Microsoft Announces XNA Game Development Platform
Thanks to GameSpot for its story revealing that Microsoft is unveiling its XNA game software development platform later this morning at the Game Developer's Conference in San Jose. XNA is "designed for use with future iterations of all Microsoft game platforms, including Windows, Xbox, and Windows Mobile-based devices" to make simultaneous platform development easier and cheaper, and the company is also expected to announce "Xbox Live-style functionality for billing, security, and matchmaking being made available to Windows developers... [and] the introduction of controllers that are compatible with all Windows and Xbox game players" as part of this move. IGN Xbox has an interview with Microsoft's Jay Allard and Dean Lester which explains XNA as being a cross-platform, evolving toolset that will ensure backwards compatibility, giving the example: "...[if] Adobe was writing an application for Win95, and then WinNT came out there were special features they could take advantages of -- they didn't have to throw it all away and start again." Update: 03/25 00:46 GMT by S : Microsoft has made the official XNA site public, including streaming video from unspecified next-generation games.
I hope this doesn't come into widespread use for games, Deus Ex2 was designed for the xbox, and it shows when you play it on a Windows Pc.
Anyone remembers DirectX? Oh wait...
Let me guess: Microsoft, Microsoft and... hmmm more Microsoft?
Stéphane "Alias" Gallay
Now, where did I put this witty quote?..
billing, security, and matchmaking being made available to Windows developers...
Money, secure computing, and chicks - man, I want to be a windows developer! MS sure does take good care of their employees.
"If you think you have things under control, you're not going fast enough." --Mario Andretti
Serious yet funny 28 year old male Microsoft DirectX developer looking for cute and timid Microsoft Windows software engineer, between the ages of 25 and 30 with shoulder-length dark hair and pale blue eyes. Looking for a serious and caring yet professional relationship to share experiences and get yelled at by Balmer together. Must be willing to enjoy coding, Pepsi Blue, anchovis pizza, good thrillers and a little bit of DirectXXX, preferably in combination with any of the former. Serious inquiries only. Respond to article nr. 123456
Hate me!
All this is, is a new version of DirectX which they commit to making compatible across different flavors of windows (including possible WinCE devices) which also has Xbox Live functionality (I wonder if they'll roll it into Live or The Zone?) The DirectX SDK will be supplemented by these new tools they're talking about, and a new name will get stuck on DirectX.
It's not that it's an unwelcome advance, but it's not much of an advance. Frankly the thing I'm most interested in is "the introduction of controllers that are compatible with all Windows and Xbox game players" which says two things to me. 1> Microsoft will be releasing a controller which will work on Xbox and Xbox 2 (possibly with different pigtails) with a HID driver to match. Note that this might just be the controller S with an official HID driver. 2> The Xbox 2 will continue to use USB, no surprise there but always nice to see a confirmation.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Thanks!
Sony.
Really.
Only crappy games like Unreal Tournament 2004, Battlefield: Vietnam, Rainbow Six: Raven Shield, Max Payne 2, etc. use DirectX. We'll just ignore that one of the most anticipated titles, Half-Life 2, will use DirectX 9 to its fullest.
Nah, none of those are important. Let's all play Tux Racer instead!