Reviewers Pile On World Of Warcraft Beta
Thanks to GameSpy for its 'Pile On!' feature discussing Beta impressions so far on Blizzard's long-awaited MMO title, World Of Warcraft. Reactions range from the effusive ("I'm more convinced than ever that this game may finally be the first truly mass-market MMO") through the delighted ("I'm... completely in love with World of Warcraft"), to the ecstatic ("World of Warcraft delivers just what people are expecting: a tight, fun MMOG from a trusted developer.") Elsewhere, a WorldOfWarcraft.com forum discussion has a Blizzard representative mentioning release estimates of early this summer are likely wrong: "Definitely not July. As you know, we never set release dates, but you can expect the beta to run for another 5+ months." But, more importantly, does anyone _not_ like World Of Warcraft?
I think there are some definite balance issues, in particular with the alliance classes.
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Someone need to kick Old Man Murray out of retirement. The video game world needs that hot, steaming cup of bile to wake it up from its gross, self-congratulatory stupor.
Then we'd know if World of Warcraft was really worth its salt. And be entertained at the same time.
Curmudgeon Gamer: Not happy
I hope that Blizzard doesn't try to "balance" the game. Back in the day, if you chose to play a wizard in an RPG, you knew the road was gonna be tough, but you'd eventually get to throw fireballs. Nowadays, people complain day and night about the lack of balance in a game. Live isn't balanced, we're not all Zen masters, deal with it.
Blizzard is very good at making games that are rock-solid, highly balanced, and immensely fun to play... alone. And the Beta is going to be a blast, at least at first, because everybody on it is overjoyed to be playing this lovely game with everyone else. Once the general public gets their hands on it, things may not be so pretty.
How does Blizzard plan to handle griefing? Has anyone in the Beta tested the degree to which they can make other players miserable? This is where Old Man Murray's review of Asheron's Call was so helpful - it pointed out, with dramatic effectiveness, that it was quite possible to follow the rules of the game, not attack anyone, and still bug the hell out of other players. Until the general public - including the hackers, griefers, scammers, spammers, trolls, and general scum of the Internet - get in on this game, it won't be possible to truly evaluate the gameplay experience.
Happened to a lot of people when FFXI went live in NA. Several people from the Vault boards quit the game because they felt it was impossible to establish any sort of level playing field. Sure, not everyone is going to feel competetive, but it's like taking someone who's just learned to play chess, and throwing him in a tournament. That person's hopes are going to be crushed, and it's unlikely they're going to see the better players as something to strive towards.
You misread me, or I wasn't clear. I don't expect to be at the same level. I'd like to be able to play with my friends, regardless of the level difference.
I understand I won't be as effective. In most games, you can play alongside higher level players, but you won't get any experience or any loot. There's no incentive to play with your friends if they're way up there in levels.
In some games, like FFXI, the "penalty" for having different levels is extreme once you get 3 or 4 levels out. You could play 4 hours a day, but if your friend plays 5, you won't be able to play alongside them (unless you don't mind letting the gap widen even further). I think that is the problem.
One of the largest point that seems to stick against people who I game with is that there doesn't seem to be any PVP. I can see it being implemented, but it's just not the competitive game that most people I game with want. Of course, the people I game with are in no case any type of standard or majority, so our opinions don't really count.
You and your friends might not be the standard majority of people playing MMO's now, but the majority of regular video game players would want PvP in an MMO if they were to play them. MMO's are a niche market right now, filled with players who would rather socialize and play PvE than PvP. The vast majority of online games, and games in general have player vs player modes rather than 2 player co-op.
The first MMO that crosses over into "mainstream" will have PvP.
Where does the staircase of other games end? Nirvana? Complete happiness? All-knowing-ness? Did Jesus come back to Earth when you finished Super Mario? Did fireworks go off when you beat Legend of Zelda? Was world peace achieved when you finished GTA3?
:)
Games are all about the fun you have while you're playing them. When they're not fun anymore, stop playing them and give them to me.