History Of Video Game Music Explored
Thanks to GameSpot for its feature discussing the history of video game music as an artform, as they point out: "Once an afterthought in terms of game design and overall pop-culture consciousness, video game music is now a legitimate industry of its own." The feature goes on to chart game sound from 1972's Pong ("The sonar-blip sound that's generated as a digital ball is batted back and forth is the first true video game sound effect"), through the 1980s and Tetris ("...millions of glassy-eyed players endure endless loops of vaguely martial Russian Muzak playing in their heads"), right up to new titles such as Frequency ("notable in that it reduces visuals to a near-abstract level... and provides a gameplay experience that is primarily aural.")
Don't forget video games that are initially inspired by music, such as Mike Oldfield's new "Maestro" exploration game.
Don't blame Durga. I voted for Centauri.
Anybody who played SCII back in the DOS days instantly knows the contribution they brought to the table. The music was all done using '.mod', and it was pretty damn cool. Not bad given it came on what, 3 floppies?
.MOD was so much better than .MIDI.
I imagine Amiga users wouldn't be so enthralled by it, but
"Derp de derp."
I always found Ultima music to be top notch, mind you it required a decent midi enabled soundcard (Roland MT32), which was one of the best midi cards out there. Music has a huge potential to make or break the game, if the music is too repetative the player turns it off (if possible), same if it is too annoying. Turning off the sound is also not an option (you would them miss out on all the snd efx). A game without music that suits the setting can really ruin the experience as well.
Looking through the article, it reminds me how some of the games did such an amazing job on the music with the technology that it had at the time.
Good job folks
E.
Never rub another man's rhubarb - The Joker
See? Video game music is an art form!
Goo goo g'joob.
That game with that music was so spooky, it made me want wet my pants. Nothing, not even Half Life has come close to that feeling of running around in a place where I shouldn't be with the ammo counter way down and monsters just around the next corner, for sure, and that music that you just couldn't get out of your head...
I could have been born in a different age, but then growing up with id Software has been a real kick.
With its advanced SID chip for making sounds and music, the Commodore 64 was an incredible machine for video game music. It's nearly criminal that it was left out.
Curmudgeon Gamer: Not happy
- http://archive.gamespy.com/reviews/january02/re
z ps2/
P.S. Please forgive not hyperlinking it, as I'm new to the whole HTML deal.That's only because for a while, they were unique in attempting epic, classical soundtracks. Those days are long gone. Besides, the Megaman games have always easily had as good music as the Final Fantasy games. Ditto StarFox. Its just you notice it more in Final Fantasy because the game has so much quiet wandering time.
Then CD audio came and since then any game can have awesome music. IMHO, my award for best orchestral soundtrack goes not to the myriad ff games but to Total Annihilation.