History Of Video Game Music Explored
Thanks to GameSpot for its feature discussing the history of video game music as an artform, as they point out: "Once an afterthought in terms of game design and overall pop-culture consciousness, video game music is now a legitimate industry of its own." The feature goes on to chart game sound from 1972's Pong ("The sonar-blip sound that's generated as a digital ball is batted back and forth is the first true video game sound effect"), through the 1980s and Tetris ("...millions of glassy-eyed players endure endless loops of vaguely martial Russian Muzak playing in their heads"), right up to new titles such as Frequency ("notable in that it reduces visuals to a near-abstract level... and provides a gameplay experience that is primarily aural.")
Don't forget video games that are initially inspired by music, such as Mike Oldfield's new "Maestro" exploration game.
Don't blame Durga. I voted for Centauri.
Some of my favourite pieces of music are from NES games. Don't get me wrong, more tracks and more musical instruments offers higher potential, but the NES music that was good really hammered down a tune which I often couldn't get out of my head. And I will say outright (as I am playing both presently) that Final Fantasy 6 (III) has much better music than Metroid Prime (despite the fact that I do like Prime's music too...).
Anybody who played SCII back in the DOS days instantly knows the contribution they brought to the table. The music was all done using '.mod', and it was pretty damn cool. Not bad given it came on what, 3 floppies?
.MOD was so much better than .MIDI.
I imagine Amiga users wouldn't be so enthralled by it, but
"Derp de derp."
I always found Ultima music to be top notch, mind you it required a decent midi enabled soundcard (Roland MT32), which was one of the best midi cards out there. Music has a huge potential to make or break the game, if the music is too repetative the player turns it off (if possible), same if it is too annoying. Turning off the sound is also not an option (you would them miss out on all the snd efx). A game without music that suits the setting can really ruin the experience as well.
Looking through the article, it reminds me how some of the games did such an amazing job on the music with the technology that it had at the time.
Good job folks
E.
Never rub another man's rhubarb - The Joker
See? Video game music is an art form!
Goo goo g'joob.
That game with that music was so spooky, it made me want wet my pants. Nothing, not even Half Life has come close to that feeling of running around in a place where I shouldn't be with the ammo counter way down and monsters just around the next corner, for sure, and that music that you just couldn't get out of your head...
I could have been born in a different age, but then growing up with id Software has been a real kick.
I'd have to say that the best videogame "music" is in the games for the blind. Music has served only an aesthetic purpose in game development up until fairly recently when it began to be used as the primary output device in games for the disabled.
One recent example is Terraformers, a game playable by both the sighted and the blind.
An archive of audio games can be found at thissite
The article forgot to mention the Minibosses. Tisk tisk.
- RustyTaco
Toejam and Earl Theme Song
Your two favorite funky space aliens sure got to jam with some fine funk in their video game. Video game music cannot be truly experienced without giving this game a play.
I remember seeing a preview for Chrono Cross before it came out. It was playing the song "Scars of Time" with various cutscenes from the game. I thought that it was one of the better songs that I've heard for a video game. I went on to buy the game and subsequently the soundtrack. While the game sits on my shelf now, I still find myself listening to the soundtrack on a regular basis. It's definitely my favorite game soundtrack overall.
"Damn TV, you've ruined my imagination, just like you've ruined my ability to -- to, um...uh...oh well."
With its advanced SID chip for making sounds and music, the Commodore 64 was an incredible machine for video game music. It's nearly criminal that it was left out.
Curmudgeon Gamer: Not happy
- http://archive.gamespy.com/reviews/january02/re
z ps2/
P.S. Please forgive not hyperlinking it, as I'm new to the whole HTML deal.There's also Nobuo Uematsu's official site, brought to you by Square-Enix and the man himself.
Ahh... I love that album, especially the arranges of "Dancing Mad" and "J.E.N.O.V.A.". Can't wait for the next one!
No discussion about game music should ignore the incredible composer Jeremy Soule. He doesn't get nearly as much attention as Nobuo Uematsu (sp?) of Final Fantasy fame, but is just as good IMHO.
Some of his credits include:
Icewind Dale (my favorite of his)
Morrowind (my second favorite of his)
Star Wars: Knights of the Old Republic
Neverwinter Nights
Unreal II
Dungeon Siege
and many more.
If you haven't heard his work, check his website: www.jeremysoule.com
I Don't know how many have heard it (probably lots) but there was a concert put on by the Tokyo Philharmonic on 2/20/2002. They performed a wonderful mix of songs from the early Final Fantasy games all the way to songs from FFX. It is a fantastic concert. To hear your favorite songs from some great video games performed by a full orchestra is incredible.
"Damn TV, you've ruined my imagination, just like you've ruined my ability to -- to, um...uh...oh well."