How Important Are Mature Videogames To The Industry?
Thanks to GamesIndustry.biz for its editorial discussing whether the market for 'Mature'-rated videogames is really that significant, following "EA CFO Warren Jenson's announcement last week that the company is working on a videogame based on Francis Ford Coppola's classic mafia movie The Godfather. The resulting game is expected to be EA's first foray into publishing M-rated... titles for several years." But the editorial argues: "Mature games, although certainly a popular theme with the stock market, are still basically a hot topic because of one franchise - namely Rockstar North's Grand Theft Auto titles." It goes on to point out: "M-rated games accounted for only 11.9 per cent of videogame sales in the USA last year in total... despite this, publishers are rushing headlong into making mature games, believing that emulating the success of Grand Theft Auto is just a splash of blood and a bucketful of swearwords away."
The problem with video games these days is they're all the same basic idea with different graphics mixed in. The bigger problem (for me) is I've gotten bored with the standard formula. Just about nothing is interesting anymore. If M rated games make publishers explore new game concepts, I'm all for it.
I was unable to find any definate statistics as for percentages of movies made. average box office sales etc unfortunately. I can say that no R rated movie is in the top 20 highest grossing films of all time nor was there one for 2003. yet appearently the majority of movies released are rated R. You can also find teh listing of top movies as adjusted by inflation here
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...Takes maturity on the part of the developer. Assuming an "M" rating when creating a game should be a freedom to not worry about toning down the game's flavor, not an excuse to add meaningless cursing, sexuality, and violence.
GTA and Vice City have excellent storylines and great voice acting to string together the amusing gameplay. Without the memorable characters or the hilarious radio talk shows the game loses much of its charm.
Sure, you can still run around and kill hookers for hours on end, but that is the player's choice. Some kids torture insects all day, and parents don't go and blame the Orkin man. Kids are going to do what they find amusing, or what they have been told is amusing. I doubt that many kids' respect for "workin' girls" was tarnished due to the influences of Grand Theft Auto.
Any parent that complains about what their children are exposed to in M rated games needs to be asked why their children are allowed to play M rated games in the first place.
But parents couldn't be to blame could they? Shame on me for asking parents to involve themselves in the raising of their own children, that is the task of the government, and the media, and that homeless guy that sits outside the mall asking for nickles.
Here's a lot of anecdotal evidence:
Back when I was probably 12 or 13, I was really into anime. That's when they were still making new episodes of Tank Police, and 8-man and the like; back when Sci-Fi showed Saturday morning anime. I eventually caught on to Gundam, and loved the mechs, but was rather ambivalent about the characters. Later, I felt the same way about NGE - awesome mechs, but I just wanted that whiney little fuck of a main character to die.
Back then, during the 8-bit and 16-bit era of gaming, most main characters weren't really age-specific. Sure, it might say a character's young, but they never really looked or acted that way, so I never thought much about it.
Then came the PSX era. If it wasn't the first time that games were really stratified into age groups, it was the first time I noticed it.
I remember playing games like FF7 and WildARMs and Grandia and just being completely blown away by how flagrantly immature the main characters (and most of the games) were. Some games I never even managed to finish just because it became so annoying, and I was still in the target demographic back then (I was 16 when FF7 was released). And it's always struck me as odd that I can manage suspension of belief for magic and monsters, but the idea of the same fucktards who routinely screw up my order at Taco Bell saving the Earth is just too much for me to fathom.
Flash forward to today: I'm 23. I no longer play console RPGs for the same reasons I can't stomach shows like Gundam (or almost any anime, for that matter): I'm sick to fucking death of having the main character act like a whiney, angsty pre-teen. I'm tired of watching stupid, clumsy, dysfunctional characters being put in positions of respect because they're portrayed as "cool." I'm tired of watching ham-fisted interpretations of serious issues because the devs needed to dumb it down for their target (barely literate) audience.
So, at this point in my life, I only really enjoy two styles of games: mindless hack-and-slash (like Ninja Gaiden, ROTK), and non-story-driven games. Ideally, I'd like to play an intelligent game, but every stab I've seen at intelligence in a game winds up being some pretentious mess like Xenogears that takes itself far too seriously, and about has all the intellectual complexity of the first 5 minutes of Philosophy 101 as taught by a hung-over grad student.
The point I'm trying to make is that with the 'original' gaming audience aging, games with more mature themes (or at least less immature characters) are going to become more important. The problem is that to developers, mature means gore. And that's the problem with mature games; many players, myself included, just don't want to be insulted by the game we're playing, we're not looking to strangle someone to death with his own intestines.
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