service out of their doomroom computers for example.
So, actually, the commerical embrace of Bit Torrent is going to clear up one complaint universities have about P2P, but it's going to drive them straight into another. Now, instead of hurting a company's copyrights, it's going to be used to help a for-profit company avoid costs. That's another thing that gives universities that "maybe we should block this..." feeling.
But torrents do inherently suck lots of bandwidth and that is expensive. Hence why they (and P2P) will continue to be blacklisted even if it is legitimate usage.
"...you can't flood sites, steal music, or copy DVDs without repercussion"
Funny, but I seem to recall some torrents being placed here to lessen the load on some Slashdotted sites, so people could view the videos, docs, etc from those buried sites - without adding to the source's pain.
As an attorney, perhaps you should read up on the benefits before opening your yap. Perhaps this will make sense: There are other uses for it than just piracy, just as there's more use for electricity than executing murderers.
When the day comes that the RIAA / MPAA try to kill off BitTorrent legally, all these valid commercial examples of use will provide a good counterargument.
... you get the idea.
Yeah, a gun can be used to kill, but it is the user of the gun to blame for the crime. If a gun is allowed to be owned by law (a device designed to kill!), then a mere device to enable efficient publish/subscribe file distribution
Ergo...if we would enable/promote p2p, it would rapidly increase our costs to supply Internet to our public.
Unfortunate, really, but when you have to pay for something, sometimes it changes how you look at it.
(the nerve of people to actually use the network connection!)
Let's get real, and drop the pretentious B.S. about progressivity.
I've worked in a college IT department. And I've grep'd the logs for data transfer stats. When you have a small group (~7) of students sending 6000GB (Yes, 6000 gigabytes) of data a week through P2P apps you have a problem.
I hardly think that stopping 0.25% of students from using 97% of the bandwidth is unreasonable. The small college I worked for had a 144 Mbps link to the world. At any given moment a huge percentage of that was in p2p traffic. Based on additional investigation we determined that a least 75% of that was out and out copyright infrigining data transfer - movies, games, porn, music, e-books - with another 15% or so being of questionable status (for example, game betas/samples that had license agreements prohibiting redistribution; we went easy on these people as a rule).
When you drop the B.S. at least 9 out of 10 bits transferred into and out of our campus was in legally dubious p2p sharing. Expecting the college to put up with this, actually facilitate it, and act as a shield to protect students from the reprecussions of their actions is obscenity.
It is a case of the bad apples spoiling it for the good, only in this real world case its the bad 90% spoiling it for the good 10%.
Add to that the VERY real threat that lawsuits pose to IT departments, and it's a no brainer.
While what you're saying is probably true, in many Otaku's defense I'd like to point out that most anime bit torrents out there are for fansub releases for series that are unlicensed in North America. These fansubbing groups obtain original Japanese versions of programs, write English subtitles themselves and release it to the community often with a message requesting that distribution be ceased when the title becomes licensed. This allows many anime fans around the world to appreciate and experience these shows almost as soon as they come out in Japan, as licensing can take quite some time. Furthermore, there are still many series that have never recieved licenses for any English format, and may never, and programs like Bit Torrent are may be the only way for the English speaking anime fan to enjoy a series without spending many years learning Japanese.
While many young people do indeed use Bit Torrent for piracy, I don't think it's fair to generalize that a lack of morality for intellectual property rights is at heart. But many of the arguments have already been presented by people far more eloquent than I am. My point is merely that Peer-To-Peer services like Bit Torrent have plenty of potential for good, and I think it's a great thing that Blizzard is demonstrating how it can be used legally and effectively. Peer to Peer file trading has been incorrectly stigmatized before it has been completely understood, it seems. Let's not forget the birth of the videocassette (and I know this has been mentioned countless times before). People still do use it for piracy, but I think the benefits that we've gotten out of it far outweigh the few bad seeds.
What I'd like to know is will the recent acceptance by such reputable companies open the possibility that all companies will use our bandwidth to distribute their final product for them? Why should I have to offset the bandwidth costs of these companies just to play their game? I would expect some kind of incentive, for example giving me the option to download the game directly from their servers or download via BT and they slash a few dollars off the price. If the download is free, great, I won't complain. But with talk about Valve hiring the creator of BT (likely for Steam integration), it seems that BT is being steered towards capitalist purposes. I see little benefit for us, the consumers, to download via BT as opposed to the company's servers unless there is some compensation.
Forgive my anonymous posting, but I wish to speak my mind. The first hand experience I have with this presently is that those making the decisions have two and only two factors on their mind.
Legal damages/responsibilities/eccetera from users on their networks violating copyright. There's a bit of a catch 22 in terms of policing this, ironically. Basically it's let it all through and say, "Sorry, we aren't a *publisher* and therefore lack editorial whatever." or shut it down completely because one illegal download through a filter puts indemnity (?) on their heads. So, which has fewer headaches.. practically no net, or uncensored net?
Cost of bandwidth. Don't even bother being reasonable here. We have had a throttling system here, preventing the "long distance phonebill of doom". You go over your reasonable amount? No net for the week. Nonetheless, the disabling of network resources (er, the installation of a firewall) was touted as a fantastic way to reduce network traffic (and thus costs, in an increasingly underfunded arena).
Apparently noone has thought to the point of just whiting out all the text in the libriray, because it may save them from lawsuits...
The short of it is that universities are/will become useless as connectivity providers for their students, and one can only hope to be refunded the cost to acquire alternative service from an external provider.
Yes, this is all a bit off topic, but I've just recently been denied my beloved Bittorrent, so hopefully I'll get a little mod slack.
I don't think universities care if its legit use or not, they care about strain on their network. And since I was living in a dorm when Napster first became popular, I can attest that P2P is a *huge* strain on a campus network.