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Video-Game Publishers Outsource Development

randomErr writes "According to a San Jose Mercury News article reprinted at the Miami Herald: 'Mark Vange is in the vanguard of globalizing the video-game industry. He employs 30 game developers in St. Petersburg, Russia, who have worked on everything from flight simulators to dragon-fighting games. 'We can get the work done for half the cost that it takes in the U.S.,' said Vange, president of Ketsujin Studios. Similar outsourcing of video-game production is being done in places like China, India, Vietnam and parts of Eastern Europe. California game developers, who are the creative force behind a $10 billion industry in the U.S. market, view the trend with a combination of fear and anticipation'."

8 of 786 comments (clear)

  1. Sim City by BWJones · · Score: 4, Interesting

    I seem to recall that Sim City was ported to the Macintosh by a group in Russia and that a significant amount of the original programming was outsourced to Russia as well? Given that the sim was incredibly slow on a Pentium 3 I had and not that much faster on an old G4, I wondered about the "cleanliness" of the code that went into the sim. There certainly is a huge pool of programming talent in Russia (at least in Kiev that I know of where estimates range from 10-16% of the populace having CS skills), so perhaps the sim code was simply so big that it resulted in the slow performance?

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  2. Even the Simpson's..... by SwedishChef · · Score: 4, Interesting

    Yup... the Simpson's - perhaps the most biting commentary on American life - now has credits for offshore production. From the name of the manager it's likely India or Malaysia. The voices are still American but the graphics are probably done in a country where the sarcasm will not likely be noticed as sarcasm. Nothing is sacred and I'm seriously reconsidering my Simpson's habit.

    --
    No one ever had to evacuate a city because the solar panels broke!
    1. Re:Even the Simpson's..... by silentbozo · · Score: 4, Interesting

      Since you are a student of animation, can you explain to me how they actually outsource the drawing? I mean do they say... "ok... Homer walks into Moe's and then, like, he gets hit by Grandpa... no, no, Grandpa is standing on the left. Oh yeah and draw in that Love Tester thing too. Thanks".

      First is the script. They call the actors in and record the audio. Then come what are known as storyboards. For the storyboard, the script is broken down into scenes with specific backgrounds and settings. These are drawn out on notecard-sized slots, and are essentially the whole episode, in thumbnail roughs. These storyboards are then refined into what are known as layouts. Layouts are one step removed from the final background, and have all the info the background artist needs to draw/paint the background, done at full size, minus the coloring. With the layout are basic starting key poses, which are drawings at full size that show which characters start off where, and in what pose, etc.

      Along with the layouts and basic key poses (and model sheets, don't forget the model sheets) are the exposure sheets. Exposure sheets for TV animation differ greatly from feature animation - TV animation has to pack a lot more info into the X-sheet because the work is being done overseas (and because the animator probably doesn't speak English, or doesn't speak it well.) The foreign animator must not only do inbetweens but key frames as well. Very often on the x-sheets for TV animation, the timer draws dozens of thumbnail sketches describing the arc of movement, poses, etc. Although these are not full-size key poses, they are used as the definitive guide as to how the overseas animator should be drawing, posing, and timing key poses and the inbetweens.

      So, essentially, the entire scene is planned and laid out here in the states, the overseas animator/bg artists get layouts and model sheets that tell them how things look, and the exposure sheets and thumbnail notes dictate how the characters move. Is there any creativity left to the overseas animator? We hope not (I'm only partially joking here) - otherwise we might just be looking at a reshoot (overseas studios are actually picked based on whether they "get" a particular style of animation or not. For example, Disney TV animation tends to be a bit more "cushioned", and picking a studio that's used to doing animation that way would make the Simpsons look like they're moving way too much.)

      I'm putting a big emphasis on timing because for US TV animation, timing is the road to being a director, and it's usually the closest thing to actually animating that you're going to get working in TV animation in the US.

  3. Good and bad? by doormat · · Score: 4, Interesting

    I suppose it can be good and bad. One of the good things would be cutting development costs, and maybe lower prices. But with the high piracy rates of Asia/Eastern Europe, I'm not sure I'd trust anyone with a large chunk of the code. And I'd say its a lot less likely than it happening here merely because of the legal reprocussions. Going half way around the world to a different legal system to try and apprehend and punish the guy/gal who did it is far more difficult, when compared to staying in your own backyard (USA/Canada) where you know the law.

    --
    The Doormat

    If you're not outraged, then you're not paying attention.
  4. Re:Awesome! by back_pages · · Score: 5, Interesting
    You are absolutely correct about one thing. When enough American jobs have been outsourced, there won't be enough American economy left to purchase the luxury products being produced. All the outsourcers are basically freeloading the system. They make profits off of high paid American and European workers while paying low wages to external workers.

    But seriously, what do you expect a single game company to do about this? Stand up and be the good guys? Compete with other companies with much lower labor costs? Save the world?

    The problem is here to stay; no question about it. Unfortunately, I don't believe this is a problem that the free market will solve without first bleeding the American and European middle classes to the brink of survival. I don't claim to have "the right" solution, but one solution is an export tarrif on wages. Let the Russians develop Russian software, let the Americans develop American software.

  5. Re:Awesome! by Shakrai · · Score: 5, Interesting
    Get an education before blaming the world that you don't make enough.

    I had a skill. It was working in a factory. Then they decided that I made too much money so they sent that overseas.

    So I maxed out my credit cards and went back to school to work on computers. I found a job and just about when I had my debt paid off they decided I made too much money -- so they sent my job overseas.

    Now I'm 55 years old with no savings and no job. WTF should I do? Go back to school for bio-tech? What happens when the CEO who makes $20,000,000 decides that I am making too much money and sends my job overseas?

    And no that's not the boat that I personally am in but it's hardly a unique story either.

    --
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    We are the United States Government! We don't do that sort of thing.
  6. The irony, of course.... by Alyeska · · Score: 5, Interesting

    ...is that just a generation ago, it was computer technicians and programmers who put millions of Americans out of work by replacing their positions with machinery. ...just sayin'....

  7. Re:Awesome! by black+mariah · · Score: 4, Interesting

    So if my profession is outsourced to the point where I can't find a job within the Tri-State area that's a symptom not a cause of my unemployment?
    No, moron. That's a symptom of the economy being shitty, not the REASON the economy is shitty. Companies are losing money so in order to cut costs they ship work overseas. You losing your job is yet another symptom.

    Yeah it has nothing to do with the massive amounts of unemployment caused by outsourcing and the general lack in confidence that the American middle class has these days.
    Pretty much. People that are in industries that can easily be replaced by cheaper foreign labor need to start finding something else to do.

    I'll see if you are still so detached and clinical about it when you are in the process of applying for your unemployment extension or filing bankruptcy.
    Already been there. Two years ago I lost my job when the company I worked for was sold to a competing manufacturer. Instead of whining to the unemployment office, I started working freelance (I'm a guitar tech, BTW) and haven't needed to do anything else. If suddenly everyone stopped buying and playing guitars and nobody was getting repairs done instead of bitching about it I'd find something else to do. It's quite simple. Work or die. Paint yourself into a corner and you're fucked. I have enough experience in several different areas that I'm qualified for several types of jobs instead of just being able to do one thing.

    --
    'Standards' in computing only impress those who are impressed by things like 'standards'.