Harmonix Co-Founder Talks Rhythm Games
Thanks to GameCritics for its interview with Alex Rigopulos of Harmonix Music Systems, discussing how the company "is breaking new ground by putting a uniquely North American spin on the music game genre", including titles such as Frequency, Amplitude, and Karaoke Revolution. He explains of their games: "People didn't want to learn a bunch of new skills, so we decided to use [the gaming skills] that people already had and repurpose them onto the task of making music", but reveals there may not be a sequel to Amplitude, lamenting that "...in order for that to happen, we need to sell, at a minimum, hundreds of thousands of units of each title, which is not a sales level we achieved with those games."
Amplitude is a great game. I spent a ton of hours getting good at that game last year. Unlocking the last song (only available on the highest difficulty level) was tough, and gave a real sense of accomplishment when you finally did it.
:)
The music they picked for it was probably still the problem. I showed it to a bunch of my gamer friends, and while there were a few of the more mainstream names they liked, their main complaint was they didn't like a majority of the music.
It's a shame there's no sequel in the works. Hopefully whatever Sony has them doing under NDA will be great.