PHP Template Engines?
kubed asks: "I've recently learned how to use PHP template engines to separate business logic from presentation. Some argue that template engines make applications easier to maintain and make for cleaner code. Others argue that template engines introduce unnecessary overhead and require too much additional processing power. Do the readers of Slashdot think that it is important to use templates or are they just an extra unnecessary layer? There are dozens of PHP template engines to choose from including Smarty, phplib, and bTemplate. Which template engines do you have experience with and which ones have the best performance?"
At present, I am using Smarty with my php programming and find it to be a very good product. It has a number of features built in to make programming easy and quicker for me. Previously I've used HTML::Template for Perl, and have to say I prefer a templating engine when the application I'm building becomes large enough.
The advantages:
Is there an overhead, probably, but Smarty does a number of things to help bring it down. So far, I find it to be more efficient than a case of not using a template engine.
There are so many advantages to using a template engine, that it will probably outweight some of the disadvantages you will encounter.
I am currently just two weeks away from going live with a large web application written in PHP using Smarty. I can't speak to performance, as it is a complex application with a low number of clients, but for my needs it has been very acceptable. As far as the interface and syntax, I am in love with Smarty. I had become disenchanted with PHP due to the spaghetti code when you don't use such an engine. Smarty .. mmm, it has brought me back. In fact, I'm writing a templating engine for Ruby based on the Smarty syntax.
Smarty -- highly recommended!
I have a template engine based on standards. It's called XSLT, and it's built into the most recent PHP versions. Especially nice is the 5.x branch, since it has been completely rebuilt for speed and compatibility to libxml2. I have a site full of XML, and I transform it with a central XSL template file into the displayed content. It's a shallow learning curve, and I can change the entire site's layout by a few XSL tweaks. For me, it is the perfect solution.
Heute die Welt, morgen das Sonnensystem!
Ok, so I'm a little biased having written my my own template engine. However, they have their plusses and minusses.
On the positive side, it really helps separate code from display, which makes everything look neater -- as in clean, not as in "gee whiz". HTML is easier to read and it's easier to abstract everything. I'm sure you know the arguments for it already. If you need to change something, all you do is find the template and you can see everything in one clear shot, instead of digging through mountains of PHP logic.
Additionally, if you use a good template engine, it will make your pages load faster by using a caching system. Basically, if your page doesn't change very often, it will save a static copy of all of your PHP logic and return that to the browser instead of making the database calls and other operations that eat up processing speed. I did notice a difference when I wrote my site.
However! There are some important things to remember. Unless you cache your site, it will probably not be any faster. Smarty is, in my opinion, bloated and slow. It tries to do too much and takes forever to load and use. (By forever, I mean like 0.1 seconds to load a page created by Smarty versus 0.005 seconds to load the equivalent page from pure PHP.)
Moreover, websites made with templates are summarily locked into that template engine and new developers will have difficulty figuring out what the heck you did without a good bit of explanation.
One more point to consider is the fact that when using template engines, usually you're limited in the tricks you can pull on your website. Template engines seriously restrict your ability to do cool things with PHP in the display process.
Finally, template engines introduce new flaws into your website. Sometimes those flaws are really bad and affect the performance of your site and then the developers are sometimes difficult to work with and then you have this piece of code that you didn't write that you have to work around.
Those are just things to consider.
http://www.sitepoint.com/article/1218/
About (in the opinion of the article author) the superiority of smarty.
Introduction of the article :
There's no single answer. Like anything else, it depends on your application.
Templating gives you the flexibility of being able to change the look of the pages independently of the information it represents. Templating requires more planning and design, since it's part of a feedback loop that affects how the information is shaped.
For some applications, separating the presentation logic from the application logic is simply a necessity, and the pains taken to design around a template system is an investment from which you will reap the benefits later, either when you change the application logic or the presentation logic.
(Separation of application interfaces from application logic is usually equally important, not the least because it allows refactoring, ie. the continuously improvement of code without affecting interface compatibility.)
I don't know any of them, as I don't use PHP unless forced to, so no comment on that. However, I have used a lot of template systems in my time, and the best one I have had the pleasure of working with so far is TAL.
TAL (Template Attribute Language) was originally implemented for Zope. It is, however, completely general, and has been enthusiastically received by the open source community, spawning several implementations, including an implementation for PHP.
One of the core ideas of TAL is that it's valid XML, and therefore valid XHTML, and it's designed in a way to does not intrude on the original markup. You can view a TAL template in a WYSIWYG editor like Dreamweaver, and it will look fine; moreover, if the template is well-written, it may even look like a static preview of the real, dynamically generated template.
TAL is in fact just one part of a trinity that also includes TALES (TAL Expression Syntax) and METAL (Macro Extensions for TAL).
TAL specifies the template structure. TALES is a way to refer to external information. And METAL lets you define template regions that acts as reusable macros: headers, copyrights, headlines, boxes, what have you. METAL greatly aids in supporting the idea of "skinning". Represent documents as TAL templates that refer to METAL macros, and to switch your "skin", just point them to a different set of macros.
TAL, which is based on XML, is a declarative language. It will take some time -- but not much -- to get used to. For example, to iterate over a list/array/whatever:
This goes over the elements in the "results" list, and for each element, assigns the value to the variable "person".
Here, we use tal:content to insert the person's details into the table cells. As you can see, TAL uses a path syntax: person/name means the attribute "name" of the variable "person