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Carmack GDC Keynote Rambles Fascinatingly On Re-Use

Thanks to GameSpy for its coverage of id co-founder John Carmack's keynote speech at Game Developer's Conference. Ideas discussed include the now-dismissed concept to do a 'Quake 2 remix' - "to rebuild the game using all-new assets and technology", as Carmack pointed out: "...even the idea of just reskinning an old game brings with it the problems that as we have newer graphics technology, media creation demands get worse and worse." Of follow-ups to DOOM 3, Carmack also mentioned that "they were hoping to re-use some of the assets created for DOOM 3 to help speed up development of whatever they do next, but even that would have a tradeoff."

4 of 41 comments (clear)

  1. Re:Remix wha? by AzraelKans · · Score: 3, Informative

    I was going to mod you down, but Id deciced to answer instead. You are a bit confused, Doom 3 is already finished, there was a demo version of it running in the last quakecon, you can already preorder it in the web site, if anything goes well it should be shipping by june (along with a controversial xbox version) theres nothing that even remotely suggests that doom 3 wont be released this year.(unlike DNF and HL2)

    Quake 2 was a very important game back in its time most of all for is modifiable engine and internet capable gaming it was the most popular of them all before half life (and counter strike) showed up, actually theres still communities that create models and modifications for it specially now that they have the GPL code. So a remake of quake 2 (with a new engine) wont be as ignored as you might think. (although it stikes me as odd since quake 4 is already on the works by raven software)

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  2. Re:Audio is solved? by Alaric42 · · Score: 3, Informative

    Zelda: Wind Waker did have a (rather primitive) system to add increasing musical accents with sword combos. While it wasn't nearly to the point where it sounded as if the music was written after watching the scene, as particularly well-scored movies pull off, it was well-done and on a high-profile title; I wouldn't be surprised if it crops up more often.

  3. Re:Audio is solved? by Quikah · · Score: 2, Informative

    Total Annihilation did the music fit to action thing fairly well using a set group of prerecorded tracks. (GREAT soundtrack BTW) There were occasional glitches if you had small skirmishes, by the time the battle music got under way the battle was over.

    It is fairly easy to do this in an RTS though, you are either battling, building or exploring so not a lot of variations needed.

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