Slashdot Mirror


Microsoft Announces Vanguard MMORPG

Thanks to GameSpot for its news story covering the announcement of Microsoft's new massively multiplayer PC game, Vanguard: Saga of Heroes, in development by "renowned designer and cocreator of EverQuest Brad McQuaid" and his company Sigil. The official Vanguard site is now publicly viewable, stating Vanguard's aim to "become the premier third generation massively multiplayer RPG", and an interview with Brad McQuaid over at GameSpot goes into more detail, noting the game's style is "generally what someone would label as high fantasy", although not discussing whether Vanguard's development is one of the reasons for Microsoft's cancelling of their internally-developed MMO Mythica.

5 of 43 comments (clear)

  1. Re:I'm surprised and impressed... by Cosmik · · Score: 5, Insightful

    Well, best to hold onto your horses for a little while yet. Quite alot of MMORPGs these days (and for the past 3 years or so) have a really great level of communication with the community in the developmental stages of the game. It's utopian stage of the MMORPG, where the each member of the community respects one another and the designers can do no wrong.

    The real test of communication will come within the 3 months before release when the designers and coders are all working 18 hour days, and how the communication is maintained post-release when people are complaining about server crashes, login problems, and game imbalances, when all the designers and coders want to do is run away and sleep.

    But I'm looking at the current mold of MMORPGs. I really do hope these guys can break that mold.

  2. MMO Combat by MMaestro · · Score: 4, Insightful
    Combat is a key component of the game, so there will certainly be hack-and-slash gameplay. But that doesn't mean combat needs to be mindless--it can be very exciting, involved, and visceral.

    "Can be" meaning "it's fun for the first 5 times you unlock and use a new attack."

    When oh when will we see some NEW ideas for MMO-type combat? Planetside did a fairly good job at trying something new, but the types/size of battles just don't fit correctly.

  3. Look interesting, but... by CycoChuck · · Score: 2, Insightful

    Is MS going to charge for the game and to play the game? Most MMORPG look interesting to me and I would like to try some, but I don't like the idea of paying for the game in the store then paying more to play. If the game is a pay-to-play one, then I should be able to download it online for free.

    --
    Windows is as solid as quicksand.
  4. What a blowhard site... by Big+Sean+O · · Score: 2, Insightful
    My favorite quote from the site (referring to their concept art) is:

    "Every masterpiece begins with a thought, idea, or concept."


    I mean really, folks, it's just a game. It's not the Mona Lisa. Nobody's played it yet, you _may_ not want to oversell it.
    --
    My father is a blogger.
  5. Re:Third Generation? by llefler · · Score: 2, Insightful

    Actually, all of those are second or third generation MMORPGs. Depending on what you consider your first generation. I personally look at MUDs as first generation, and those games defining the second generation. It takes more than a new GUI and a number after the name to make it a new generation. For example, I don't think anyone is going to say AC2 is an improvement on AC. We aren't going see a new generation for a while. We'll need to break away from the cookie cutter fantasy and licensed games first.

    For a more detailed look at online gaming history:

    Biting the Hand

    BTW, something that makes it difficult quantify what belongs in a given generation is the fact that these are living games. The game I am most familiar with, Asheron's Call, would hardly be reconizable by someone who played it when it was first released.

    --
    It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman