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Annual Ludum Dare Independent Game Competition

pyman writes "The 4th Ludum Dare game competition is being held over the April 16-18 weekend. A forum discussion can be found here, and you may register your details here. Previous compos have spawned some interesting games, as well as provided a unique insight into the creative process of the programmer mind."

5 of 68 comments (clear)

  1. Ludum Dare by Michael.Forman · · Score: 4, Informative


    ludum dare - to give free play to

    Michael.

    --
    Linux : Mac :: VW : Mercedes
  2. Re:What about mod competitions? by Nomihn0 · · Score: 2, Informative

    Edit to my original post: I'm sorry, I slipped up. I meant Marble Blast - published by Garage Games.

  3. Re:What about mod competitions? by sjbrown · · Score: 5, Informative
    lack the capital to create a stand-alone game to enter into a such a competition as this

    Umm.. maybe you should check out what the Ludum Dare competition actually is.
    • one person (programming AND graphics)
    • you get 48 hours, starting from scratch
    • you can use most any game library you want

    Lack of capital is not a consideration. Free time on the chosen weekend is the only real limiting factor.

    I entered last year using PyGame and Gimp. I spent $0. I got 2nd place in the Cosmetic category.
  4. Re:the closest i ever got... by trmj · · Score: 2, Informative

    If it was in basic, it would have been on a single calc, otherwise basic would have gone way too slow communicating over that link cable.

    Depending on whether he had two HW2 editions or not, it could have been done on 68K assembly, if he wrote a custom link program that didn't have all the system slowdowns, but it would have to have been the HW2 for the 12Mhz processor instead of the HW1 that used the 8Mhz.

    Or at least that was the common thinking when I was programming for it.

    --
    Work sucked, until it became unemployment, when it became slightly more tolerable. -Tet
  5. Re:What about mod competitions? by Nomihn0 · · Score: 2, Informative

    well, my source of Quake mod goodness is the Quake Wiki. It can be found at http://wiki.quakesrc.org/ They have an excellent list of source port mods