IF Quake Takes Fragging To Whole New Level
Thanks to ShackNews for pointing to the impressive technical feats showcased at the unofficial IF Quake page, which bills itself as "...a port of id Software's Quake 1 engine to the Inform programming language." The site includes riveting in-game screenshots, and the FAQ page has important info on bugs with this genuinely playable, downloadable Alpha release, noting: "IF Quake interfaces directly with the Quake engine, which was obviously not designed for [this advanced] output. The errors you see related to audio and OpenGL are due to the fact that the engine is being tricked into thinking it's running normally." Rumors that John Carmack will be switching Doom 3 to this impressive new engine are yet to be substantiated, however.
"IF Quake Takes Fragging To Whole New Level"
;)
HuH? If it does, what? What then!?
... You might be eaten by a Shambler.
i am a soviet space shuttle
I contend that it is impractical, and quite possibly impossible to effectively play an FPS game using only text.
BANG! You're dead.
if anyone's waiting for someone to confirm, there is an actual game on that site. obviously not as advertised, but there's a game. haven't found anything too interesting yet, but i'll be damned if i don't beat this thing.
sig - .
Cheater!
*grumbles about wall-hacks*
Rumors have already been heard that the Duke Nukem Forever team is eagerly waiting for this engine to become available.
The inform language is an object orienated programming language designed for easy implementation of text based adventure games. It uses a well defined object hierarchy structure, that allows you to define parent child relationships easily, as well as move stuff around. The syntax is similar to C, but not quite, and a bit quirky with commas in parts.
Most uses of inform are with the Library, a selection of functions and support thingies written to facilitate IF writing.
It's turing complete, if you were wondering.
Very nifty. Chief competetor is TADS.
Tired of legitimate data sources? Try UNCYCLOPEDIA
Multiplayer is still just a puppy, but its coming together nicely. There still is a problem with excessive spawn camping, and its in debate right now whether or not the software should prevent it.
One guy started using voice recognition to play, which was quite a riot to listen to. As we grew more comfortable with the game we came across some other oddities: if you are a good typer and become familiar with the commands, it plays pretty much like the original quake. We even hooked it up so we had a team of IF players versus a team of graphical players, and the IF players won!
We've also receieved a lot of encouragement from a few visually impair folks. They complained about the lack of computer gains accessible to them.
Keep your eyes open for Multiplayer mode, it shoul d be a big hit. Depending on the ultimate success of the project, there are talks about working on Counterstrike next.
I'm trying to keep a list of all the sites pulling pranks for 2004. Visit the site to see the up to the minute list and to submit new ones.
Current list:
www.urgo.org
mrtwig.net
southparkx.net
www.suprnova.org
www.cowsponge.com
Google
Slashdot
fark.com
www.thinkgeek.com
www.pimpworks.org
www.whirlpool.net.au
planetnintendo.com
Google Job
evercrest.com
www.heise.de (not sure if its a joke.. german)
www.homestarrunner.com
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It has excellent bump mapping, but you need a braille tty device to take advantage of it.
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Yes, it is.
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