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Machinima Branching Out Beyond Game Assets

ILL Clinton writes "Animation World Magazine's website has a nice article about the current state of machinima, which is the process of making movies using real-time game technology. The article features a Quicktime movie from what is probably the most beautiful machinima movie so far, 'Anna' (created using Quake 3) by Fountainhead Entertainment. Also featured are quotes and mentions of other Machinima movie-makers and their latest works, including a new piece to be broadcast on Scottish TV by Strange Company, and the latest live performances by The ILL Clan animator/improvisers. (As my name suggests, I'm one of them.) Interestingly, the article focuses on machinima makers who create their own 3D assets, as opposed to re-using those that come with whatever game is being used to make the movie."

2 of 24 comments (clear)

  1. Noticeable In Games, Too. by FlipmodePlaya · · Score: 5, Informative

    I was just reading an IGN article that noted RE4 will have all of its cinemas use the in-game engine for rendering, rather than using pre-rendered FMVs. This trend is sweeping through all sorts of games. The FF series, which used pre-rendered backgrounds on all of its PSX games, now uses rendered ones. Now that graphics have advanced to the point where cinemas can be processed in real time as well as they can be premade, this technique will only grow.

  2. Red Vs. Blue by zedpol · · Score: 5, Informative
    I recently discovered Red Vs. Blue, it is made using the halo engine.

    http://www.redvsblue.com

    The stories are simple but well done with humor that i would guess most slashdotters would appreciate

    --
    --I swear, it was a case of isolated idiopathic hemibalissmus