Part 2 of Jeff Minter's History of Llamasoft Published
Tmuk writes "The second part of Jeff Minter's Complete History of Llamasoft has just gone up over at The Way of the Rodent. Straight from the man himself, it's a fantastic read after the previously Slashdot-covered first part. Enjoy!"
I haven't been able to source a working copy of this game since 1995 - at least not one that will run under the later versions of Windows. Anyone know?
Jeff Minter made some really whacked out games back in the day. No one could ever accuse him of being unoriginal with some of his titles.... (except maybe in the Llama department) in fact most of the games he made MUST have been done when he was high or something... and usually had something to do with Llamas.
So maybe "Attack of the Mutant Camels" was an Atari2600 "Empire Strikes back" rip-off and "Sheep in Space" was a weird "Defender"-like game, but just fire up your C64 emulator and look at "Batalyx" or "Anticipal". I suppose the experience of those games is multiplied further if you've downed a few magic mushrooms beforehand.
"Hovver Bovver" must have been one of the most interesting third-person mow-the-lawn-ups I've ever played too. Gimme back my mower!
READY.
PRINT ""+-0
Just wondering if any gamers actually own a PET. Reading the article tempts me to own one (esp if I can get it for really cheap).
I have played only a couple of time on a tabletop aracade , wonder why they got phased, I for one would like to play on one today too( maybe with fancier graphics with alpha blending and all !!)
PET therapy works
Jeff rocks - my first machine was a Vic 20 and my first game Gridrunner - my second machine was a C64 and my first game on that was Revenge of the Mutant Camels - Jeff has defined my decidedly warped computer existence!!
A lot of old memories in his article... It brings it all back.
Some of us followed different paths, but I guess if you're in that age group and reading slashdot, there's a very good chance you've probably had many of the same experiences, thoughts and memories that Jeff Minter shares...
Enjoy science fiction? "Turing Evolved" - AI, Mecha, Androids and rail-gun battles. What more could you want?
Is it just me or is there a lot of companies that have strange obsesessions with llamas... Maxis and Nullsoft for example.
Moo!
His writing about simple discoveries like screen memory bring back floods of memories. We all used to sit around and try to figure the machine out. We all tried to make games, though nobody I knew had the sheer creativity Jeff demonstrated early on.
Going from Basic to changing memory locations to assembly language was one of the best times I have ever had with computing. This article brings all that back as though it were yesterday.
Damn good stuff.
Blogging because I can...
More geek nostalgia..
Damn, I wouldn't know how much of my time Jeff managed to steal with his silly but amazing games.
I learnt to program on a PET. What a fantastic machine it was. Our computer room had about 8 or 9 of them. Some had big screens, some small. Some had tape decks in them, some had external ones. Some had a funny white flat keyboard, some had a proper keyboard. All were amazing :-)
:-) I can still remember some of the C64 Pokes - Poke 53280/1 for the screen colours and the classic SYS 64738 to reset!
We probably had the strangest computer room in England as well. I think it used to be a drama room, and the floor had a sort of pit in the middle with wooden steps up to the edge. The PET's were dangerously balanced around the room and in the pit.
Me and a few friends used to arrive at school early and play on the PET's and also on our teachers VIC-20 (and later his C64). He made a game which we would play (and I later re-wrote on my Amiga 500 for fun).
I feel honoured to have been around at the golden age of computing. It's not the same these days, and the magic has gone. I remember getting really excited when I managed to make my initials in three large sprites move around the screen with the joystick
The keyboard characters were brilliant as well. Without those it would have been totally different. Those characters allowed you to make almost anything you could imagine (like the Enterprise out of a club!).
Atari 2600 -> Vic-20 -> C64 -> Amiga 500 -> Amiga 1200 -> PC
The Commodore years were the best (and Zzap!64 was the best magazine I have ever read).
Paul.
(who, believe it or not, was listening to C64 remixes on the way to work in his car this morning)