History Of Video Game Music Explored
Thanks to GameSpot for its feature discussing the history of video game music as an artform, as they point out: "Once an afterthought in terms of game design and overall pop-culture consciousness, video game music is now a legitimate industry of its own." The feature goes on to chart game sound from 1972's Pong ("The sonar-blip sound that's generated as a digital ball is batted back and forth is the first true video game sound effect"), through the 1980s and Tetris ("...millions of glassy-eyed players endure endless loops of vaguely martial Russian Muzak playing in their heads"), right up to new titles such as Frequency ("notable in that it reduces visuals to a near-abstract level... and provides a gameplay experience that is primarily aural.")
Anybody who played SCII back in the DOS days instantly knows the contribution they brought to the table. The music was all done using '.mod', and it was pretty damn cool. Not bad given it came on what, 3 floppies?
.MOD was so much better than .MIDI.
I imagine Amiga users wouldn't be so enthralled by it, but
"Derp de derp."
Ah, but it doesn't compare to the Black Mages, redefining the music of Final Fantasy with the help of the FF musicman.
That game with that music was so spooky, it made me want wet my pants. Nothing, not even Half Life has come close to that feeling of running around in a place where I shouldn't be with the ammo counter way down and monsters just around the next corner, for sure, and that music that you just couldn't get out of your head...
I could have been born in a different age, but then growing up with id Software has been a real kick.
I'd have to say that the best videogame "music" is in the games for the blind. Music has served only an aesthetic purpose in game development up until fairly recently when it began to be used as the primary output device in games for the disabled.
One recent example is Terraformers, a game playable by both the sighted and the blind.
An archive of audio games can be found at thissite
Ultima IV and Ultima V in particular had awesome music. I think the music stands the test of time better than the games themselves. You can get midi files for the Ultimas here. Check out the Ultima IV remake project too.
All the Final Fantasies, and many other RPGs, have excellent music. I classify it as "RPG music" which in my view far surpasses regular video game music classification. Comparing FF6 to Tetris is like comparing Mozart to trendy-MTV-of-the-day imho.
You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
I remember seeing a preview for Chrono Cross before it came out. It was playing the song "Scars of Time" with various cutscenes from the game. I thought that it was one of the better songs that I've heard for a video game. I went on to buy the game and subsequently the soundtrack. While the game sits on my shelf now, I still find myself listening to the soundtrack on a regular basis. It's definitely my favorite game soundtrack overall.
"Damn TV, you've ruined my imagination, just like you've ruined my ability to -- to, um...uh...oh well."
Ahh... I love that album, especially the arranges of "Dancing Mad" and "J.E.N.O.V.A.". Can't wait for the next one!
I Don't know how many have heard it (probably lots) but there was a concert put on by the Tokyo Philharmonic on 2/20/2002. They performed a wonderful mix of songs from the early Final Fantasy games all the way to songs from FFX. It is a fantastic concert. To hear your favorite songs from some great video games performed by a full orchestra is incredible.
"Damn TV, you've ruined my imagination, just like you've ruined my ability to -- to, um...uh...oh well."