History Of Video Game Music Explored
Thanks to GameSpot for its feature discussing the history of video game music as an artform, as they point out: "Once an afterthought in terms of game design and overall pop-culture consciousness, video game music is now a legitimate industry of its own." The feature goes on to chart game sound from 1972's Pong ("The sonar-blip sound that's generated as a digital ball is batted back and forth is the first true video game sound effect"), through the 1980s and Tetris ("...millions of glassy-eyed players endure endless loops of vaguely martial Russian Muzak playing in their heads"), right up to new titles such as Frequency ("notable in that it reduces visuals to a near-abstract level... and provides a gameplay experience that is primarily aural.")
Don't forget video games that are initially inspired by music, such as Mike Oldfield's new "Maestro" exploration game.
Don't blame Durga. I voted for Centauri.
Frank Klepacki, who did the music on the Command & Conquer series of games (amongst others) is a genius. I love his music and think it's a great shame he hasn't released more stuff.
Some of my favourite pieces of music are from NES games. Don't get me wrong, more tracks and more musical instruments offers higher potential, but the NES music that was good really hammered down a tune which I often couldn't get out of my head. And I will say outright (as I am playing both presently) that Final Fantasy 6 (III) has much better music than Metroid Prime (despite the fact that I do like Prime's music too...).
I always found Ultima music to be top notch, mind you it required a decent midi enabled soundcard (Roland MT32), which was one of the best midi cards out there. Music has a huge potential to make or break the game, if the music is too repetative the player turns it off (if possible), same if it is too annoying. Turning off the sound is also not an option (you would them miss out on all the snd efx). A game without music that suits the setting can really ruin the experience as well.
Looking through the article, it reminds me how some of the games did such an amazing job on the music with the technology that it had at the time.
Good job folks
E.
Never rub another man's rhubarb - The Joker
The MOD format is essentially the same idea as MIDI except that the samples are customizable and distributed along with the song. Other than that and a few miscellaneous features, there is no reason why MIDIs should not sound as good as MODs.
Of course, that's just theoretical. In real life, MIDI samples are hideous synthesizer-derived aural abominations. I blame Creative Labs.
True story.
"Other than that and a few miscellaneous features, there is no reason why MIDIs should not sound as good as MODs."
.MODs carry along all they need to make the song sound right, .MIDIs are dependent on the playback hardware for how they're interpreted. Kinda like the difference between HTML and .PDF. Heh.
Well you pretty much nailed the difference between them.
"Derp de derp."
With its advanced SID chip for making sounds and music, the Commodore 64 was an incredible machine for video game music. It's nearly criminal that it was left out.
Curmudgeon Gamer: Not happy
Another obligatory link: GamingFM, an excellent radio station featuring all game music all the time (including the occasional remixes and Minibosses tracks).